Merge pull request #936 from discordeno/some-new-way-of-handling-ready

change: check shard unavailability using last received guild create event
This commit is contained in:
ITOH
2021-05-13 18:16:23 +01:00
committed by GitHub
8 changed files with 65 additions and 65 deletions

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@@ -31,6 +31,9 @@ export async function startBot(config: BotConfig) {
// Initial API connection to get info about bots connection
ws.botGatewayData = await getGatewayBot();
ws.maxShards = ws.maxShards || ws.botGatewayData.shards;
ws.lastShardId = ws.lastShardId === 1
? ws.botGatewayData.shards - 1
: ws.lastShardId;
// Explicitly append gateway version and encoding
ws.botGatewayData.url += `?v=${GATEWAY_VERSION}&encoding=json`;
@@ -94,7 +97,7 @@ export async function startBigBrainBot(options: BigBrainBotConfig) {
// Initial API connection to get info about bots connection
ws.botGatewayData = await getGatewayBot();
ws.maxShards = ws.maxShards ||
ws.maxShards = options.lastShardId || ws.maxShards ||
ws.botGatewayData.shards;
ws.lastShardId = options.lastShardId || ws.botGatewayData.shards;
// Explicitly append gateway version and encoding

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@@ -24,8 +24,8 @@ export async function handleGuildCreate(
if (shard?.unavailableGuildIds.has(guild.id)) {
await cacheHandlers.delete("unavailableGuilds", guild.id);
shard.unavailableGuildIds.delete(guild.id);
shard.lastAvailable = Date.now();
return eventHandlers.guildAvailable?.(guild);
}

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@@ -22,7 +22,6 @@ export async function handleGuildDelete(
if (payload.unavailable) {
const shard = ws.shards.get(shardId);
if (shard) shard.unavailableGuildIds.add(guild.id);
await cacheHandlers.set("unavailableGuilds", guild.id, Date.now());
eventHandlers.guildUnavailable?.(guild);

View File

@@ -3,33 +3,33 @@ import { cache } from "../../cache.ts";
import type { DiscordGatewayPayload } from "../../types/gateway/gateway_payload.ts";
import type { Ready } from "../../types/gateway/ready.ts";
import { snowflakeToBigint } from "../../util/bigint.ts";
import { ws } from "../../ws/ws.ts";
import { DiscordenoShard, ws } from "../../ws/ws.ts";
export function handleReady(
data: DiscordGatewayPayload,
shardId: number,
) {
// Triggered on each shard
eventHandlers.shardReady?.(shardId);
// The bot has already started, the last shard is resumed, however.
if (cache.isReady) return;
const shard = ws.shards.get(shardId);
if (!shard) return;
const payload = data.d as Ready;
setBotId(payload.user.id);
setApplicationId(payload.application.id);
// Triggered on each shard
eventHandlers.shardReady?.(shardId);
// Save when the READY event was received to prevent infinite load loops
const now = Date.now();
const shard = ws.shards.get(shardId);
if (!shard) return;
// Set ready to false just to go sure
shard.ready = false;
// All guilds are unavailable at first
shard.unavailableGuildIds = new Set(
payload.guilds.map((g) => snowflakeToBigint(g.id)),
);
// Set the last available to now
shard.lastAvailable = Date.now();
// Start ready check in 2 seconds
setTimeout(() => {
@@ -37,58 +37,51 @@ export function handleReady(
"loop",
`1. Running setTimeout in READY file.`,
);
checkReady(payload, shardId, now);
checkReady(payload, shard);
}, 2000);
}
// Don't pass the shard itself because unavailableGuilds won't be updated by the GUILD_CREATE event
/** This function checks if the shard is fully loaded */
function checkReady(payload: Ready, shardId: number, now: number) {
const shard = ws.shards.get(shardId);
if (!shard) return;
function checkReady(payload: Ready, shard: DiscordenoShard) {
// Check if all guilds were loaded
if (shard.unavailableGuildIds.size) {
if (Date.now() - now > 10000) {
eventHandlers.shardFailedToLoad?.(shardId, shard.unavailableGuildIds);
// Force execute the loaded function to prevent infinite loop
loaded(shardId);
} else {
// Not all guilds were loaded but 10 seconds haven't passed so check again
setTimeout(() => {
eventHandlers.debug?.(
"loop",
`2. Running setTimeout in READY file.`,
);
checkReady(payload, shardId, now);
}, 2000);
}
} else {
// All guilds were loaded
loaded(shardId);
if (!shard.unavailableGuildIds.size) return loaded(shard);
// If the last GUILD_CREATE has been received before 5 seconds if so most likely the remaining guilds are unavailable
if (shard.lastAvailable + 5000 < Date.now()) {
eventHandlers.shardFailedToLoad?.(shard.id, shard.unavailableGuildIds);
// Force execute the loaded function to prevent infinite loop
return loaded(shard);
}
// Not all guilds were loaded but 5 seconds haven't passed so check again
setTimeout(() => {
eventHandlers.debug?.(
"loop",
`2. Running setTimeout in READY file.`,
);
checkReady(payload, shard);
}, 2000);
}
function loaded(shardId: number) {
const shard = ws.shards.get(shardId);
if (!shard) return;
function loaded(shard: DiscordenoShard) {
shard.ready = true;
// If it is the last shard we can go full ready
if (shardId === ws.lastShardId) {
// Still some shards are loading so wait another 2 seconds for them
if (ws.shards.some((shard) => !shard.ready)) {
setTimeout(() => {
eventHandlers.debug?.(
"loop",
`3. Running setTimeout in READY file.`,
);
loaded(shardId);
}, 2000);
} else {
cache.isReady = true;
eventHandlers.ready?.();
}
// If it is not the last shard we can't go full ready
if (shard.id !== ws.lastShardId) return;
// Still some shards are loading so wait another 2 seconds for them
if (ws.shards.some((shard) => !shard.ready)) {
setTimeout(() => {
eventHandlers.debug?.(
"loop",
`3. Running setTimeout in READY file.`,
);
loaded(shard);
}, 2000);
return;
}
cache.isReady = true;
eventHandlers.ready?.();
}

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@@ -4,6 +4,7 @@ import { DiscordenoMember } from "../../structures/member.ts";
import { DiscordenoMessage } from "../../structures/message.ts";
import { DiscordenoRole } from "../../structures/role.ts";
import { Collection } from "../../util/collection.ts";
import { DiscordenoShard } from "../../ws/ws.ts";
import { ThreadMember } from "../channels/threads/thread_member.ts";
import { ThreadMembersUpdate } from "../channels/threads/thread_members_update.ts";
import { IntegrationCreateUpdate } from "../integrations/integration_create_update.ts";

View File

@@ -24,6 +24,7 @@ export async function identify(shardId: number, maxShards: number) {
resuming: false,
ready: false,
unavailableGuildIds: new Set(),
lastAvailable: 0,
heartbeat: {
lastSentAt: 0,
lastReceivedAt: 0,

View File

@@ -30,6 +30,7 @@ export async function resume(shardId: number) {
resuming: false,
ready: false,
unavailableGuildIds: new Set(),
lastAvailable: 0,
heartbeat: {
lastSentAt: 0,
lastReceivedAt: 0,

View File

@@ -17,7 +17,7 @@ import { tellClusterToIdentify } from "./tell_cluster_to_identify.ts";
// CONTROLLER LIKE INTERFACE FOR WS HANDLING
export const ws = {
/** The secret key authorization header the bot will expect when sending payloads */
/** The secret key authorization header the bot will expect when sending payloads. */
secretKey: "",
/** The url that all discord payloads for the dispatch type should be sent to. */
url: "",
@@ -29,7 +29,7 @@ export const ws = {
maxShards: 0,
/** Whether or not the resharder should automatically switch to LARGE BOT SHARDING when you are above 100K servers. */
useOptimalLargeBotSharding: true,
/** The amount of shards to load per cluster */
/** The amount of shards to load per cluster. */
shardsPerCluster: 25,
/** The maximum amount of clusters to use for your bot. */
maxClusters: 4,
@@ -96,7 +96,7 @@ export const ws = {
createShard,
/** Begins identification of the shard to discord. */
identify,
/** Begins heartbeating of the shard to keep it alive */
/** Begins heartbeating of the shard to keep it alive. */
heartbeat,
/** Sends the discord payload to another server. */
handleDiscordPayload,
@@ -114,16 +114,16 @@ export const ws = {
processQueue,
/** Closes shard WebSocket connection properly. */
closeWS,
/** Properly adds a message to the shards queue */
/** Properly adds a message to the shards queue. */
sendShardMessage,
};
export interface DiscordenoShard {
/** The shard id number */
/** The shard id number. */
id: number;
/** The websocket for this shard */
/** The websocket for this shard. */
ws: WebSocket;
/** The amount of milliseconds to wait between heartbeats */
/** The amount of milliseconds to wait between heartbeats. */
resumeInterval: number;
/** The session id important for resuming connections. */
sessionId: string;
@@ -131,12 +131,14 @@ export interface DiscordenoShard {
previousSequenceNumber: number | null;
/** Whether the shard is currently resuming. */
resuming: boolean;
/** Whether the shard has received the ready event */
/** Whether the shard has received the ready event. */
ready: boolean;
/** The list of guild ids that are currently unavailable due to an outage. */
unavailableGuildIds: Set<bigint>;
/** Last time when a GUILD_CREATE event has been received for an unavailable guild. This is used to prevent infinite loops in the READY event handler. */
lastAvailable: number;
heartbeat: {
/** The exact timestamp the last heartbeat was sent */
/** The exact timestamp the last heartbeat was sent. */
lastSentAt: number;
/** The timestamp the last heartbeat ACK was received from discord. */
lastReceivedAt: number;
@@ -155,7 +157,7 @@ export interface DiscordenoShard {
processingQueue: boolean;
/** When the first request for this minute has been sent. */
queueStartedAt: number;
/** The request counter of the queue */
/** The request counter of the queue. */
queueCounter: number;
}