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https://github.com/discordeno/discordeno.git
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83 lines
3.0 KiB
TypeScript
83 lines
3.0 KiB
TypeScript
import { endpoints } from "../constants/discord.ts";
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import RequestManager from "../managers/RequestManager.ts";
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import { DiscordBotGateway, DiscordPayload, DiscordHeartbeatPayload } from "../types/discord.ts";
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import ShardingManager from "../managers/ShardingManager.ts";
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import {
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connectWebSocket,
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isWebSocketCloseEvent,
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isWebSocketPingEvent,
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isWebSocketPongEvent,
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WebSocket
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} from "https://deno.land/std/ws/mod.ts";
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// import { encode } from "https://deno.land/std/strings/mod.ts"
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// import { BufReader } from "https://deno.land/std/io/bufio.ts"
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// import { TextProtoReader } from "https://deno.land/std/textproto/mod.ts"
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import { blue, green, red, yellow } from "https://deno.land/std/fmt/colors.ts"
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import { keepDiscordWebsocketAlive, updatePreviousSequenceNumber } from "./websocket.ts";
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class Client {
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/** The bot's token. This should never be used by end users. It is meant to be used internally to make requests to the Discord API. */
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token: string;
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/** The Rate limit manager to handle all outgoing requests to discord. Not meant to be used by users. */
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RequestManager: RequestManager;
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/** Creates and handles all the shards necessary for the bot. */
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ShardingManager: ShardingManager;
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constructor(token: string) {
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this.token = `Bot ${token}`;
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this.RequestManager = new RequestManager(this, this.token);
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this.ShardingManager = new ShardingManager();
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}
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/** Begins initial handshake, creates the websocket with Discord and spawns all necessary shards. */
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async connect() {
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const data = (await this.RequestManager.get(
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endpoints.GATEWAY_BOT
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)) as DiscordBotGateway;
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// Open a WS with the url from discord.
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const sock = await connectWebSocket(data.url);
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console.log(sock)
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console.log(green("ws connected! (type 'close' to quit)"));
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for await (const msg of sock.receive()) {
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if (typeof msg === "string") {
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try {
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const json = JSON.parse(msg)
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this.handleDiscordPayload(json, sock)
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} catch {
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console.log(red(`Invalid JSON String send by discord: ${msg}`))
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}
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console.log(yellow("< " + msg));
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} else if (isWebSocketPingEvent(msg)) {
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console.log(blue("< ping"));
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} else if (isWebSocketPongEvent(msg)) {
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console.log(blue("< pong"));
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} else if (isWebSocketCloseEvent(msg)) {
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console.log(red(`closed: code=${msg.code}, reason=${msg.reason}`));
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}
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}
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// Begin spawning all necessary shards
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this.spawnShards(data.shards);
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}
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handleDiscordPayload(data: DiscordPayload, socket: WebSocket) {
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switch (data.op) {
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case 10: // Initial Heartbeat
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keepDiscordWebsocketAlive(socket, (data.d as DiscordHeartbeatPayload).heartbeat_interval, data.s)
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break
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case 11:
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updatePreviousSequenceNumber(data.s)
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break
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}
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}
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spawnShards(total: number, id = 1) {
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// this.ShardingManager.spawnShard(id);
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if (id < total) this.spawnShards(total, id + 1);
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}
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}
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export default Client;
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