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@@ -70,7 +70,9 @@ export const createGuild = (data: CreateGuildPayload) => {
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/** The users in this guild. */
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members: new Map<string, Member>(),
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/** The channels in the guild */
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channels: new Map(data.channels.map((c) => [c.id, createChannel(c, data.id)])),
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channels: new Map(
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data.channels.map((c) => [c.id, createChannel(c, data.id)]),
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),
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/** The presences of all the users in the guild. */
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presences: new Map(data.presences.map((p) => [p.user.id, p])),
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/** The total number of members in this guild. This value is updated as members leave and join the server. However, if you do not have the intent enabled to be able to listen to these events, then this will not be accurate. */
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@@ -18,7 +18,7 @@ import { createUser } from "./user.ts";
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export const createMember = (data: MemberCreatePayload, guild: Guild) => {
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// Add the user to cache as well
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cache.users.set(data.user.id, createUser(data.user))
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cache.users.set(data.user.id, createUser(data.user));
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return {
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...data,
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@@ -1,5 +1,5 @@
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import { Activity } from "./message.ts";
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import { Client_Status_Payload } from "./presence.ts";
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import { ClientStatusPayload } from "./presence.ts";
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import { Partial_User } from "./guild.ts";
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import { MemberCreatePayload } from "./member.ts";
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@@ -211,7 +211,7 @@ export interface PresenceUpdatePayload {
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/** All user's current activity */
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activities: Activity[];
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/** The user's platform dependent status */
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client_status: Client_Status_Payload;
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client_status: ClientStatusPayload;
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/** When the user has started boosting the guild */
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premium_since?: string | null;
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/** This users guild nickname (if one is set) */
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@@ -4,7 +4,7 @@ import { Permission } from "./permission.ts";
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import { RoleData } from "./role.ts";
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import { MemberCreatePayload } from "./member.ts";
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import { Activity } from "./message.ts";
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import { Client_Status_Payload } from "./presence.ts";
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import { ClientStatusPayload } from "./presence.ts";
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import { ChannelCreatePayload } from "./channel.ts";
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export interface GuildRolePayload {
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@@ -567,7 +567,7 @@ export interface Presence {
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/** Either idle */
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status: StatusType;
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activities: Activity[];
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client_status: Client_Status_Payload;
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client_status: ClientStatusPayload;
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premium_since?: string | null;
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nick?: string | null;
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}
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@@ -1,6 +1,6 @@
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import { StatusType } from "../types/discord.ts";
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export interface Client_Status_Payload {
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export interface ClientStatusPayload {
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/** The user's status set for an active desktop (Windows, Linux, Mac) application session */
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desktop?: StatusType;
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