mirror of
https://github.com/discordeno/discordeno.git
synced 2026-06-01 16:30:08 +00:00
fix: chunk resolve bug
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@@ -4,6 +4,7 @@ import type {
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BigString,
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Camelize,
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DiscordGatewayPayload,
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DiscordGuildMembersChunk,
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DiscordHello,
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DiscordMember,
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DiscordReady,
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@@ -443,33 +444,57 @@ export class DiscordenoShard {
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}
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}
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if (packet.t === 'RESUMED') {
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// gateway.debug("GW RESUMED", { shardId });
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switch (packet.t) {
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case 'RESUMED':
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this.state = ShardState.Connected
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this.events.resumed?.(this)
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this.state = ShardState.Connected
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this.events.resumed?.(this)
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// Continue the requests which have been queued since the shard went offline.
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this.offlineSendQueue.map((resolve) => resolve())
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// Continue the requests which have been queued since the shard went offline.
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this.offlineSendQueue.map((resolve) => resolve())
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this.resolves.get('RESUMED')?.(packet)
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this.resolves.delete('RESUMED')
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break
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case 'READY': {
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// Important for future resumes.
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const payload = packet.d as DiscordReady
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this.resolves.get('RESUMED')?.(packet)
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this.resolves.delete('RESUMED')
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} else if (packet.t === 'READY') {
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// Important for future resumes.
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this.resumeGatewayUrl = payload.resume_gateway_url
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const payload = packet.d as DiscordReady
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this.sessionId = payload.session_id
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this.state = ShardState.Connected
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this.resumeGatewayUrl = payload.resume_gateway_url
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// Continue the requests which have been queued since the shard went offline.
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// Important when this is a re-identify
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this.offlineSendQueue.map((resolve) => resolve())
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this.sessionId = payload.session_id
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this.state = ShardState.Connected
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this.resolves.get('READY')?.(packet)
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this.resolves.delete('READY')
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break
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}
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case 'GUILD_MEMBERS_CHUNK': {
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// If it's not enabled skip checks.
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if (!this.cache.requestMembers.enabled) break
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// Continue the requests which have been queued since the shard went offline.
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// Important when this is a re-identify
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this.offlineSendQueue.map((resolve) => resolve())
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const payload = packet.d as DiscordGuildMembersChunk
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// If this request has non nonce, skip checks.
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if (!payload.nonce) break
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this.resolves.get('READY')?.(packet)
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this.resolves.delete('READY')
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const pending = this.cache.requestMembers.pending.get(payload.nonce)
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if (!pending) break
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// If this is not the final chunk, just save to cache.
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if (payload.chunk_index + 1 < payload.chunk_count) {
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pending.members.push(...payload.members)
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break;
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}
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// Resolve the promise that all requests are done.
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pending.resolve(camelize(pending.members))
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// Delete the cache to clean up once its done.
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this.cache.requestMembers.pending.delete(payload.nonce)
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break
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}
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}
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// Update the sequence number if it is present
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@@ -1,5 +1,13 @@
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/* eslint-disable @typescript-eslint/no-confusing-void-expression */
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import type { AtLeastOne, BigString, Camelize, DiscordGetGatewayBot, DiscordMember, RequestGuildMembers } from '@discordeno/types'
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import type {
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AtLeastOne,
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BigString,
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Camelize,
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DiscordGetGatewayBot,
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DiscordMember,
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DiscordMemberWithUser,
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RequestGuildMembers,
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} from '@discordeno/types'
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import { Collection, delay, logger } from '@discordeno/utils'
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import Shard from './Shard.js'
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import type { ShardEvents, StatusUpdate, UpdateVoiceState } from './types.js'
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@@ -30,7 +38,7 @@ export function createGatewayManager(options: CreateGatewayManagerOptions): Gate
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version: options.version ?? 10,
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connection: connectionOptions,
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totalShards: options.totalShards ?? connectionOptions.shards ?? 1,
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lastShardId: options.lastShardId ?? (options.totalShards ? options.totalShards - 1 : (connectionOptions ? connectionOptions.shards - 1 : 0)),
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lastShardId: options.lastShardId ?? (options.totalShards ? options.totalShards - 1 : connectionOptions ? connectionOptions.shards - 1 : 0),
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firstShardId: options.firstShardId ?? 0,
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totalWorkers: options.totalWorkers ?? 4,
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shardsPerWorker: options.shardsPerWorker ?? 25,
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@@ -480,5 +488,5 @@ export interface RequestMemberRequest {
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/** The resolver handler to run when all members arrive. */
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resolve: (value: Camelize<DiscordMember[]> | PromiseLike<Camelize<DiscordMember[]>>) => void
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/** The members that have already arrived for this request. */
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members: Camelize<DiscordMember[]>
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members: DiscordMemberWithUser[]
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}
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