Files
discordeno/helpers/guilds/editWelcomeScreen.ts
ITOH 03996c5f58 refactor: revert "feat: base plugin lib idea (#2308)" (#2336)
* Revert "feat: base plugin lib idea (#2308)"

This reverts commit ffe7cdbc6f.

* fmt
2022-07-02 14:24:43 +01:00

44 lines
1.5 KiB
TypeScript

import type { Bot } from "../../bot.ts";
import { DiscordWelcomeScreen } from "../../types/discord.ts";
export async function editWelcomeScreen(bot: Bot, guildId: bigint, options: ModifyGuildWelcomeScreen) {
const result = await bot.rest.runMethod<DiscordWelcomeScreen>(
bot.rest,
"PATCH",
bot.constants.routes.GUILD_WELCOME_SCREEN(guildId),
{
enabled: options.enabled,
welcome_screen: options.welcomeScreen?.map((welcomeScreen) => ({
channel_id: welcomeScreen.channelId,
description: welcomeScreen.description,
emoji_id: welcomeScreen.emojiId,
emoji_name: welcomeScreen.emojiName,
})),
description: options.description,
},
);
return bot.transformers.welcomeScreen(bot, result);
}
/** https://discord.com/developers/docs/resources/guild#modify-guild-welcome-screen */
export interface ModifyGuildWelcomeScreen {
/** Whether the welcome screen is enabled */
enabled?: boolean | null;
/** Channels linked in the welcome screen and their display options */
welcomeScreen?: WelcomeScreenChannel[] | null;
/** The server description to show in the welcome screen */
description?: string | null;
}
export interface WelcomeScreenChannel {
/** The channel's id */
channelId: bigint;
/** The emoji id, if the emoji is custom */
emojiId?: bigint;
/** The emoji name if custom, the unicode character if standard, or `null` if no emoji is set */
emojiName?: string;
/** The description shown for the channel */
description: string;
}