* docs(MessageManager): add clarification to fetch messages
[Discord's documentation](https://discord.com/developers/docs/resources/channel#get-channel-messages) mentions that you can only use before, after or around. This is not mentioned in D.JS documentation, and after some time trying to figure out why I was getting more messages than I should, decided to read the documentation.
* docs(MessageManager): remove mutually exclusive description
---------
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
This fixes the hard crash encountered from message component interactions
where a `channel` property was added to them, causing hard crashes
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix(Message): permissions check should be done later
the getter will error if used on a message originating from a DM
* refactor: remove unessercary chaining
* refactor(GuildMemberManager): tidy up fetching guild members
* refactor: no destructure
* fix: throw `nonce` error correctly
* refactor: simplify `resolve()` with ternary
* refactor: prioritise `nonce` check
* fix: allow single user
* refactor: do not use `null`
This is not documented to request over the gateway.
* refactor: better name
* fix: extract correct property
* feat: add role subscription data
* docs: specify message type
* types: use interface
* docs: add word
---------
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* docs: fix version export
* types: assert `[VI]{{inject}}[/VI]` as string
* types: typo
* Revert "types: typo"
This reverts commit ba983f02be.
* types: typo
I hate my local repo. It can't install deps with `--immutable` and a have weird error on `yarn test`, but the CI passes
* refactor: moved escapeX funcs from discord.js to @discord.js/formatters
- moved escapeX functions from discord.js to @discord.js/formatters
- converted code from JS to TS (including JSDoc and TSDoc)
- made linter happy
- modified the escapeHeading's RegExp to pass the RegExp safety test
- escapeBulletedList now conserves the bullet style (- or *)
* fix: removed useless exports and eslint command
removed useless exports and eslint command
* fix(escapeX): emojis with underlines
porting the fix made in 2c4c5c23d6 into the refactorization PR
Co-authored-by: space <spaceeec@yahoo.com>
* feat(GuildAuditLogs): support `after`
* refactor: remove variables
They were only being used once each.
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* feat(core): implement some ws send events
* fix: check guild id and add a timeout
* fix: only check for nonce
* chore: update readme
* chore: make requested changes
* chore: make methods consistent
* chore: fix readme example
* chore: move shard ID calculation to util
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix: zombie connection
- Fix backport #7626 missing changes
- Reverted the pull request #8956
- Removed unref of wsCloseTimeout
- We are resuming the connection for zombie instead of starting a new
Co-authored-by: DraftMan <nicovanaarsen@gmail.com>
* refactor: ♻️ Format code and remove useless assignation
Co-authored-by: DraftMan <nicovanaarsen@gmail.com>
* refactor(GuildManager): tidy up guild creation
* refactor: emit once only
Co-authored-by: Aura Román <kyradiscord@gmail.com>
* fix: allow `0`/`0n`
* refactor: modify name
Co-authored-by: Aura Román <kyradiscord@gmail.com>
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* docs: updated ws's readme to include optional packages
- added optional packages to the README.md
- added an example on how to add a listener to the ws manager, in the README.md
* docs: changed "addEventListener" to "on" in ws's readme
changed "addEventListener" to "on" in @discord.js/ws README.md
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* types(AutoModerationRuleCreateOptions): fix actions type
* types: update setActions
* docs: use array type for actions
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix: return only boolean for `disabled`
* fix: return only boolean for `disabled`
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix issue with ratelimits not working correctly
related to #8757
The ``ref`` option doesn't require the Node.js event loop to remain active when waiting for the timeout causing the program to end if there isn't an active gateway connection.
* Update packages/rest/src/lib/handlers/SequentialHandler.ts
Co-authored-by: Jiralite <33201955+Jiralite@users.noreply.github.com>
* Update packages/rest/src/lib/handlers/SequentialHandler.ts
Co-authored-by: Jiralite <33201955+Jiralite@users.noreply.github.com>
Co-authored-by: Jiralite <33201955+Jiralite@users.noreply.github.com>
* Updated documentation for UserContextMenuCommandInteraction class
* Apply suggestions from code review
Co-authored-by: A. Román <kyradiscord@gmail.com>
Co-authored-by: Noel <buechler.noel@outlook.com>
Co-authored-by: A. Román <kyradiscord@gmail.com>
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix(ClientOptions): make ClientOptions#intents returns an instance of IntentsBitField
* fix: client.options
* fix(types): Client#options
* fix(WebSocketShard): remove require for IntentsBitField
* fix(eslint): yarn format
* fix: correct applied tags type
* types: this is never a private thread channel
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix(WebSocketManager#connect): check if we have enough sessions
* fix: more useful error message
* fix: tests
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
This needs to be on the same level as the pages directory, sometimes the documentation mentioned "root", but that obviously is not true if you use a src directory
* feat(website): show package members in a sidebar
* fix: put response instead of loader
* Apply suggestions from code review
Co-authored-by: Noel <buechler.noel@outlook.com>
* chore: make requested changes
* refactor: make only package list scrollable
* feat: make sidebar mobile responsive
* fix: breakpoints for sidebar
Co-authored-by: Noel <buechler.noel@outlook.com>
* fix: TOKEN_INVALID error not thrown at login with invalid token
* refactor(MessageAttachment): Use Attachment instead
* Delete a mistake
* Add WebSocketManager file, deleted by error
* add a new line on WebSocketManager file
* fix: imports
* fix: conflict with typings
* chore: update reference on GuildStickerManager
* fix: ensure text-based channel for adding messages
* fix: account for interaction-only applications
The event will emit for these types of bots. However, as the channel is not from a cached guild, they are safe from this crash.
* fix: typos
* refactor: more descriptive variable usage
* types: fix auto archive shenanigans
* refactor: deduplicate into utility
* types: allow `MAX` for text channels
* docs(Util): english
* fix(ThreadManager): assign on `MAX`
* types: allow component classes in action row data
* types: allow components to be passed inside objects in messages
Co-authored-by: Rodry <38259440+ImRodry@users.noreply.github.com>
@@ -11,7 +11,38 @@ is a great boon to your development process.
To get ready to work on the codebase, please do the following:
1. Fork & clone the repository, and make sure you're on the **main** branch
2. Run `npm ci`
3.Code your heart out!
4.Run `npm test` to run ESLint and ensure any JSDoc changes are valid
5.[Submit a pull request](https://github.com/discordjs/discord.js/compare) (Make sure you follow the [conventional commit format](https://github.com/discordjs/discord.js/blob/main/.github/COMMIT_CONVENTION.md))
2. Run `yarn --immutable` ([install](https://yarnpkg.com/getting-started/install))
3.Run `yarn build` to build local packages
4.Code your heart out!
5.Run `yarn test` to run ESLint and ensure any JSDoc changes are valid
6. [Submit a pull request](https://github.com/discordjs/discord.js/compare) (Make sure you follow the [conventional commit format](https://github.com/discordjs/discord.js/blob/main/.github/COMMIT_CONVENTION.md))
## Testing changes locally
If you want to test changes you've made locally, you can do so by using `yarn link`. This will create a symlink to your local copy of the discord.js libraries.
1. Create a new directory `mkdir discordjs-test` and move into it `cd discordjs-test`
2. Initialize a new yarn 3 project `yarn init -2`
3. Disable pnp `yarn config set nodeLinker node-modules`
4. Now link the local discord.js project you cloned earlier `yarn link -A {PATH_TO_DISCORDJS_REPO}`
5. Install packages you'd like to test locally `yarn add discord.js@latest`, `yarn add @discordjs/rest@latest`, etc. **Note: Make sure you use `latest` tag or else yarn will try to install the remote package from npm**
6. Import the package in your source code and test them out!
### Working with TypeScript packages
When testing local changes, you may notice you need to manually recompile TypeScript projects on every change in order to get the latest code changes to test locally.
To avoid this you can use the `--watch` parameter in the package build script to automatically recompile the project when changes are detected.
For example, to automatically recompile the `@discordjs/rest` project when changes are detected, run `yarn turbo run build --filter=@discordjs/rest -- --watch` in the root folder of where you cloned the discord.js repo.
## Adding new packages
If you'd like to create another package under the `@discordjs` organization run the following command:
+ const jsonSchemaContent = "{\"title\":\"TSDoc Configuration\",\"description\":\"Describes the TSDoc configuration for a TypeScript project\",\"type\":\"object\",\"properties\":{\"$schema\":{\"description\":\"Part of the JSON Schema standard, this optional keyword declares the URL of the schema that the file conforms to. Editors may download the schema and use it to perform syntax highlighting.\",\"type\":\"string\"},\"extends\":{\"description\":\"Optionally specifies one or more JSON config files that will be combined with this file. This provides a way for standard settings to be shared across multiple projects. Important: The \\\"extends\\\" paths are resolved using NodeJS module resolution, so a path to a local file MUST be prefixed with \\\"./\\\".\",\"type\":\"array\",\"items\":{\"type\":\"string\"}},\"noStandardTags\":{\"description\":\"By default, the config file loader will predefine all of the standardized TSDoc tags. To disable this and start with a completely empty configuration, set \\\"noStandardTags\\\"=true.\",\"type\":\"boolean\"},\"tagDefinitions\":{\"description\":\"Additional tags to support when parsing documentation comments with TSDoc.\",\"type\":\"array\",\"items\":{\"$ref\":\"#/definitions/tsdocTagDefinition\"}},\"supportedHtmlElements\":{\"description\":\"The HTML element names that are supported in this configuration. Used in conjunction with the \\\"reportUnsupportedHtmlElements\\\" setting.\",\"type\":\"array\",\"items\":{\"type\":\"string\",\"pattern\":\"^[a-zA-Z0-9-]+$\"}},\"reportUnsupportedHtmlElements\":{\"description\":\"Whether an error should be reported when an unsupported HTML element is encountered in a doc comment. Defaults to \\\"true\\\" if the \\\"supportedHtmlElements\\\" field is present in this file, \\\"false\\\" if not.\",\"type\":\"boolean\"},\"supportForTags\":{\"description\":\"A collection of key/value pairs. The key is a TSDoc tag name (e.g. \\\"@myTag\\\") that must be defined in this configuration. The value is a boolean indicating whether the tag is supported. The TSDoc parser may report warnings when unsupported tags are encountered. If \\\"supportForTags\\\" is specified for at least one tag, then the \\\"reportUnsupportedTags\\\" validation check is enabled by default.\",\"type\":\"object\",\"patternProperties\":{\"@[a-zA-Z][a-zA-Z0-9]*$\":{\"type\":\"boolean\"}},\"additionalItems\":false}},\"required\":[\"$schema\"],\"additionalProperties\":false,\"definitions\":{\"tsdocTagDefinition\":{\"description\":\"Configuration for a custom supported TSDoc tag.\",\"type\":\"object\",\"properties\":{\"tagName\":{\"description\":\"Name of the custom tag. TSDoc tag names start with an at-sign (@) followed by ASCII letters using camelCase capitalization.\",\"type\":\"string\"},\"syntaxKind\":{\"description\":\"Syntax kind of the custom tag. \\\"inline\\\" means that this tag can appear inside other documentation sections (example: {@link}). \\\"block\\\" means that this tag starts a new documentation section (example: @remarks). \\\"modifier\\\" means that this tag's presence indicates an aspect of the associated API item (example: @internal).\",\"type\":\"string\",\"enum\":[\"inline\",\"block\",\"modifier\"]},\"allowMultiple\":{\"description\":\"If true, then this tag may appear multiple times in a doc comment. By default, a tag may only appear once.\",\"type\":\"boolean\"}},\"required\":[\"tagName\",\"syntaxKind\"],\"additionalProperties\":false}}}";
* Handle message bulk delete and thread delete in collectors ([#6902](https://github.com/discordjs/discord.js/issues/6902)) ([d6685b1](https://github.com/discordjs/discord.js/commit/d6685b1c5097377b8228b32ff05f1e5553051417))
* **AllowedImageSizes:** add new image sizes ([#6844](https://github.com/discordjs/discord.js/issues/6844)) ([ef01b84](https://github.com/discordjs/discord.js/commit/ef01b84fa8c8933a496528da8eeeb346cbf41ea4))
* **ApplicationCommandManager:** update guild command cache on c/u/d ([#6841](https://github.com/discordjs/discord.js/issues/6841)) ([f169c8f](https://github.com/discordjs/discord.js/commit/f169c8fe460ef2be6f38d6ee73c55d8b4182e3b7))
* **Guild:** guild.available is never set on new joins ([#6769](https://github.com/discordjs/discord.js/issues/6769)) ([29667c9](https://github.com/discordjs/discord.js/commit/29667c96e52a9f0b1e499fa6c21d9fe80e06bb37))
* **GuildBanManager:** send reason in the headers instead of json body ([#6800](https://github.com/discordjs/discord.js/issues/6800)) ([bfb89de](https://github.com/discordjs/discord.js/commit/bfb89de864fd5dc4cbb654f6259f802ee21c9a0e))
* **GuildMember:** more explicit partial check ([#6760](https://github.com/discordjs/discord.js/issues/6760)) ([b1656bf](https://github.com/discordjs/discord.js/commit/b1656bfb4f72819512fc75d5c052d2982f0b9683))
* **MessageComponentInteraction:** component getter is not null anymore ([#6835](https://github.com/discordjs/discord.js/issues/6835)) ([7621e9d](https://github.com/discordjs/discord.js/commit/7621e9da4c9c5f501131d64aaa1a3a16c3b985db))
* **TextBasedChannel:** return the cached message instead of clone it ([#6877](https://github.com/discordjs/discord.js/issues/6877)) ([ceaf738](https://github.com/discordjs/discord.js/commit/ceaf738d2efc4b482c8a1fc5b486df99b1d0f037))
*`PartialGuildMember#id` is not null ([#6840](https://github.com/discordjs/discord.js/issues/6840)) ([4dff279](https://github.com/discordjs/discord.js/commit/4dff279a6f88612db9283851fba8850a2d6c65fe))
* **MessageReaction:** Prevent event double fire from uncached messages ([#6818](https://github.com/discordjs/discord.js/issues/6818)) ([267a4b3](https://github.com/discordjs/discord.js/commit/267a4b3f68fa81629a083ebf04f7e49b5579ae86))
* **Role:** check for presence of icon and unicode_emoji before patching ([#6780](https://github.com/discordjs/discord.js/issues/6780)) ([e31c5ca](https://github.com/discordjs/discord.js/commit/e31c5ca1a88a32e425f9e28abbdfd66d4309c5c6))
* **Types:** export more types ([#6808](https://github.com/discordjs/discord.js/issues/6808)) ([b474677](https://github.com/discordjs/discord.js/commit/b47467755cb5d1dd779d79ad86eb678bb13541e9))
* **User:** don't generate the banner URL when not cached ([#6783](https://github.com/discordjs/discord.js/issues/6783)) ([0d599a1](https://github.com/discordjs/discord.js/commit/0d599a1a7680fc4a35b5f44ba0c3b9aeccccbfaf))
* **Webhook:** Resolve source guild only if cached ([#6834](https://github.com/discordjs/discord.js/issues/6834)) ([d193d04](https://github.com/discordjs/discord.js/commit/d193d04cea862e2db84ac40226cfdbdb39be46d5))
### Features
* **ThreadMemberManager:** allow individual members to be fetched ([#6889](https://github.com/discordjs/discord.js/issues/6889)) ([14716df](https://github.com/discordjs/discord.js/commit/14716df6b62b35f3a09243ba12242db9dc798aa7))
* add support for autocomplete interactions ([#6672](https://github.com/discordjs/discord.js/issues/6672)) ([ddf759c](https://github.com/discordjs/discord.js/commit/ddf759c8117e7a00702d444f5b5f0c2257189b09))
* ***RoleManager:** Create set of role ids correctly ([#6674](https://github.com/discordjs/discord.js/issues/6674)) ([f8aa4bd](https://github.com/discordjs/discord.js/commit/f8aa4bd4705ee3bf7892670b944516d01146580f))
* **AllowedImageSizes:** add new image sizes ([#6754](https://github.com/discordjs/discord.js/issues/6754)) ([d0025be](https://github.com/discordjs/discord.js/commit/d0025beb7b1ee6611f4315be91b38788c428f1c1))
* **CachedManager:** return updated data when cache is false ([#6685](https://github.com/discordjs/discord.js/issues/6685)) ([8426770](https://github.com/discordjs/discord.js/commit/84267708659e3e9bb2f8eb3b08d8923f235e8953))
* **GuildChannel:** Fix manageable method for voice-channels ([#6447](https://github.com/discordjs/discord.js/issues/6447)) ([9301c9b](https://github.com/discordjs/discord.js/commit/9301c9b42085e860f49a322879b21b923e23a4d7))
* **GuildEmoji:** Cache restricted roles and author data ([#6675](https://github.com/discordjs/discord.js/issues/6675)) ([60b8ba6](https://github.com/discordjs/discord.js/commit/60b8ba6b865ba02428d7926998af72cdaa17ea5d))
* **GuildManager:** add missing types and converts ([#6683](https://github.com/discordjs/discord.js/issues/6683)) ([cdf65f7](https://github.com/discordjs/discord.js/commit/cdf65f74e1e9d22d405617521d1e6711493ca120))
* **Invite:** #guild never resolving into a Guild ([#6742](https://github.com/discordjs/discord.js/issues/6742)) ([b76bb8a](https://github.com/discordjs/discord.js/commit/b76bb8a409c63aef9279acf5c1f60e846131f755))
* **Message:** avoid overwriting properties in _patch ([#6738](https://github.com/discordjs/discord.js/issues/6738)) ([a8c21cd](https://github.com/discordjs/discord.js/commit/a8c21cd754d634b4d40047f85264528681a61b41))
* **Message:** pinnable returning false in non-DEFAULT messages ([#6585](https://github.com/discordjs/discord.js/issues/6585)) ([3183b11](https://github.com/discordjs/discord.js/commit/3183b1166a8c96f8864f7307710f88193217a773))
* **Message:** throw error on missing channel ([#6581](https://github.com/discordjs/discord.js/issues/6581)) ([60aa9ae](https://github.com/discordjs/discord.js/commit/60aa9ae478597caf66d5891ff6ca4d7b4336bcba))
* **MessageAttachment:** re-assign name ([#6518](https://github.com/discordjs/discord.js/issues/6518)) ([8a8c69a](https://github.com/discordjs/discord.js/commit/8a8c69a2575b9afc18fdb46a03424e7029499d17))
* **ReactionCollector:** only call the filter function once ([#6734](https://github.com/discordjs/discord.js/issues/6734)) ([d15dd5f](https://github.com/discordjs/discord.js/commit/d15dd5f07dab00e8a31f0a37b1e60ea4017871d0))
* **Role:** toJSON() throwing due to permission bigints ([#6724](https://github.com/discordjs/discord.js/issues/6724)) ([9e421f6](https://github.com/discordjs/discord.js/commit/9e421f6ccf09230769740e069590fb8937f766b9))
* **Shard:** eval promise never resolves ([#6649](https://github.com/discordjs/discord.js/issues/6649)) ([5070d23](https://github.com/discordjs/discord.js/commit/5070d23914c13814a98cf8ea560853a82b226f94))
* **Shard:** use provided timeout when respawning ([#6735](https://github.com/discordjs/discord.js/issues/6735)) ([905d100](https://github.com/discordjs/discord.js/commit/905d100d4def974223a128c6276d4a5833c04955))
* **Sticker:** Rename method correctly to _add ([#6421](https://github.com/discordjs/discord.js/issues/6421)) ([2c449b6](https://github.com/discordjs/discord.js/commit/2c449b6b48f5cbc88e666afa852055b873994ca5))
* **User:** compare flags in #equals ([#6750](https://github.com/discordjs/discord.js/issues/6750)) ([00e1e26](https://github.com/discordjs/discord.js/commit/00e1e2673b86e0041f2bebab7b3ced5722f450bb))
* **UserUpdateAction:** rely on client.user when ids match ([#6511](https://github.com/discordjs/discord.js/issues/6511)) ([1418649](https://github.com/discordjs/discord.js/commit/141864917ac920a081df6f6b34c13ba83e660bbf))
* **Util:** allow empty strings in splitMessage ([#6437](https://github.com/discordjs/discord.js/issues/6437)) ([d6e6244](https://github.com/discordjs/discord.js/commit/d6e6244336ccdcdac9a06ab453debe76b13c9bde))
* **Util:** default `animated` to false when omitted on resolvePartialEmoji ([#6725](https://github.com/discordjs/discord.js/issues/6725)) ([8d80fec](https://github.com/discordjs/discord.js/commit/8d80fec86d39fc640fd746cc03e6270cd574c0cf))
* **VoiceState:** Patch streaming value ([#6747](https://github.com/discordjs/discord.js/issues/6747)) ([7eec061](https://github.com/discordjs/discord.js/commit/7eec06145a141d167afc7814f3cfd9e06eb292e6))
* allow null to be passed in order to reset icon/avatar ([#6646](https://github.com/discordjs/discord.js/issues/6646)) ([6033506](https://github.com/discordjs/discord.js/commit/603350645d0fe9d96b763d169215d15b3f4f71b1))
* await message component collectors should return component interactions not collectors ([#6562](https://github.com/discordjs/discord.js/issues/6562)) ([f49f70a](https://github.com/discordjs/discord.js/commit/f49f70a4ebacf657f22d73043e3a504710821249))
* don't patch set data with undefined ([#6694](https://github.com/discordjs/discord.js/issues/6694)) ([9eb9591](https://github.com/discordjs/discord.js/commit/9eb9591473902a7608aed9c1927690c4445a6fb9))
* **xxxable:** follow more properly with discord behavior ([#6551](https://github.com/discordjs/discord.js/issues/6551)) ([5d87398](https://github.com/discordjs/discord.js/commit/5d87398f9fc57915d5447842b4788f0c80642de0))
### Features
* add support for role icons ([#6633](https://github.com/discordjs/discord.js/issues/6633)) ([7129965](https://github.com/discordjs/discord.js/commit/7129965423e9fb333ca93cecba54b588073873fd))
* **ApplicationCommand:** add support for channel_types ([#6640](https://github.com/discordjs/discord.js/issues/6640)) ([3b14883](https://github.com/discordjs/discord.js/commit/3b14883e349c23a15aec225bb133ce49ed440817))
* **ApplicationCommand:** add version property ([#6603](https://github.com/discordjs/discord.js/issues/6603)) ([f866512](https://github.com/discordjs/discord.js/commit/f866512e8435e03012222298af09addefb605451))
* Allow webhooks to fetch, edit and delete messages in threads ([#6695](https://github.com/discordjs/discord.js/issues/6695)) ([107822d](https://github.com/discordjs/discord.js/commit/107822d28d9de04f6c14fea74647c46fe2fd1016))
* **InteractionReponses:** allow fetching of ephemeral messages ([#6426](https://github.com/discordjs/discord.js/issues/6426)) ([d289d5c](https://github.com/discordjs/discord.js/commit/d289d5ccb7153df4656f071c69f41efe74754362))
* **Message:** Add method to resolve a component by id ([#6484](https://github.com/discordjs/discord.js/issues/6484)) ([57b94b9](https://github.com/discordjs/discord.js/commit/57b94b9adf0d7444f494190fc2c8a29d44f1c5eb))
* **Message:** prevent fetching an interaction webhook. ([#6468](https://github.com/discordjs/discord.js/issues/6468)) ([f39b597](https://github.com/discordjs/discord.js/commit/f39b597e3120701287e86acdb247b4815f693c91))
* **MessageAttachment:** add support for ephemeral property ([#6652](https://github.com/discordjs/discord.js/issues/6652)) ([c5db0ff](https://github.com/discordjs/discord.js/commit/c5db0ff60600875534b8bd04666ec99770497870))
* **MessageAttachment:** allow files to be marked as spoilers ([#6509](https://github.com/discordjs/discord.js/issues/6509)) ([96e26c4](https://github.com/discordjs/discord.js/commit/96e26c428d7745b14908d56a96b635226471d699))
* **Threads:** update permissions and fix getters ([#6466](https://github.com/discordjs/discord.js/issues/6466)) ([10478ad](https://github.com/discordjs/discord.js/commit/10478ad14850123625a551b5c26143aa32313ab8))
* **UserManager:** allow #fetch to take UserResolvable ([#6677](https://github.com/discordjs/discord.js/issues/6677)) ([a06a87a](https://github.com/discordjs/discord.js/commit/a06a87a7c49db29b108b77db82cf8e6f4346ef19))
* add api error code 160002 ([#6566](https://github.com/discordjs/discord.js/issues/6566)) ([d16ada9](https://github.com/discordjs/discord.js/commit/d16ada97087e0324134484c9c0724b52a2839bdf))
* add api error code 30042 ([#6635](https://github.com/discordjs/discord.js/issues/6635)) ([183dbd7](https://github.com/discordjs/discord.js/commit/183dbd7e533f17ae3375f42fd95cbaf3ea06bffd))
* add api error code 50101 ([#6663](https://github.com/discordjs/discord.js/issues/6663)) ([42fdcaa](https://github.com/discordjs/discord.js/commit/42fdcaa1da65f097ef441beee5062f78ae03dfda))
* add maximum prune requests reached api error ([#6427](https://github.com/discordjs/discord.js/issues/6427)) ([a4b8623](https://github.com/discordjs/discord.js/commit/a4b8623b60150b3d9e3d2d54a2ef07e240e3c5c7))
* Add support for API command types in `ApplicationCommandManager` ([#6621](https://github.com/discordjs/discord.js/issues/6621)) ([ecd637f](https://github.com/discordjs/discord.js/commit/ecd637f7d6174d4c8e86c8eb8e782eb6a197dd6e))
* default values for setX boolean methods ([#6619](https://github.com/discordjs/discord.js/issues/6619)) ([8add4b0](https://github.com/discordjs/discord.js/commit/8add4b08f5e93ff690454b8f9673f2ad4a678841))
* Give removed `MessageReaction`s on `messageReactionRemoveAll` event ([#6607](https://github.com/discordjs/discord.js/issues/6607)) ([be8912a](https://github.com/discordjs/discord.js/commit/be8912a4219d1c1aa59a8060707973e567b7b5a3))
* **Threads:** add support for invitable in private threads ([#6501](https://github.com/discordjs/discord.js/issues/6501)) ([a693254](https://github.com/discordjs/discord.js/commit/a6932546e2ed919bf130a919a597b4f31ef35307))
* **User:** banners and accent colors ([#6117](https://github.com/discordjs/discord.js/issues/6117)) ([839c6da](https://github.com/discordjs/discord.js/commit/839c6da03d0cc24b9023d807ba53c81704b9cb72))
* set methods for MessageActionRow and MessageSelectMenu ([#6490](https://github.com/discordjs/discord.js/issues/6490)) ([fb50dd9](https://github.com/discordjs/discord.js/commit/fb50dd984178b21375928431fb106f3ba5ed91ee))
### Performance Improvements
* use logical assignments instead of if statements ([#6693](https://github.com/discordjs/discord.js/issues/6693)) ([e9daa31](https://github.com/discordjs/discord.js/commit/e9daa31eaf73c90daee667fb89542bd0e5e763ad))
* **ContextMenuInteractin:** store message as raw value ([#6400](https://github.com/discordjs/discord.js/issues/6400)) ([d9456a1](https://github.com/discordjs/discord.js/commit/d9456a1a76e66bc2bfffa4a4b1dd228132056e9f))
* **Guild:** `preferredLocale` to always be a string ([#6402](https://github.com/discordjs/discord.js/issues/6402)) ([4a64662](https://github.com/discordjs/discord.js/commit/4a64662a7d5526817ad52fa3d2206dc11f38cb29))
* **Managers:** fix typo in unsupported warning ([#6338](https://github.com/discordjs/discord.js/issues/6338)) ([917e71a](https://github.com/discordjs/discord.js/commit/917e71a9ee7d8bd76d8dbea40b40a4fb28276f60))
* **StageInstance:** Ensure `discoverableDisabled` is not `undefined` ([#6395](https://github.com/discordjs/discord.js/issues/6395)) ([dce8fc7](https://github.com/discordjs/discord.js/commit/dce8fc7b9d4603de26b1118058322aaa96ea699a))
* **Util:** remove truthy check before isNaN check ([#6358](https://github.com/discordjs/discord.js/issues/6358)) ([3c17939](https://github.com/discordjs/discord.js/commit/3c17939fd53a1f139d95bd36dfdab85b46538a73))
* **WidgetMember:** Default to `null` and not `undefined` ([#6399](https://github.com/discordjs/discord.js/issues/6399)) ([44bbfa5](https://github.com/discordjs/discord.js/commit/44bbfa5c46a4bb35777aec8681f18590dec9aea4))
### Features
* **CommandInteractionResolvedData:** access to "raw" resolved data ([#6384](https://github.com/discordjs/discord.js/issues/6384)) ([fff887b](https://github.com/discordjs/discord.js/commit/fff887b2f43d19164dbf2878b00abead90a0703f))
* **GuildManager:** allow setting with_counts to false ([#6407](https://github.com/discordjs/discord.js/issues/6407)) ([14aea12](https://github.com/discordjs/discord.js/commit/14aea1290061c225feb9d9f5378508d937e34a69))
* **ContextMenus:** right-clickybois (context menu support for ApplicationCommand and CommandInteraction) ([#6176](https://github.com/discordjs/discord.js/issues/6176)) ([0266f28](https://github.com/discordjs/discord.js/commit/0266f280960729b27bf65ba0ee7b7bd8659f304d))
* **Threads:** max autoArchiveDuration option ([#6304](https://github.com/discordjs/discord.js/issues/6304)) ([394d486](https://github.com/discordjs/discord.js/commit/394d48649fe4faef8c6b30d5c04962588f86261e))
* **CommandInteractionOptionResolver:** type should be USER ([#6148](https://github.com/discordjs/discord.js/issues/6148)) ([02f55f0](https://github.com/discordjs/discord.js/commit/02f55f09712af5d6a6f67b5ac369b1969801e23f))
* **GuildChannel:** setParent not working ([#6276](https://github.com/discordjs/discord.js/issues/6276)) ([7e0618f](https://github.com/discordjs/discord.js/commit/7e0618f17a786708093bc532501b261191e85561))
* **GuildChannel:** use map method on cache not its manager ([#6032](https://github.com/discordjs/discord.js/issues/6032)) ([d58f0d2](https://github.com/discordjs/discord.js/commit/d58f0d243c9bbd803cff7b8da2056c11e0416bef))
* **MessageMentions:** check guild exists before adding roles ([#6313](https://github.com/discordjs/discord.js/issues/6313)) ([1200bba](https://github.com/discordjs/discord.js/commit/1200bba7bcc48dab6a454925e533528a7e3c0cf7))
* export various classes that are exported in the typings ([#6166](https://github.com/discordjs/discord.js/issues/6166)) ([30a58dc](https://github.com/discordjs/discord.js/commit/30a58dc80130d334bf8c85e7b37513c109beda1b))
* remove support for overriding caches that break functionality ([#6282](https://github.com/discordjs/discord.js/issues/6282)) ([a6d4035](https://github.com/discordjs/discord.js/commit/a6d4035176ca784e75bd1cbdf30e039658c62fd4))
* **CommandInteraction:** change options type from Collection to array ([#6139](https://github.com/discordjs/discord.js/issues/6139)) ([77784ac](https://github.com/discordjs/discord.js/commit/77784aca431709ff3c17095bd06f9e4016fbd11d))
* **GuildAuditLog:** Assert `target` to null upon not finding invite codes ([#6171](https://github.com/discordjs/discord.js/issues/6171)) ([c8ca7bf](https://github.com/discordjs/discord.js/commit/c8ca7bfd2c5e7b29e54987a78301e9bdfa4a717b))
* **GuildChannel:** clone its PermissionOverwriteManager too ([#6083](https://github.com/discordjs/discord.js/issues/6083)) ([f72ce7c](https://github.com/discordjs/discord.js/commit/f72ce7c136cf2dfe31a67b190c00e30ba7d70bfa))
* **GuildChannel:** only fetch invites for the specific channel ([#6132](https://github.com/discordjs/discord.js/issues/6132)) ([c40c0f9](https://github.com/discordjs/discord.js/commit/c40c0f934a571c100e4b3aa633a80fe48661d836))
* **Message:** fix typo in sticker_items ([#6173](https://github.com/discordjs/discord.js/issues/6173)) ([870a0de](https://github.com/discordjs/discord.js/commit/870a0de53c01331c9357df4808fc0979ff17b9a4))
* **Message:** make #channel and #guild getters ([#6271](https://github.com/discordjs/discord.js/issues/6271)) ([6e3236a](https://github.com/discordjs/discord.js/commit/6e3236ab64549d27445c631cbb3d88c2bb9bf289))
* **PermissionOverwriteManager:** pass ID to API correctly ([#6026](https://github.com/discordjs/discord.js/issues/6026)) ([8077e4f](https://github.com/discordjs/discord.js/commit/8077e4f4f132f95c4fa21e9fc7313b93a2c4b9d7))
* **PermissionsOverwrites:** only convert type if number ([#6092](https://github.com/discordjs/discord.js/issues/6092)) ([dee5c83](https://github.com/discordjs/discord.js/commit/dee5c83fc0d1147d5b65151a8f91a4a089687a73))
* **PresenceUpdate:** use added presence over nullable getter ([#6077](https://github.com/discordjs/discord.js/issues/6077)) ([637c8e0](https://github.com/discordjs/discord.js/commit/637c8e0fdfb4ce15361646017718c72c3d6af538))
* **SelectMenuInteraction:** set values to empty array if not provided ([#6045](https://github.com/discordjs/discord.js/issues/6045)) ([34708d6](https://github.com/discordjs/discord.js/commit/34708d6d18f94b5c8d9c582973d057e1f89bfe1f))
* **Sticker:** replace 'this.guildID' (undefined) by 'this.guildId' in fetchUser ([#6160](https://github.com/discordjs/discord.js/issues/6160)) ([07017a9](https://github.com/discordjs/discord.js/commit/07017a9699eecc4af7824ace39dd91e8b689f3c6))
* **WebSocketShard:** mark shard ready if no guilds intent ([#6284](https://github.com/discordjs/discord.js/issues/6284)) ([09471be](https://github.com/discordjs/discord.js/commit/09471be30eea2540999c3d5a2b001a985a0d27cc))
* Use `string` instead of `Snowflake` for invites ([#6202](https://github.com/discordjs/discord.js/issues/6202)) ([f060a3f](https://github.com/discordjs/discord.js/commit/f060a3fcd7e1ad30789d582e8baf28dbdddf8063))
* **Typings:** type attachments to InteractionUpdateOptions ([#6162](https://github.com/discordjs/discord.js/issues/6162)) ([4f8ca29](https://github.com/discordjs/discord.js/commit/4f8ca2936a85109757fb3225e9d6cf9aae9714e2))
* channel type check in actions ([#6086](https://github.com/discordjs/discord.js/issues/6086)) ([d433fe8](https://github.com/discordjs/discord.js/commit/d433fe8a0827e6275e2a7ceed537be38411f4f67))
* Remove `connection.url` from open debug message ([#6018](https://github.com/discordjs/discord.js/issues/6018)) ([39db953](https://github.com/discordjs/discord.js/commit/39db95352c91faf175c2fd8ed365f293f965a0e4))
* **Util:** splitMessage not working with array ([#6008](https://github.com/discordjs/discord.js/issues/6008)) ([bd25ff5](https://github.com/discordjs/discord.js/commit/bd25ff59133ba31713647d3e6a5ef66abc4d54fb))
* correct permissions checks and cache on update ([#6015](https://github.com/discordjs/discord.js/issues/6015)) ([568691c](https://github.com/discordjs/discord.js/commit/568691ce6a7994adc85db2b2a5b2227ece8c8358))
* typedefs and typings for image & webhook options ([#5805](https://github.com/discordjs/discord.js/issues/5805)) ([a5a6e22](https://github.com/discordjs/discord.js/commit/a5a6e223166cf9af430da9003780e6582ea17b1c))
* **ApplicationCommand:** default option.required to false ([#5838](https://github.com/discordjs/discord.js/issues/5838)) ([77c1f15](https://github.com/discordjs/discord.js/commit/77c1f15c9f7562465c07727602c3213ddcf02778))
* **ApplicationCommand:** fix typo in JSDoc ([#5994](https://github.com/discordjs/discord.js/issues/5994)) ([6edf55c](https://github.com/discordjs/discord.js/commit/6edf55c04b970235fdc92c00808ee86002e589b6))
* **ApplicationCommand:** stringType isn't supposed to be sent to the API ([#5916](https://github.com/discordjs/discord.js/issues/5916)) ([ca2a36b](https://github.com/discordjs/discord.js/commit/ca2a36b1d713a743045b15adf99eda69a6fdbec7))
* **ApplicationCommands:** allow managing commands for uncached guilds ([#5729](https://github.com/discordjs/discord.js/issues/5729)) ([24e5868](https://github.com/discordjs/discord.js/commit/24e586881865c187ff0a3044ac37f6e338cc51ee))
* **GuildChannel:** clone errors when options.name isn't provided ([#5804](https://github.com/discordjs/discord.js/issues/5804)) ([41673b7](https://github.com/discordjs/discord.js/commit/41673b738232f64da2ded3b15be0f798135ae351))
* **GuildChannel:** don't force parentID/permissionOverwrites to empty on create ([#5823](https://github.com/discordjs/discord.js/issues/5823)) ([c585933](https://github.com/discordjs/discord.js/commit/c5859337b616c1fe2a60884595d27db4f13d8fee))
* **GuildChannel:** improve empty overwrite handling for permissionsLocked ([#5821](https://github.com/discordjs/discord.js/issues/5821)) ([6df3623](https://github.com/discordjs/discord.js/commit/6df36232a05e396d31461200725755745526d2ed))
* **GuildManager:** #create throws when systemChannelFlags is undefined ([#5832](https://github.com/discordjs/discord.js/issues/5832)) ([29173bf](https://github.com/discordjs/discord.js/commit/29173bf814e2cd795467b9b3814f0eaf0773e9ae))
* **Hooks:** make husky hooks executable ([#5812](https://github.com/discordjs/discord.js/issues/5812)) ([77e28cf](https://github.com/discordjs/discord.js/commit/77e28cf65b0fb3fc2fb7ab07fc7bb0f2f5a400b5))
* **InteractionResponses:** set replied status on editReply ([#5899](https://github.com/discordjs/discord.js/issues/5899)) ([6d3d00b](https://github.com/discordjs/discord.js/commit/6d3d00b44577a70e840f0187d6894043677c5329))
* **Message:** editedTimestamp defaulting to 0 ([#5847](https://github.com/discordjs/discord.js/issues/5847)) ([671436c](https://github.com/discordjs/discord.js/commit/671436cbb89f7f48bd9ae0ccb9dd75a376cc5281))
* **Message:** flags not being parsed on some edits ([#5886](https://github.com/discordjs/discord.js/issues/5886)) ([2d7c12b](https://github.com/discordjs/discord.js/commit/2d7c12b0e9387f56f1809822bc2c8c4ee52a00e9))
* **Message:** Make author of referenced message nullable ([#5929](https://github.com/discordjs/discord.js/issues/5929)) ([dc671c8](https://github.com/discordjs/discord.js/commit/dc671c8ac418c1f932034e82f38def28575a4b65))
* **Permissions:** allow admin to override in the missing method ([#5911](https://github.com/discordjs/discord.js/issues/5911)) ([ee025b0](https://github.com/discordjs/discord.js/commit/ee025b05588493b55057b237ca96f88ecc5f0b02))
* **presenceUpdate:** fire when only state/details change on an activity ([#5846](https://github.com/discordjs/discord.js/issues/5846)) ([1f8f3ab](https://github.com/discordjs/discord.js/commit/1f8f3ab0f8dbd346154bbfa14a98726b8df25d57))
* **Sharding:** strict type context and return ([#5933](https://github.com/discordjs/discord.js/issues/5933)) ([1925d01](https://github.com/discordjs/discord.js/commit/1925d01d8f05ca10b2a39b91f25ffcabe363874b))
* **TextBasedChannel:** allow passing an APIMessage with split ([#5815](https://github.com/discordjs/discord.js/issues/5815)) ([93b0a4e](https://github.com/discordjs/discord.js/commit/93b0a4e005b5b1d371f7936238556db2e36cc982))
* **Thread:** make archive_timestamp not nullable ([#5965](https://github.com/discordjs/discord.js/issues/5965)) ([edab5af](https://github.com/discordjs/discord.js/commit/edab5afff9a4c79e5965c7c52b0a0d5ebb9ba35a))
* **ThreadChannel:** check for existence of properties when patching ([#5961](https://github.com/discordjs/discord.js/issues/5961)) ([9ac6867](https://github.com/discordjs/discord.js/commit/9ac68670d782fc81e266784e790af699f280eb0e))
* **ThreadManager:** fixed wrong private and fetchAll check ([#6012](https://github.com/discordjs/discord.js/issues/6012)) ([e4be666](https://github.com/discordjs/discord.js/commit/e4be666c2c273c56f04b8f965efc88bb9aff0032))
* **ThreadMemberManager:** fix ThreadMemberManager#add and ThreadMemberManager#fetch ([#5927](https://github.com/discordjs/discord.js/issues/5927)) ([adecead](https://github.com/discordjs/discord.js/commit/adecead716670278516fd031f240e05792420c75))
* **Typings:** Improve components typings in MessageEditOptions ([#6002](https://github.com/discordjs/discord.js/issues/6002)) ([3a718d8](https://github.com/discordjs/discord.js/commit/3a718d8c625ab45bc9f4dfcd9d6bbdef67ae75b4))
* **User:** fix bot and system properties being incorrect in some cases ([#5923](https://github.com/discordjs/discord.js/issues/5923)) ([e44ae96](https://github.com/discordjs/discord.js/commit/e44ae961005358dac7032c75bfc74be3b719e5a1))
* **Webhook:** resolve non-string avatars too ([#5914](https://github.com/discordjs/discord.js/issues/5914)) ([4714a96](https://github.com/discordjs/discord.js/commit/4714a961b87746b0f85214c756614d276666f285))
* **Webhook:** return void from #delete for consistency. ([#5954](https://github.com/discordjs/discord.js/issues/5954)) ([5ad83a6](https://github.com/discordjs/discord.js/commit/5ad83a6a65e5944ceb3a41fee2df40ba1f5b03e4))
* **Webhook:** throw an error if no token is available when it's required ([#5798](https://github.com/discordjs/discord.js/issues/5798)) ([eb98e33](https://github.com/discordjs/discord.js/commit/eb98e33a85cc9bb235ceb509ed01218bae44ba73))
* don't patch missing properties from partial payloads ([#5796](https://github.com/discordjs/discord.js/issues/5796)) ([097c7b9](https://github.com/discordjs/discord.js/commit/097c7b9cdd5e1bb52b037272eed19f556800ccff))
* add missing imports for custom errors ([#5767](https://github.com/discordjs/discord.js/issues/5767)) ([e980948](https://github.com/discordjs/discord.js/commit/e980948de55e91e59c9e3293ac76bc645a058a53))
* **ApiMessage:** only pass objects as options directly ([#5793](https://github.com/discordjs/discord.js/issues/5793)) ([3578159](https://github.com/discordjs/discord.js/commit/35781597d032fa7821e010e483c89f70ec51926c))
* **BitField:** ensure missing returns an array of strings ([#5795](https://github.com/discordjs/discord.js/issues/5795)) ([68f7aeb](https://github.com/discordjs/discord.js/commit/68f7aebcafcfd62bef02de855ca0c304a54e8d4c))
* **BitField:** throw an error if bit to resolve is undefined ([#5565](https://github.com/discordjs/discord.js/issues/5565)) ([0156f69](https://github.com/discordjs/discord.js/commit/0156f693e08fe2ad75133bf67c4aeb3e9c91a02d))
* **ClientPresence:** produce valid activities for set presences ([#5799](https://github.com/discordjs/discord.js/issues/5799)) ([ea0e06f](https://github.com/discordjs/discord.js/commit/ea0e06f9802fb57b41f471413b39ccd09546bb67))
* add components to MessageOption typedefs ([#5768](https://github.com/discordjs/discord.js/issues/5768)) ([657635c](https://github.com/discordjs/discord.js/commit/657635c1c09aa68211130bc3c56d6e8bb6e8e773))
* remove remnants of awaitMessageComponentInteractions ([#5783](https://github.com/discordjs/discord.js/issues/5783)) ([ae78a33](https://github.com/discordjs/discord.js/commit/ae78a336e1d0d190ec9f525449332dc781e0b3bf))
* **APIMessage:** document Interaction as valid MessageTarget ([#5678](https://github.com/discordjs/discord.js/issues/5678)) ([9f491ff](https://github.com/discordjs/discord.js/commit/9f491ffeb96ff380f2ab5ab2f86201d58be64c41))
* **ApplicationCommand:** return string equivalent of ApplicationCommandOptionType ([#5617](https://github.com/discordjs/discord.js/issues/5617)) ([a6079bc](https://github.com/discordjs/discord.js/commit/a6079bc9ce40ecbb4adace033dbf201897b5459f))
* **ApplicationCommandManager:** fix typo in JSDoc ([#5603](https://github.com/discordjs/discord.js/issues/5603)) ([3392eb7](https://github.com/discordjs/discord.js/commit/3392eb7de270842dbf5a54d19aa3e703dd445ba0))
* **ApplicationCommandManager:** limit permission methods to guilds ([#5613](https://github.com/discordjs/discord.js/issues/5613)) ([03256bd](https://github.com/discordjs/discord.js/commit/03256bd9f88c63dc5c2169e2c09ac8078ea84992))
* **ApplicationCommandOptionData:** options property should be itself ([#5679](https://github.com/discordjs/discord.js/issues/5679)) ([b90b0c3](https://github.com/discordjs/discord.js/commit/b90b0c3cfa2278caa38d1ff41eef2ccf4428b99e))
* **CommandInteraction:** channel type should be text based channels ([#5690](https://github.com/discordjs/discord.js/issues/5690)) ([5141ea4](https://github.com/discordjs/discord.js/commit/5141ea4f0694a60375d8bc0801b1225928bb3bd1))
* **CommandInteraction:** cmds with no options throw error ([#5734](https://github.com/discordjs/discord.js/issues/5734)) ([af2fad9](https://github.com/discordjs/discord.js/commit/af2fad94732eeb620fe17d9b537c279471c567c0))
* **CommandInteraction:** update typings and docs for #editReply ([#5630](https://github.com/discordjs/discord.js/issues/5630)) ([56d44fb](https://github.com/discordjs/discord.js/commit/56d44fbf1c922260c497350e8829d7151eb7a331))
* **DataResolver:** fix circular dependency error with GuildTemplate ([#5622](https://github.com/discordjs/discord.js/issues/5622)) ([b376f31](https://github.com/discordjs/discord.js/commit/b376f31af9881b9cd3f82ac4a42a468947cce482))
* **Emoji:** name can be null ([#5513](https://github.com/discordjs/discord.js/issues/5513)) ([5397021](https://github.com/discordjs/discord.js/commit/5397021efb1f9883cf4b48a0ca78d12b713a61fd))
* **GuildEmojiRoleManager:** bug in #remove ([#5666](https://github.com/discordjs/discord.js/issues/5666)) ([c89bdd7](https://github.com/discordjs/discord.js/commit/c89bdd7566599a95a404b0f9e4b0828a866d0a71))
* **GuildMemberManager:** allow moving members to any non-text channel ([#5681](https://github.com/discordjs/discord.js/issues/5681)) ([d21e6af](https://github.com/discordjs/discord.js/commit/d21e6af1d2b81db9847336b3f964f9d2693394e6))
* **GuildMemberRoleManager:** unable to remove roles when passed an array ([#5556](https://github.com/discordjs/discord.js/issues/5556)) ([9572521](https://github.com/discordjs/discord.js/commit/9572521e3c390e610de8e4dc79e4086b3b1d6e44))
* **HTTPOptions:** change default value in jsdoc to 8 ([#5547](https://github.com/discordjs/discord.js/issues/5547)) ([cb50241](https://github.com/discordjs/discord.js/commit/cb50241e6fa7c95891925c8b18840c17df078620))
* **Message:** bug in #suppressEmbeds due to [#5612](https://github.com/discordjs/discord.js/issues/5612) ([#5644](https://github.com/discordjs/discord.js/issues/5644)) ([840ad0a](https://github.com/discordjs/discord.js/commit/840ad0a35a344a19c5bb84c421f80802fb186d0b))
* **Message:** editing with MessageEmbed or APIMessage ([#5612](https://github.com/discordjs/discord.js/issues/5612)) ([74e97ef](https://github.com/discordjs/discord.js/commit/74e97ef91b413300c83f163bc3914eaf8bd45d89))
* **Message:** update typings and docs related to #edit ([#5745](https://github.com/discordjs/discord.js/issues/5745)) ([a2f0c11](https://github.com/discordjs/discord.js/commit/a2f0c11474826bfd5b770d2a6990b6bd41c89451))
* **MessageComponentInteraction:** correctly type defer method ([#5760](https://github.com/discordjs/discord.js/issues/5760)) ([f0dad26](https://github.com/discordjs/discord.js/commit/f0dad26a5b8c3139b2519d1895df2fe23352b102))
* **MessageEmbed:** import custom RangeError class ([#5740](https://github.com/discordjs/discord.js/issues/5740)) ([bfe01b5](https://github.com/discordjs/discord.js/commit/bfe01b52ab29df1bb26fc2d385f63fb5adbb12b2))
* **PermissionOverwrites:** fix typo in typedef jsdoc ([#5704](https://github.com/discordjs/discord.js/issues/5704)) ([6567ba8](https://github.com/discordjs/discord.js/commit/6567ba821a54d3dc97d07ce8ac55335fef2f346b))
* **RoleManager:** bug in #create ([#5730](https://github.com/discordjs/discord.js/issues/5730)) ([cf22456](https://github.com/discordjs/discord.js/commit/cf224560bc59c05f7801088b0db2ec76c5369302))
* **ShardingManager:** client error event cannot be emitted ([#5559](https://github.com/discordjs/discord.js/issues/5559)) ([d1c5b6f](https://github.com/discordjs/discord.js/commit/d1c5b6fe9e18b532ad69ed4bd82e1874a6dff4df))
* **Types:** make event listeners accept async callbacks ([#5602](https://github.com/discordjs/discord.js/issues/5602)) ([a73a5cf](https://github.com/discordjs/discord.js/commit/a73a5cf91498cf7b08cea85753ad481c194ec089))
* **Webhook:** #editMessage throws error when content is null ([#5757](https://github.com/discordjs/discord.js/issues/5757)) ([2901fd5](https://github.com/discordjs/discord.js/commit/2901fd595be847a0e6c86155b3229d3341cfad32))
* interfaces not importing due to re-export of Snowflake ([#5723](https://github.com/discordjs/discord.js/issues/5723)) ([086c3f0](https://github.com/discordjs/discord.js/commit/086c3f0799d65c64c4e60d6370246a37a27a1eab))
* lint-staged for typescript files ([5f6ec22](https://github.com/discordjs/discord.js/commit/5f6ec2211d1e6555ab2d501579e4a1d97023c647))
* resolve emoji in Message#react ([#5614](https://github.com/discordjs/discord.js/issues/5614)) ([c733436](https://github.com/discordjs/discord.js/commit/c7334363b36c5f7f1c7880fe77a2e9b2eb1a6442))
* typo in GuildMemberManager ([#5616](https://github.com/discordjs/discord.js/issues/5616)) ([73f4114](https://github.com/discordjs/discord.js/commit/73f4114f59fc2f514d570ac8df3eac7d328cca3c))
* **Sticker:** file renamed to SnowflakeUtil ([#5573](https://github.com/discordjs/discord.js/issues/5573)) ([f830eb7](https://github.com/discordjs/discord.js/commit/f830eb7101d05f90bbbf44ff750e4012ecb72449))
* typings for 'Message' ([#5518](https://github.com/discordjs/discord.js/issues/5518)) ([0d68ca8](https://github.com/discordjs/discord.js/commit/0d68ca8eb9abdb517acee562fe01374416d225ed))
* **ApiMessage:** remove resolve() from typings ([#5241](https://github.com/discordjs/discord.js/issues/5241)) ([a6bc39d](https://github.com/discordjs/discord.js/commit/a6bc39d3c699eec0b7851cda334335baa892c1de))
* **ApplicationFlags:** export class ([#5465](https://github.com/discordjs/discord.js/issues/5465)) ([404ce57](https://github.com/discordjs/discord.js/commit/404ce57bcc3ce39c807457f25a5679a80e69d1bb))
* **BaseGuildEmoji:** typo in requiresColons ([#5076](https://github.com/discordjs/discord.js/issues/5076)) ([e272fd6](https://github.com/discordjs/discord.js/commit/e272fd6909a17941d2d3e4840e75436d98a41198))
* **ChannelManager:** Avoid crash in remove method with uncached channel ([#4937](https://github.com/discordjs/discord.js/issues/4937)) ([12c909e](https://github.com/discordjs/discord.js/commit/12c909eeccb9ed6ab205d314ac8d63fc58713ae6))
* **Collection:** toJSON() errors if the collection includes empty values ([#5129](https://github.com/discordjs/discord.js/issues/5129)) ([2c2249e](https://github.com/discordjs/discord.js/commit/2c2249ee7314401b65be677c233370657e1d4695))
* **Collector:** throw an error if a non-function was provided as filter ([#5034](https://github.com/discordjs/discord.js/issues/5034)) ([7365f40](https://github.com/discordjs/discord.js/commit/7365f403006eeb28ab10f03cbf85416272678ef7))
* **GuildAuditLogsEntry:** executor can be missing ([#5500](https://github.com/discordjs/discord.js/issues/5500)) ([e9bf206](https://github.com/discordjs/discord.js/commit/e9bf206d88b9307e4098b7f89178105d08b07544))
* **GuildChannel:** check for community required channels in GuildChannel#deletable ([#5170](https://github.com/discordjs/discord.js/issues/5170)) ([b710a43](https://github.com/discordjs/discord.js/commit/b710a432326be823beb10f5f06f2a1e3fcd7c0ee))
* **GuildChannel:** overload permissionsFor and BaseManager#resolve[id] ([#5260](https://github.com/discordjs/discord.js/issues/5260)) ([41bd6c2](https://github.com/discordjs/discord.js/commit/41bd6c2717faeeaa36514d39a4816f7cf65b4c02))
* **GuildChannel:** regression on default channel type ([#5251](https://github.com/discordjs/discord.js/issues/5251)) ([e7c4f36](https://github.com/discordjs/discord.js/commit/e7c4f3672e7059c264ba67a94b87a655ea6e4da5))
* **GuildEmoji:** check for cahnges to available in equals ([#5201](https://github.com/discordjs/discord.js/issues/5201)) ([f95f5dc](https://github.com/discordjs/discord.js/commit/f95f5dcd791b39c6a4d60dc8d64b0287e06ed768))
* **GuildManager:** add missing toString() on Permission#resolve fns ([#5324](https://github.com/discordjs/discord.js/issues/5324)) ([0778926](https://github.com/discordjs/discord.js/commit/077892645bd59d1b5c50e3291701cb4241c0bbdf))
* **GuildMember:** correctly check for premium_since ([#5312](https://github.com/discordjs/discord.js/issues/5312)) ([aff3625](https://github.com/discordjs/discord.js/commit/aff3625d4fc3c738d77325f8492b72077e6345e7))
* **IntegrationApplication:** add missing export to index.js ([#5475](https://github.com/discordjs/discord.js/issues/5475)) ([8023250](https://github.com/discordjs/discord.js/commit/8023250ee7bb79a5e3f12d7297c29589f91d6b81))
* **InviteDelete:** guild can be missing ([#5457](https://github.com/discordjs/discord.js/issues/5457)) ([6c6b105](https://github.com/discordjs/discord.js/commit/6c6b1053b7a6778a5d0402941a13258ca13378f8))
* **Message:** #system non-zero message types are not guaranteed to be system ([#5108](https://github.com/discordjs/discord.js/issues/5108)) ([bb78120](https://github.com/discordjs/discord.js/commit/bb78120283b671d1926c8707a17a9d4d515aafdd))
* **Message:** update getters to take null permissions into account ([#5066](https://github.com/discordjs/discord.js/issues/5066)) ([98b1c58](https://github.com/discordjs/discord.js/commit/98b1c582189faee9ac40d81963008d94801f3837))
* **MessageEmbed:** include `author.name` in length getter ([#5167](https://github.com/discordjs/discord.js/issues/5167)) ([e37160f](https://github.com/discordjs/discord.js/commit/e37160f4e3d647e8e33b5b03d5f9e6c98b065499))
* **MessageMentions#channels:** Fix type of channels of mentions ([#5370](https://github.com/discordjs/discord.js/issues/5370)) ([565d7b3](https://github.com/discordjs/discord.js/commit/565d7b3747d59ceeb01e2d88b20d761a99927a12))
* **MessageReaction:** set MessageReaction#me in patch method ([#5047](https://github.com/discordjs/discord.js/issues/5047)) ([6b322f4](https://github.com/discordjs/discord.js/commit/6b322f47a0f86115dab71c06c7879fe82ea04ec4))
* **ReactionUserManager:** remove before query option ([#5281](https://github.com/discordjs/discord.js/issues/5281)) ([43bd568](https://github.com/discordjs/discord.js/commit/43bd568f1c38a6df38f56a8d607375ccc9da026a))
* **Resolvables:** valid resolvables throw error when uncached ([#5495](https://github.com/discordjs/discord.js/issues/5495)) ([fa5a37e](https://github.com/discordjs/discord.js/commit/fa5a37e51a14fdd95420092fb8c2acffad132c3b))
* **Role:** pass Permissions class, not the bitfield ([#5321](https://github.com/discordjs/discord.js/issues/5321)) ([d744e51](https://github.com/discordjs/discord.js/commit/d744e51c1bdb4c7a26c0faeea1f2f45baaf5fd3c))
* **RoleManager:** fix ID return value, change return type to collection ([#4935](https://github.com/discordjs/discord.js/issues/4935)) ([12a096b](https://github.com/discordjs/discord.js/commit/12a096b5f1c5ad518e73d1b9f50bb388928117dd))
* **typings:** return types for 'Webhook(Client)#send()' ([#4876](https://github.com/discordjs/discord.js/issues/4876)) ([eb28ee7](https://github.com/discordjs/discord.js/commit/eb28ee7905eee248b9ccd248f7d8275933dd0637))
* **typings:** update GuildMemberRoleManager typings to match implementation ([#5497](https://github.com/discordjs/discord.js/issues/5497)) ([900e576](https://github.com/discordjs/discord.js/commit/900e57657e80833df2557c60862fcd71b35d0df1))
* **UserFlags:** correct early bot dev name, remove deprecated aliases ([#5104](https://github.com/discordjs/discord.js/issues/5104)) ([b509862](https://github.com/discordjs/discord.js/commit/b509862bfa924494824af5e7729bd545315d2c67))
* **Voice:** disconnect if voice channel not cached ([#5467](https://github.com/discordjs/discord.js/issues/5467)) ([3af8179](https://github.com/discordjs/discord.js/commit/3af8179878c093985c8a94ee2fd7e99d45243bda))
* **Voice:** only skip undocumented voice packet byte if present ([#5309](https://github.com/discordjs/discord.js/issues/5309)) ([2b52cdc](https://github.com/discordjs/discord.js/commit/2b52cdc915146c6775bc7565e5ecf31e7c9880e7))
* add presence to ClientPresence from ClientOptions ([#5041](https://github.com/discordjs/discord.js/issues/5041)) ([9c7fe34](https://github.com/discordjs/discord.js/commit/9c7fe34c50808ba080527a1919b1846ed6585d4d))
* filtering of string forms of null and undefined ([#5075](https://github.com/discordjs/discord.js/issues/5075)) ([9042d19](https://github.com/discordjs/discord.js/commit/9042d19c4ef54d9976776f41336610ab0a24db27))
* implement valueOf on pseudomanagers ([#4595](https://github.com/discordjs/discord.js/issues/4595)) ([8883a01](https://github.com/discordjs/discord.js/commit/8883a0144b02e76c767c21ecf28fb430b7223c7f))
* typings for 'WebhookMessageOptions' ([#5476](https://github.com/discordjs/discord.js/issues/5476)) ([67025e6](https://github.com/discordjs/discord.js/commit/67025e63e4e8306a2b3ff62ae1067acf4b468a6a))
* **Voice*:** filter out silent audio from video users ([#5035](https://github.com/discordjs/discord.js/issues/5035)) ([4fcb9eb](https://github.com/discordjs/discord.js/commit/4fcb9ebf300633022e2b9867fa06a586307ff17a))
* **VoiceConnection:** make #dispatcher nullable ([#5217](https://github.com/discordjs/discord.js/issues/5217)) ([0d5de43](https://github.com/discordjs/discord.js/commit/0d5de4333d8afa57826aa75475fc4e3dfe8978c4))
* **WebSocketShard:** key name in WebSocketShard#_send. ([#5304](https://github.com/discordjs/discord.js/issues/5304)) ([56d8b44](https://github.com/discordjs/discord.js/commit/56d8b445ede6c7915aec173a68905cda3d91f0ca)), closes [#3722](https://github.com/discordjs/discord.js/issues/3722)
### Code Refactoring
* removed `code` and `split` options ([#5918](https://github.com/discordjs/discord.js/issues/5918)) ([985d4d6](https://github.com/discordjs/discord.js/commit/985d4d6a438fc9123264f6a1c600f34fccc1825f))
### Features
* **ApplicationCommandOptionType:** add NUMBER (10) ([#6128](https://github.com/discordjs/discord.js/issues/6128)) ([2f1cc1f](https://github.com/discordjs/discord.js/commit/2f1cc1fc27f5af6d9b88cdc353605a3ddf76e579))
* **Channel:** add isThread typeguard for better TS support ([#5978](https://github.com/discordjs/discord.js/issues/5978)) ([b7ed675](https://github.com/discordjs/discord.js/commit/b7ed6752ac98e56e79b6fd9fd3a5e47572454d85))
* **Client:** enforce passing scopes to generateInvite ([#6024](https://github.com/discordjs/discord.js/issues/6024)) ([c6e5521](https://github.com/discordjs/discord.js/commit/c6e55216874f1892727db927f55db3de6a1712d8))
* **Collector:** better types for events ([#6058](https://github.com/discordjs/discord.js/issues/6058)) ([c0a814f](https://github.com/discordjs/discord.js/commit/c0a814fdb35cb1fa7418bb3bdd3cec0a8a130bf5))
* **Collector:** return a boolean on checkEnd ([#6289](https://github.com/discordjs/discord.js/issues/6289)) ([f473f43](https://github.com/discordjs/discord.js/commit/f473f43d081c8c703a0888acaf3fdbaf4bb20c6d))
* **Constants:** added more error codes ([#6234](https://github.com/discordjs/discord.js/issues/6234)) ([6b2098f](https://github.com/discordjs/discord.js/commit/6b2098f7c7592eee2aedbf19e62d3c262e159cba))
* **FetchRecommendedShardsOptions:** account for large bot sharding ([#6184](https://github.com/discordjs/discord.js/issues/6184)) ([19b242a](https://github.com/discordjs/discord.js/commit/19b242ac10aa9b32c1a45a9178c97481d62a9400))
* **Formatters:** added new URL utilities and docs ([#6014](https://github.com/discordjs/discord.js/issues/6014)) ([98e45a5](https://github.com/discordjs/discord.js/commit/98e45a59957842fd1ee55d59e30ee868f985e15d))
* **Guild:** add fetchWidget() for getting widget data ([#6180](https://github.com/discordjs/discord.js/issues/6180)) ([b22272f](https://github.com/discordjs/discord.js/commit/b22272f86075ac5585abf05f54cf05187c4eabf9))
* **InteractionCollector:** reworked to be more generic ([#5999](https://github.com/discordjs/discord.js/issues/5999)) ([374c779](https://github.com/discordjs/discord.js/commit/374c779f7f8bbaa9bf06fa2b5b16f60da5095b5c))
* **Interactions:** option to auto-fetch replies ([#5831](https://github.com/discordjs/discord.js/issues/5831)) ([5e28ff8](https://github.com/discordjs/discord.js/commit/5e28ff83cbc04850077cc2f97bb2039c55b3b8ea))
* **REST:** append additional information to the required User Agent ([#6112](https://github.com/discordjs/discord.js/issues/6112)) ([f200f14](https://github.com/discordjs/discord.js/commit/f200f14a409a56df5efe788de0ae45fc061bb46d))
* **RoleManager:** added `edit` method, alias `Role#edit` ([#5983](https://github.com/discordjs/discord.js/issues/5983)) ([1e73c25](https://github.com/discordjs/discord.js/commit/1e73c25fbfc9b3cb62bed719dc79de25f67707ee))
* **Util:** add SweptCollection for auto sweeping of caches ([#6110](https://github.com/discordjs/discord.js/issues/6110)) ([dbb59ba](https://github.com/discordjs/discord.js/commit/dbb59ba1b29b2f75dd8faab5c3004ade51598abc))
* **WebhookClient:** allow creation of clients via URLs ([#6192](https://github.com/discordjs/discord.js/issues/6192)) ([e000af5](https://github.com/discordjs/discord.js/commit/e000af5c98483046db25a46e905ed244bdcfe262))
* allow channels from uncached guilds to be returned from fetch ([#6034](https://github.com/discordjs/discord.js/issues/6034)) ([755c180](https://github.com/discordjs/discord.js/commit/755c180659c125532fe6f8e33e6c3b56e275311b))
* make Instance#fetch force true by default, and fix force parameter ([#6116](https://github.com/discordjs/discord.js/issues/6116)) ([366f3c9](https://github.com/discordjs/discord.js/commit/366f3c910a370ff1e184afae054f957db9a98293))
* use enums for consistency and speed ([#5843](https://github.com/discordjs/discord.js/issues/5843)) ([f7eeccb](https://github.com/discordjs/discord.js/commit/f7eeccba4b7015496df811f10cc2da2b0fab0630))
* **Client:** make use of with_expiration in #fetchInvite ([#5764](https://github.com/discordjs/discord.js/issues/5764)) ([bf191df](https://github.com/discordjs/discord.js/commit/bf191df9c033404da3e717f73306cdb3f659fafc))
* **Esm:** use `gen-esm-wrapper` instead of manually making the file ([#5700](https://github.com/discordjs/discord.js/issues/5700)) ([db0d7d4](https://github.com/discordjs/discord.js/commit/db0d7d4ea8e7b2bae4d1548e5617875b5ae0bbd4))
* api v9 and threads ([#5570](https://github.com/discordjs/discord.js/issues/5570)) ([7346621](https://github.com/discordjs/discord.js/commit/7346621d15c96906d5b848c483669750ff9c6e12))
* **InteractionCreate:** move to an Action handler ([#5906](https://github.com/discordjs/discord.js/issues/5906)) ([ea49f7c](https://github.com/discordjs/discord.js/commit/ea49f7ca74892495dd53f8d315086035c1814149))
* document and support embeds field in message create endpoint ([#5792](https://github.com/discordjs/discord.js/issues/5792)) ([99ff715](https://github.com/discordjs/discord.js/commit/99ff7151379fe03a1cfd52f252c0e6fc892d7776))
* **Guild:** add enum for mfa_level ([#5797](https://github.com/discordjs/discord.js/issues/5797)) ([ffabec3](https://github.com/discordjs/discord.js/commit/ffabec3a5e3651e5a0b8bcac83ee26bb909695fa))
* **Guild:** add enum for premium_tier ([#5868](https://github.com/discordjs/discord.js/issues/5868)) ([a3cbcca](https://github.com/discordjs/discord.js/commit/a3cbcca13da1af416c219bd64a0a6e84bb87a057))
* **GuildAuditLogs:** make #target a channel for channel related logs ([#5781](https://github.com/discordjs/discord.js/issues/5781)) ([eb0291d](https://github.com/discordjs/discord.js/commit/eb0291d9a5078836183c1b63ea96461ec112f96e))
* **RequestHandler:** emit more info when a rate limit was hit ([#5801](https://github.com/discordjs/discord.js/issues/5801)) ([18ac72e](https://github.com/discordjs/discord.js/commit/18ac72e457fa137d7f7f7bde876436ff643b4a63))
* **Widget:** wrapper for widget.json ([#5619](https://github.com/discordjs/discord.js/issues/5619)) ([038ee99](https://github.com/discordjs/discord.js/commit/038ee99604cded41d4c67edf4bd6bc7969712f52))
* add new APIErrors ([#5794](https://github.com/discordjs/discord.js/issues/5794)) ([e0ab836](https://github.com/discordjs/discord.js/commit/e0ab836b2d88caf0d9e1f9eba76ae46be9df0554))
* **APIRequest:** support setting global headers in HTTPOptions ([#5586](https://github.com/discordjs/discord.js/issues/5586)) ([135abcc](https://github.com/discordjs/discord.js/commit/135abccd9c75c33c8510cdcbe33b0dea4198fe33))
* **CommandInteraction:** make options a collection ([#5705](https://github.com/discordjs/discord.js/issues/5705)) ([fdad140](https://github.com/discordjs/discord.js/commit/fdad14099779e61cb84dcd1cb2497e0e853a6144))
* **Guild:** add the new nsfw_level property ([#5660](https://github.com/discordjs/discord.js/issues/5660)) ([3fe7add](https://github.com/discordjs/discord.js/commit/3fe7add2c5c07023d3cc83c06bba846c1328e446))
* **GuildChannel:** make createOverwrite and updateOverwrite not dependent on cache ([#5489](https://github.com/discordjs/discord.js/issues/5489)) ([58763b0](https://github.com/discordjs/discord.js/commit/58763b0e91b78d068121521ea3e853627b3ea325))
* **GuildChannel#clone:** support for position property ([#5236](https://github.com/discordjs/discord.js/issues/5236)) ([d455cb6](https://github.com/discordjs/discord.js/commit/d455cb65a6188e7d7b6720848b5ce37dbf8b5dff))
* **GuildMemberManager:** extend API coverage ([#4872](https://github.com/discordjs/discord.js/issues/4872)) ([2e2464b](https://github.com/discordjs/discord.js/commit/2e2464bf07c2b2e08d396b093126f887d19aec57))
* **Message:** add ReplyMessageOptions for #reply ([#5296](https://github.com/discordjs/discord.js/issues/5296)) ([7ce741d](https://github.com/discordjs/discord.js/commit/7ce741dacd06fd8af0ab501e38be08cf6b506a62))
* **Message:** allow editing files into messages ([#5718](https://github.com/discordjs/discord.js/issues/5718)) ([b212b64](https://github.com/discordjs/discord.js/commit/b212b64214ecee4f6118e78f9b90f3d3da574ecc))
* **Rest:** show the data that is sent to Discord when an errors occurs ([#5701](https://github.com/discordjs/discord.js/issues/5701)) ([ef92339](https://github.com/discordjs/discord.js/commit/ef92339d073f82cdaa2bc69f7be8443ec16789a7))
* add support for fetching multiple guilds ([#5472](https://github.com/discordjs/discord.js/issues/5472)) ([48d6850](https://github.com/discordjs/discord.js/commit/48d6850d9a8c34f407a22b6b401f2ed74415acd0))
* easier guards for channelUpdate ([#5716](https://github.com/discordjs/discord.js/issues/5716)) ([d52bcd4](https://github.com/discordjs/discord.js/commit/d52bcd46ec5985f9f18da37ba9d7d77209f58337))
* general component improvements ([#5787](https://github.com/discordjs/discord.js/issues/5787)) ([c4f1c75](https://github.com/discordjs/discord.js/commit/c4f1c75efa1cff1f9c775a266dccbe581305e79d))
* **Guild:** allow description and features in edit ([#5505](https://github.com/discordjs/discord.js/issues/5505)) ([8a059cc](https://github.com/discordjs/discord.js/commit/8a059cccb8ecbd0bf60d2ed395a8de0806b3395a))
* **GuildFeatures:** added the new screening features ([#5328](https://github.com/discordjs/discord.js/issues/5328)) ([3c175cb](https://github.com/discordjs/discord.js/commit/3c175cb5116fe50ba3084163565dd244a25b657f))
* **GuildManager:** allow system channel flags in create ([#5504](https://github.com/discordjs/discord.js/issues/5504)) ([d9fa180](https://github.com/discordjs/discord.js/commit/d9fa180cf93f1a339192ae95dfb512482bd0ed0b))
* add support for application command events ([#5596](https://github.com/discordjs/discord.js/issues/5596)) ([9f74f95](https://github.com/discordjs/discord.js/commit/9f74f95f69f4aa8a9a23c160e25dc61010c0a8e0))
* **BitField:** move problematic bit into the error message ([#5228](https://github.com/discordjs/discord.js/issues/5228)) ([273e955](https://github.com/discordjs/discord.js/commit/273e9557be68eb1c2466f29e1c41e9b146a777c1))
* **ClientEvents:** add tuple labels to event arguments ([#5225](https://github.com/discordjs/discord.js/issues/5225)) ([764966e](https://github.com/discordjs/discord.js/commit/764966e398e693a5ec868bc22d722f8518656b3a))
* **GuildChannel:** support conversion between text and news ([#5022](https://github.com/discordjs/discord.js/issues/5022)) ([5ac3b57](https://github.com/discordjs/discord.js/commit/5ac3b57f9bd53d1c20549a70942b023826f6f726))
* **GuildMember:** make GuildMember#setNickname first param nullable ([#5070](https://github.com/discordjs/discord.js/issues/5070)) ([d70127c](https://github.com/discordjs/discord.js/commit/d70127cee69e66e87702a6db4b58ad12aa85f96c))
* **GuildMemberManager:** throw TypeError on incorrect GuildMemberManager#ban params ([#4816](https://github.com/discordjs/discord.js/issues/4816)) ([863734a](https://github.com/discordjs/discord.js/commit/863734aba46c5e0d04fbc83d2ed314726bddcbc2))
* **Message:** added string type for message nonce ([#4782](https://github.com/discordjs/discord.js/issues/4782)) ([4b555fd](https://github.com/discordjs/discord.js/commit/4b555fdf4c3b35fa0ea284f9cd56765ecb608b89))
* **MessageAttachment:** support for #contentType ([#5481](https://github.com/discordjs/discord.js/issues/5481)) ([7b161f9](https://github.com/discordjs/discord.js/commit/7b161f93a040a6bdce6e7e26d7a3c3b6c61a04fd))
* **SysChanFlags:** new flag and rename in sync with client ([#5506](https://github.com/discordjs/discord.js/issues/5506)) ([fe93a7e](https://github.com/discordjs/discord.js/commit/fe93a7e084189b54b8af82461809dee1da112b75))
* move internal regular expressions to static properties ([#5384](https://github.com/discordjs/discord.js/issues/5384)) ([207735c](https://github.com/discordjs/discord.js/commit/207735cedcf9a998571a328c7c7b2414d3ebe9d5))
* **Rest:** better handling of global rate limit and invalid request tracking ([#4711](https://github.com/discordjs/discord.js/issues/4711)) ([9d2d606](https://github.com/discordjs/discord.js/commit/9d2d60691eb4bde729f40fb633ae257cf5bc6545))
* **typings:** add ShardingManager.shardList to type definitions ([#5446](https://github.com/discordjs/discord.js/issues/5446)) ([32b0d71](https://github.com/discordjs/discord.js/commit/32b0d71af7e3afc401898753b1e8cb1e991b70e7))
* **typings:** explicitly type PremiumTier and Collectors ([#5458](https://github.com/discordjs/discord.js/issues/5458)) ([7c49612](https://github.com/discordjs/discord.js/commit/7c49612d4bedfe13f7ed676c125cc7f7f33596df))
* jsdelivr default file support ([#5424](https://github.com/discordjs/discord.js/issues/5424)) ([f469402](https://github.com/discordjs/discord.js/commit/f46940228e9f82db4af09ae2f2dad684db0d74ed))
* make changes to PresenceData typings and docs ([#5317](https://github.com/discordjs/discord.js/issues/5317)) ([eb43ce4](https://github.com/discordjs/discord.js/commit/eb43ce4d4fb4d634696c5b0f026174dc0e435fe3))
* promisified single interaction collection ([#5770](https://github.com/discordjs/discord.js/issues/5770)) ([c2b3ed0](https://github.com/discordjs/discord.js/commit/c2b3ed09a0ec7f9b7453d0bcf9f2900e408f5001))
* **MessageTypes:** add 16 and 17 ([#4685](https://github.com/discordjs/discord.js/issues/4685)) ([c9107e3](https://github.com/discordjs/discord.js/commit/c9107e35fa8b74f8ad7a7d3ee7d7178a35790e18))
* **Role:** role tags ([#4628](https://github.com/discordjs/discord.js/issues/4628)) ([d6234b7](https://github.com/discordjs/discord.js/commit/d6234b764ecbf12ebc0a795429a6aa3a650f5a6c))
* **ShardingManager:** Allow b-Eval/fetchClientValues on a specific shard when not all are ready ([#5222](https://github.com/discordjs/discord.js/issues/5222)) ([001676c](https://github.com/discordjs/discord.js/commit/001676c7a97f4e44c6601dd84aa0354ea94b7c25))
* **Util:** allow array for StringOptions' char ([#5566](https://github.com/discordjs/discord.js/issues/5566)) ([fbcbb29](https://github.com/discordjs/discord.js/commit/fbcbb29884a35308a7af2169f5f9ae5658c458e8))
* **Util:** make `cleanContent` take a channel instead of a message ([#5535](https://github.com/discordjs/discord.js/issues/5535)) ([f1c0c04](https://github.com/discordjs/discord.js/commit/f1c0c043b516f4158ab9d473419e3b5e125a4c03))
* **Voice:** implement support for @discordjs/voice ([#5402](https://github.com/discordjs/discord.js/issues/5402)) ([7b2e12b](https://github.com/discordjs/discord.js/commit/7b2e12b102984abf61132e1057558ef7f04e6d83))
* **WebSocketManager:** let identify throw on depleted limits ([#5283](https://github.com/discordjs/discord.js/issues/5283)) ([624a446](https://github.com/discordjs/discord.js/commit/624a4464ca86bfa0b095ecb2cdaac2e8030cc413))
* support for nested arrays of components, fix error handling ([#6081](https://github.com/discordjs/discord.js/issues/6081)) ([1dcad05](https://github.com/discordjs/discord.js/commit/1dcad051a835407bc24de3446dbd0ac3c0efeefc))
* **BitField:** ⏪ Bring back-compatibility after BitField serialization ([#5910](https://github.com/discordjs/discord.js/issues/5910)) ([0a0630c](https://github.com/discordjs/discord.js/commit/0a0630c0498d8ae24e703a2bfdf978541deb9b60))
@@ -24,7 +28,7 @@ discord.js is a powerful [Node.js](https://nodejs.org) module that allows you to
## Installation
**Node.js 16.6.0 or newer is required.**
**Node.js 16.9.0 or newer is required.**
```sh-session
npm install discord.js
@@ -38,88 +42,104 @@ pnpm add discord.js
- [erlpack](https://github.com/discord/erlpack) for significantly faster WebSocket data (de)serialisation (`npm install discord/erlpack`)
- [bufferutil](https://www.npmjs.com/package/bufferutil) for a much faster WebSocket connection (`npm install bufferutil`)
- [utf-8-validate](https://www.npmjs.com/package/utf-8-validate) in combination with `bufferutil` for much faster WebSocket processing (`npm install utf-8-validate`)
- [@discordjs/voice](https://github.com/discordjs/voice) for interacting with the Discord Voice API
- [@discordjs/voice](https://www.npmjs.com/package/@discordjs/voice) for interacting with the Discord Voice API (`npm install @discordjs/voice`)
If you aren't very familiar with ECMAScript 2017, you may not know about async/await. It's a useful way to handle Promises in a hoisted manner. It's also slightly faster and increases overall readability.
## How do Promises work?
Before we can get into async/await, you should know what Promises are and how they work because async/await is just a way to handle Promises. If you know what Promises are and how to deal with them, you can skip this part.
Promises are a way to handle asynchronous tasks in JavaScript; they are the newer alternative to callbacks. A Promise has many similarities to a progress bar; they represent an unfinished and ongoing process. An excellent example of this is a request to a server (e.g., discord.js sends requests to Discord's API).
A Promise can have three states; pending, resolved, and rejected
The **pending** state means that the Promise still is ongoing and neither resolved nor rejected.
The **resolved** state means that the Promise is done and executed without any errors.
The **rejected** state means that the Promise encountered an error and could not execute correctly.
One important thing to know is that a Promise can only have one state simultaneously; it can never be pending and resolved, rejected and resolved, or pending and rejected. You may be asking, "How would that look in code?". Here is a small example:
<Alert title="Tip" type="success">
This example uses ES6 code. If you do not know what that is, you should read up on that
[here](/additional-info/es6-syntax.md).
</Alert>
<CH.Code client:load>
```js
function deleteMessages(amount) {
return new Promise((resolve) => {
if (amount > 10) throw new Error("You can't delete more than 10 Messages at a time.");
// `deleteMessages` is complete and has not encountered any errors
// the resolved value will be the string "Deleted 10 messages"
})
.catch((error) => {
// `deleteMessages` encountered an error
// the error will be an Error Object
});
```
</CH.Code>
In this scenario, the _`deleteMessages`_ function returns a Promise. The _`.then()`_ method will trigger if the Promise resolves, and the _`.catch()`_ method if the Promise rejects. In the _`deleteMessages`_ function, the Promise is resolved after 2 seconds with the string "Deleted 10 messages.", so the _`.catch()`_ method will never be executed. You can also pass the _`.catch()`_ function as the second parameter of _`.then()`_.
## How to implement async/await
### Theory
The following information is essential to know before working with async/await. You can only use the _`await`_ keyword inside a function declared as _`async`_ (you put the _`async`_ keyword before the _`function`_ keyword or before the parameters when using a callback function).
A simple example would be:
<CH.Code client:load>
```js
async function declaredAsAsync() {
// ...
}
```
</CH.Code>
or
<CH.Code client:load>
```js
const declaredAsAsync = async () => {
// ...
};
```
</CH.Code>
You can use that as well if you use the arrow function as an event listener.
<CH.Code client:load>
```js
client.on('event', async (first, last) => {
// ...
});
```
</CH.Code>
An important thing to know is that a function declared as _`async`_ will always return a Promise. In addition to this, if you return something, the Promise will resolve with that value, and if you throw an error, it will reject the Promise with that error.
### Execution with discord.js code
Now that you know how Promises work and what they are used for, let's look at an example that handles multiple Promises. Let's say you want to react with letters (regional indicators) in a specific order. For this example, here's a basic template for a discord.js bot with some ES6 adjustments.
But since all of these methods are started at the same time, it would just be a race to which server request finished first, so there would be no guarantee that it would react at all (if the message isn't fetched) or in the order you wanted it to. In order to make sure it reacts after the message is sent and in order (a, b, c), you'd need to use the _`.then()`_ callback from the Promises that these methods return. The code would look like this:
// handle failure of any Promise rejection inside here
});
});
}
});
```
</CH.Code>
In this piece of code, the Promises are [chain resolved](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/then#Chaining) with each other, and if one of the Promises gets rejected, the function passed to _`.catch()`_ gets called. Here's the same code but with async/await:
It's mostly the same code, but how would you catch Promise rejections now since _`.catch()`_ isn't there anymore? That is also a useful feature with async/await; the error will be thrown if you await it so that you can wrap the awaited Promises inside a try/catch, and you're good to go.
The return value of a _`.reply()`_ with the _`fetchReply`_ option set to _`true`_ is a Promise which resolves with the reply when it has been sent, but how would the same code with async/await look?
The interface of the callback function is very similar between the two.
For arrays, callbacks usually pass the parameters _`(value, index, array)`_, where _`value`_ is the value iterated to,
_`index`_ is the current index, and _`array`_ is the array. For collections, you would have _`(value, key, collection)`_.
Here, _`value`_ is the same, but _`key`_ is the key of the value, and _`collection`_ is the collection itself instead.
Methods that follow this philosophy of staying close to the _`Array`_ interface are as follows:
- _`find`_
- _`filter`_ - Note that this returns a _`Collection`_ rather than an _`Array`_.
- _`map`_ - Yet this returns an _`Array`_ of values instead of a _`Collection`_!
- _`every`_
- _`some`_
- _`reduce`_
- _`concat`_
- _`sort`_
## Converting to Array
Since _`Collection`_ extends _`Map`_, it is an [iterable](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols), and can be converted to an _`Array`_ through either _`Array.from()`_ or spread syntax (_`...collection`_).
<CH.Code client:load>
```js
// For values.
Array.from(collection.values());
[...collection.values()];
// For keys.
Array.from(collection.keys());
[...collection.keys()];
// For [key, value] pairs.
Array.from(collection);
[...collection];
```
</CH.Code>
<Alert title="Warning" type="warning">
Many people convert Collections to Arrays way too much! This can lead to unnecessary and confusing code. Before you
use _`Array.from()`_ or similar, ask yourself if whatever you are trying to do can't be done with the given _`Map`_ or
_`Collection`_ methods or with a for-of loop.
</Alert>
## Extra Utilities
Some methods are not from _`Array`_ and are instead entirely new to standard JavaScript.
<CH.Code client:load>
```js
// A random value.
collection.random();
// The first value.
collection.first();
// The first 5 values.
collection.first(5);
// Similar to `first`, but from the end.
collection.last();
collection.last(2);
// Removes anything that meets the condition from the collection.
Discord allows developers to register [slash commands](https://discord.com/developers/docs/interactions/application-commands), which provide users a first-class way of interacting directly with your application. Before being able to reply to a command, you must first register it.
## Registering commands
This section will cover only the bare minimum to get you started, but you can refer to our [in-depth page on registering slash commands](/interactions/slash-commands.md#registering-slash-commands) for further details. It covers guild commands, global commands, options, option types, and choices.
### Command deployment script
Create a _`deploy-commands.js`_ file in your project directory. This file will be used to register and update the slash commands for your bot application.
Since commands only need to be registered once, and updated when the definition (description, options etc) is changed, it's not necessary to connect a whole client to the gateway or do this on every _`ready`_ event. As such, a standalone script using the lighter REST manager is preferred.
Below is a deployment script you can use. Focus on these variables:
- _`clientId`_: Your application's client id
- _`guildId`_: Your development server's id
- _`commands`_: An array of commands to register. The [slash command builder](/popular-topics/builders.md#slash-command-builders) from _`discord.js`_ is used to build the data for your commands
<Alert title="Tip" type="success">
In order to get your application's client id, go to [Discord Developer
Portal](https://discord.com/developers/applications) and choose your application. Find the id under "Application ID"
in General Information subpage. To get guild id, open Discord and go to your settings. On the "Advanced" page, turn on
"Developer Mode". This will enable a "Copy ID" button in the context menu when you right-click on a server icon, a
Once you fill in these values, run _`node deploy-commands.js`_ in your project directory to register your commands to a single guild. It's also possible to [register commands globally](/interactions/slash-commands.md#global-commands).
<Alert title="Tip" type="success">
You only need to run `node deploy-commands.js` once. You should only run it again if you add or edit existing
commands.
</Alert>
## Replying to commands
Once you've registered your commands, you can listen for interactions via <DocsLink path="class/Client?scrollTo=e-interactionCreate" /> in your _`index.js`_ file.
You should first check if an interaction is a chat input command via <DocsLink path="class/Interaction?scrollTo=isChatInputCommand" type="method">_`.isChatInputCommand()`_</DocsLink>, and then check the <DocsLink path="class/CommandInteraction?scrollTo=commandName">_`.commandName`_</DocsLink> property to know which command it is. You can respond to interactions with <DocsLink path="class/CommandInteraction?scrollTo=reply">_`.reply()`_</DocsLink>.
Note that servers are referred to as "guilds" in the Discord API and discord.js library. _`interaction.guild`_ refers to the guild the interaction was sent in (a <DocsLink path="class/Guild" /> instance), which exposes properties such as _`.name`_ or _`.memberCount`_.
You could also display the date the server was created, or the server's verification level. You would do those in the same manner – use _`interaction.guild.createdAt`_ or _`interaction.guild.verificationLevel`_, respectively.
<Alert title="Tip" type="success">
Refer to the <DocsLink path="class/Guild" /> documentation for a list of all the available properties and methods!
</Alert>
### User info command
A "user" refers to a Discord user. _`interaction.user`_ refers to the user the interaction was sent by (a <DocsLink path="class/User" /> instance), which exposes properties such as _`.tag`_ or _`.id`_.
Refer to the <DocsLink path="class/User" /> documentation for a list of all the available properties and methods!
</Alert>
And there you have it!
## The problem with if/else if
If you don't plan on making more than a couple commands, then using an _`if`_/_`else if`_ chain is fine; however, this isn't always the case. Using a giant _`if`_/_`else if`_ chain will only hinder your development process in the long run.
Here's a small list of reasons why you shouldn't do so:
- Takes longer to find a piece of code you want;
- Easier to fall victim to [spaghetti code](https://en.wikipedia.org/wiki/Spaghetti_code);
- Difficult to maintain as it grows;
- Difficult to debug;
- Difficult to organize;
- General bad practice.
Next, we'll be diving into something called a "command handler" – code that makes handling commands easier and much more efficient. This allows you to move your commands into individual files.
import { DocsLink } from '../../components/DocsLink.jsx';
import { ResultingCode } from '../../components/ResultingCode.jsx';
# Initial files
Once you [add your bot to a server](/preparations/adding-your-bot-to-servers.md), the next step is to start coding and get it online! Let's start by creating a config file for your client token and a main file for your bot application.
## Creating configuration files
As explained in the ["What is a token, anyway?"](/preparations/setting-up-a-bot-application.md#what-is-a-token-anyway) section, your token is essentially your bot's password, and you should protect it as best as possible. This can be done through a _`config.json`_ file or by using environment variables.
Open your application in the [Discord Developer Portal](https://discord.com/developers/applications) and go to the "Bot" page to copy your token.
### Using config.json
Storing data in a _`config.json`_ file is a common way of keeping your sensitive values safe. Create a _`config.json`_ file in your project directory and paste in your token. You can access your token inside other files by using _`require()`_.
<CH.Code client:load>
```json config.json
{
"token": "your-token-goes-here"
}
```
---
```js Usage
const { token } = require('./config.json');
console.log(token);
```
</CH.Code>
<Alert title="Caution" type="danger">
If you're using Git, you should not commit this file and should [ignore it via
Environment variables are special values for your environment (e.g., terminal session, Docker container, or environment variable file). You can pass these values into your code's scope so that you can use them.
One way to pass in environment variables is via the command line interface. When starting your app, instead of _`node index.js`_, use _`TOKEN=your-token-goes-here node index.js`_. You can repeat this pattern to expose other values as well.
You can access the set values in your code via the _`process.env`_ global variable, accessible in any file. Note that values passed this way will always be strings and that you might need to parse them to a number, if using them to do calculations.
Another common approach is storing these values in a _`.env`_ file. This spares you from always copying your token into the command line. Each line in a _`.env`_ file should hold a _`KEY=value`_ pair.
You can use the [_`dotenv`_ package](https://www.npmjs.com/package/dotenv) for this. Once installed, require and use the package to load your _`.env`_ file and attach the variables to _`process.env`_:
<CH.Code client:load>
```shellscript npm
npm install dotenv
```
```shellscript yarn
yarn add dotenv
```
```shellscript pnpm
pnpm add dotenv
```
---
```text .env
A=123
B=456
DISCORD_TOKEN=your-token-goes-here
```
---
```js Usage
const dotenv = require('dotenv');
dotenv.config();
console.log(process.env.A);
console.log(process.env.B);
console.log(process.env.DISCORD_TOKEN);
```
</CH.Code>
<Alert title="Caution" type="danger">
If you're using Git, you should not commit this file and should [ignore it via
While we generally do not recommend using online editors as hosting solutions, but rather invest in a proper virtual private server, these services do offer ways to keep your credentials safe as well! Please see the respective service's documentation and help articles for more information on how to keep sensitive values safe:
- Glitch: [Storing secrets in .env](https://glitch.happyfox.com/kb/article/18)
- Replit: [Secrets and environment variables](https://docs.replit.com/repls/secrets-environment-variables)
</Section>
### Git and .gitignore
Git is a fantastic tool to keep track of your code changes and allows you to upload progress to services like [GitHub](https://github.com/), [GitLab](https://about.gitlab.com/), or [Bitbucket](https://bitbucket.org/product). While this is super useful to share code with other developers, it also bears the risk of uploading your configuration files with sensitive values!
You can specify files that Git should ignore in its versioning systems with a _`.gitignore`_ file. Create a _`.gitignore`_ file in your project directory and add the names of the files and folders you want to ignore:
<CH.Code client:load>
```
node_modules
.env
config.json
```
</CH.Code>
<Alert title="Tip" type="success">
Aside from keeping credentials safe, _`node_modules`_ should be included here. Since this directory can be restored
based on the entries in your _`package.json`_ and _`package-lock.json`_ files by running _`npm install`_, it does not
need to be included in Git. You can specify quite intricate patterns in _`.gitignore`_ files, check out the [Git
documentation on _`.gitignore`_](https://git-scm.com/docs/gitignore) for more information!
</Alert>
## Creating the main file
Open your code editor and create a new file. We suggest that you save the file as _`index.js`_, but you may name it whatever you wish.
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
// When the client is ready, run this code (only once)
client.once('ready', () => {
console.log('Ready!');
});
// Login to Discord with your client's token
client.login(token);
```
</CH.Code>
This is how you create a client instance for your Discord bot and login to Discord. The _`GatewayIntentBits.Guilds`_ intents option is necessary for your client to work properly, as it ensures that the caches for guilds, channels and roles are populated and available for internal use.
Intents also define which events Discord should send to your bot, and you may wish to enable more than just the minimum. You can read more about the other intents on the [Intents topic](/popular-topics/intents).
Open your terminal and run _`node index.js`_ to start the process. If you see "Ready!" after a few seconds, you're good to go!
<Alert title="Tip" type="success">
You can open your _`package.json`_ file and edit the _`"main": "index.js"`_ field to point to your main file. You can
then run _`node .`_ in your terminal to start the process! After closing the process with _`Ctrl + C`_, you can press
the up arrow on your keyboard to bring up the latest commands you've run. Pressing up and then enter after closing the
If you're reading this, it probably means you want to learn how to make a bot with discord.js. Awesome! You've come to the right place.
This guide will teach you things such as:
- How to get a bot [up and running](/preparations/) from scratch;
- How to properly [create](/creating-your-bot/), [organize](/creating-your-bot/command-handling.md), and expand on your commands;
- In-depth explanations and examples regarding popular topics (e.g. [reactions](/popular-topics/reactions.md), [embeds](/popular-topics/embeds.md), [canvas](/popular-topics/canvas.md));
- Working with databases (e.g. [sequelize](/sequelize/) and [keyv](/keyv/));
- Getting started with [sharding](/sharding/);
- And much more.
This guide will also cover subjects like common errors and how to solve them, keeping your code clean, setting up a proper development environment, etc.
Sounds good? Great! Let's get started, then.
## Before you begin...
Alright, making a bot is cool and all, but there are some prerequisites to it. To create a bot with discord.js, you should have a fairly decent grasp of JavaScript itself.
While you _can_ make a bot with very little JavaScript and programming knowledge, trying to do so without understanding the language first will only hinder you. You may get stuck on many uncomplicated issues, struggle with solutions to incredibly easy problems, and all-in-all end up frustrated. Sounds pretty annoying.
If you don't know JavaScript but would like to learn about it, here are a few links to help get you started:
- [Eloquent JavaScript, a free online book](http://eloquentjavascript.net/)
- [JavaScript.info, a modern javascript tutorial](https://javascript.info/)
Since this guide is made specifically for the discord.js community, we want to be sure to provide the most relevant and up-to-date content. We will, of course, make additions to the current pages and add new ones as we see fit, but fulfilling requests is how we know we're providing content you all want the most.
Requests may be as simple as "add an example to the [frequently asked questions](/popular-topics/faq.html) page", or as elaborate as "add a page regarding [sharding](/sharding/)". We'll do our best to fulfill all requests, as long as they're reasonable.
To make a request, simply head over to [the repo's issue tracker](https://github.com/discordjs/guide/issues) and [create a new issue](https://github.com/discordjs/guide/issues/new)! Title it appropriately, and let us know exactly what you mean inside the issue description. Make sure that you've looked around the site before making a request; what you want to request might already exist!
<Alert title="Tip" type="success">
Remember that you can always [fork the repo](https://github.com/discordjs/guide) and [make a pull
request](https://github.com/discordjs/guide/pulls) if you want to add anything to the guide yourself!
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