* docs(MessageManager): add clarification to fetch messages
[Discord's documentation](https://discord.com/developers/docs/resources/channel#get-channel-messages) mentions that you can only use before, after or around. This is not mentioned in D.JS documentation, and after some time trying to figure out why I was getting more messages than I should, decided to read the documentation.
* docs(MessageManager): remove mutually exclusive description
---------
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
This fixes the hard crash encountered from message component interactions
where a `channel` property was added to them, causing hard crashes
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix(Message): permissions check should be done later
the getter will error if used on a message originating from a DM
* refactor: remove unessercary chaining
* refactor(GuildMemberManager): tidy up fetching guild members
* refactor: no destructure
* fix: throw `nonce` error correctly
* refactor: simplify `resolve()` with ternary
* refactor: prioritise `nonce` check
* fix: allow single user
* refactor: do not use `null`
This is not documented to request over the gateway.
* refactor: better name
* fix: extract correct property
* feat: add role subscription data
* docs: specify message type
* types: use interface
* docs: add word
---------
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* docs: fix version export
* types: assert `[VI]{{inject}}[/VI]` as string
* types: typo
* Revert "types: typo"
This reverts commit ba983f02be.
* types: typo
I hate my local repo. It can't install deps with `--immutable` and a have weird error on `yarn test`, but the CI passes
* refactor: moved escapeX funcs from discord.js to @discord.js/formatters
- moved escapeX functions from discord.js to @discord.js/formatters
- converted code from JS to TS (including JSDoc and TSDoc)
- made linter happy
- modified the escapeHeading's RegExp to pass the RegExp safety test
- escapeBulletedList now conserves the bullet style (- or *)
* fix: removed useless exports and eslint command
removed useless exports and eslint command
* fix(escapeX): emojis with underlines
porting the fix made in 2c4c5c23d6 into the refactorization PR
Co-authored-by: space <spaceeec@yahoo.com>
* feat(GuildAuditLogs): support `after`
* refactor: remove variables
They were only being used once each.
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* feat(core): implement some ws send events
* fix: check guild id and add a timeout
* fix: only check for nonce
* chore: update readme
* chore: make requested changes
* chore: make methods consistent
* chore: fix readme example
* chore: move shard ID calculation to util
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix: zombie connection
- Fix backport #7626 missing changes
- Reverted the pull request #8956
- Removed unref of wsCloseTimeout
- We are resuming the connection for zombie instead of starting a new
Co-authored-by: DraftMan <nicovanaarsen@gmail.com>
* refactor: ♻️ Format code and remove useless assignation
Co-authored-by: DraftMan <nicovanaarsen@gmail.com>
* refactor(GuildManager): tidy up guild creation
* refactor: emit once only
Co-authored-by: Aura Román <kyradiscord@gmail.com>
* fix: allow `0`/`0n`
* refactor: modify name
Co-authored-by: Aura Román <kyradiscord@gmail.com>
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* docs: updated ws's readme to include optional packages
- added optional packages to the README.md
- added an example on how to add a listener to the ws manager, in the README.md
* docs: changed "addEventListener" to "on" in ws's readme
changed "addEventListener" to "on" in @discord.js/ws README.md
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* types(AutoModerationRuleCreateOptions): fix actions type
* types: update setActions
* docs: use array type for actions
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix: return only boolean for `disabled`
* fix: return only boolean for `disabled`
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix issue with ratelimits not working correctly
related to #8757
The ``ref`` option doesn't require the Node.js event loop to remain active when waiting for the timeout causing the program to end if there isn't an active gateway connection.
* Update packages/rest/src/lib/handlers/SequentialHandler.ts
Co-authored-by: Jiralite <33201955+Jiralite@users.noreply.github.com>
* Update packages/rest/src/lib/handlers/SequentialHandler.ts
Co-authored-by: Jiralite <33201955+Jiralite@users.noreply.github.com>
Co-authored-by: Jiralite <33201955+Jiralite@users.noreply.github.com>
* Updated documentation for UserContextMenuCommandInteraction class
* Apply suggestions from code review
Co-authored-by: A. Román <kyradiscord@gmail.com>
Co-authored-by: Noel <buechler.noel@outlook.com>
Co-authored-by: A. Román <kyradiscord@gmail.com>
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix(ClientOptions): make ClientOptions#intents returns an instance of IntentsBitField
* fix: client.options
* fix(types): Client#options
* fix(WebSocketShard): remove require for IntentsBitField
* fix(eslint): yarn format
* fix: correct applied tags type
* types: this is never a private thread channel
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
* fix(WebSocketManager#connect): check if we have enough sessions
* fix: more useful error message
* fix: tests
Co-authored-by: kodiakhq[bot] <49736102+kodiakhq[bot]@users.noreply.github.com>
This needs to be on the same level as the pages directory, sometimes the documentation mentioned "root", but that obviously is not true if you use a src directory
* feat(website): show package members in a sidebar
* fix: put response instead of loader
* Apply suggestions from code review
Co-authored-by: Noel <buechler.noel@outlook.com>
* chore: make requested changes
* refactor: make only package list scrollable
* feat: make sidebar mobile responsive
* fix: breakpoints for sidebar
Co-authored-by: Noel <buechler.noel@outlook.com>
* fix: TOKEN_INVALID error not thrown at login with invalid token
* refactor(MessageAttachment): Use Attachment instead
* Delete a mistake
* Add WebSocketManager file, deleted by error
* add a new line on WebSocketManager file
* fix: imports
* fix: conflict with typings
* chore: update reference on GuildStickerManager
* fix: ensure text-based channel for adding messages
* fix: account for interaction-only applications
The event will emit for these types of bots. However, as the channel is not from a cached guild, they are safe from this crash.
* fix: typos
* refactor: more descriptive variable usage
* types: fix auto archive shenanigans
* refactor: deduplicate into utility
* types: allow `MAX` for text channels
* docs(Util): english
* fix(ThreadManager): assign on `MAX`
* types: allow component classes in action row data
* types: allow components to be passed inside objects in messages
Co-authored-by: Rodry <38259440+ImRodry@users.noreply.github.com>
> This is adapted from [Angular's commit convention](https://github.com/conventional-changelog/conventional-changelog/tree/master/packages/conventional-changelog-angular).
Appears under "Features" header, `GuildMember` subheader:
```
feat(GuildMember): add 'tag' method
```
Appears under "Bug Fixes" header, `Guild` subheader, with a link to issue #28:
```
fix(Guild): handle events correctly
close #28
```
Appears under "Performance Improvements" header, and under "Breaking Changes" with the breaking change explanation:
```
perf(core): improve patching by removing 'bar' option
BREAKING CHANGE: The 'bar' option has been removed.
```
The following commit and commit `667ecc1` do not appear in the changelog if they are under the same release. If not, the revert commit appears under the "Reverts" header.
```
revert: feat(Managers): add Managers
This reverts commit 667ecc1654a317a13331b17617d973392f415f02.
```
### Full Message Format
A commit message consists of a **header**, **body** and **footer**. The header has a **type**, **scope** and **subject**:
```
<type>(<scope>): <subject>
<BLANK LINE>
<body>
<BLANK LINE>
<footer>
```
The **header** is mandatory and the **scope** of the header is optional.
### Revert
If the commit reverts a previous commit, it should begin with `revert:`, followed by the header of the reverted commit. In the body, it should say: `This reverts commit <hash>.`, where the hash is the SHA of the commit being reverted.
### Type
If the prefix is `feat`, `fix` or `perf`, it will appear in the changelog. However, if there is any [BREAKING CHANGE](#footer), the commit will always appear in the changelog.
Other prefixes are up to your discretion. Suggested prefixes are `docs`, `chore`, `style`, `refactor`, and `test` for non-changelog related tasks.
### Scope
The scope could be anything specifying the place of the commit change. For example `GuildMember`, `Guild`, `Message`, `TextChannel` etc...
### Subject
The subject contains a succinct description of the change:
- use the imperative, present tense: "change" not "changed" nor "changes"
- don't capitalize the first letter
- no dot (.) at the end
### Body
Just as in the **subject**, use the imperative, present tense: "change" not "changed" nor "changes".
The body should include the motivation for the change and contrast this with previous behavior.
### Footer
The footer should contain any information about **Breaking Changes** and is also the place to
reference GitHub issues that this commit **Closes**.
**Breaking Changes** should start with the word `BREAKING CHANGE:` with a space or two newlines. The rest of the commit message is then used for this.
@@ -11,7 +11,38 @@ is a great boon to your development process.
To get ready to work on the codebase, please do the following:
1. Fork & clone the repository, and make sure you're on the **main** branch
2. Run `npm ci`
3.Code your heart out!
4.Run `npm test` to run ESLint and ensure any JSDoc changes are valid
5.[Submit a pull request](https://github.com/discordjs/discord.js/compare) (Make sure you follow the [conventional commit format](https://github.com/discordjs/discord.js-modules/blob/main/.github/COMMIT_CONVENTION.md))
2. Run `yarn --immutable` ([install](https://yarnpkg.com/getting-started/install))
3.Run `yarn build` to build local packages
4.Code your heart out!
5.Run `yarn test` to run ESLint and ensure any JSDoc changes are valid
6. [Submit a pull request](https://github.com/discordjs/discord.js/compare) (Make sure you follow the [conventional commit format](https://github.com/discordjs/discord.js/blob/main/.github/COMMIT_CONVENTION.md))
## Testing changes locally
If you want to test changes you've made locally, you can do so by using `yarn link`. This will create a symlink to your local copy of the discord.js libraries.
1. Create a new directory `mkdir discordjs-test` and move into it `cd discordjs-test`
2. Initialize a new yarn 3 project `yarn init -2`
3. Disable pnp `yarn config set nodeLinker node-modules`
4. Now link the local discord.js project you cloned earlier `yarn link -A {PATH_TO_DISCORDJS_REPO}`
5. Install packages you'd like to test locally `yarn add discord.js@latest`, `yarn add @discordjs/rest@latest`, etc. **Note: Make sure you use `latest` tag or else yarn will try to install the remote package from npm**
6. Import the package in your source code and test them out!
### Working with TypeScript packages
When testing local changes, you may notice you need to manually recompile TypeScript projects on every change in order to get the latest code changes to test locally.
To avoid this you can use the `--watch` parameter in the package build script to automatically recompile the project when changes are detected.
For example, to automatically recompile the `@discordjs/rest` project when changes are detected, run `yarn turbo run build --filter=@discordjs/rest -- --watch` in the root folder of where you cloned the discord.js repo.
## Adding new packages
If you'd like to create another package under the `@discordjs` organization run the following command:
about: Report incorrect or unexpected behavior of discord.js
title: ''
labels: 'bug, need repro'
assignees: ''
---
<!-- Use Discord for questions: https://discord.gg/djs -->
<!-- If you are reporting a voice issue, please post your issue at https://github.com/discordjs/voice/issues -->
**Please describe the problem you are having in as much detail as possible:**
**Include a reproducible code sample here, if possible:**
```js
// Place your code here
```
**Further details:**
- discord.js version:
- Node.js version:
- Operating system:
- Priority this issue should have – please be realistic and elaborate if possible:
**Relevant client options:**
- partials: none
- gateway intents: none
- other: none
<!--
Remove the comment and fill out the commit hash if this applies to you:
(While it's not a requirement to test your issue on the main branch, it would make fixing the problem a lot easier for us, so please do so if possible.)
- I have also tested the issue on latest main; Commit hash: `xxx`
+ const jsonSchemaContent = "{\"title\":\"TSDoc Configuration\",\"description\":\"Describes the TSDoc configuration for a TypeScript project\",\"type\":\"object\",\"properties\":{\"$schema\":{\"description\":\"Part of the JSON Schema standard, this optional keyword declares the URL of the schema that the file conforms to. Editors may download the schema and use it to perform syntax highlighting.\",\"type\":\"string\"},\"extends\":{\"description\":\"Optionally specifies one or more JSON config files that will be combined with this file. This provides a way for standard settings to be shared across multiple projects. Important: The \\\"extends\\\" paths are resolved using NodeJS module resolution, so a path to a local file MUST be prefixed with \\\"./\\\".\",\"type\":\"array\",\"items\":{\"type\":\"string\"}},\"noStandardTags\":{\"description\":\"By default, the config file loader will predefine all of the standardized TSDoc tags. To disable this and start with a completely empty configuration, set \\\"noStandardTags\\\"=true.\",\"type\":\"boolean\"},\"tagDefinitions\":{\"description\":\"Additional tags to support when parsing documentation comments with TSDoc.\",\"type\":\"array\",\"items\":{\"$ref\":\"#/definitions/tsdocTagDefinition\"}},\"supportedHtmlElements\":{\"description\":\"The HTML element names that are supported in this configuration. Used in conjunction with the \\\"reportUnsupportedHtmlElements\\\" setting.\",\"type\":\"array\",\"items\":{\"type\":\"string\",\"pattern\":\"^[a-zA-Z0-9-]+$\"}},\"reportUnsupportedHtmlElements\":{\"description\":\"Whether an error should be reported when an unsupported HTML element is encountered in a doc comment. Defaults to \\\"true\\\" if the \\\"supportedHtmlElements\\\" field is present in this file, \\\"false\\\" if not.\",\"type\":\"boolean\"},\"supportForTags\":{\"description\":\"A collection of key/value pairs. The key is a TSDoc tag name (e.g. \\\"@myTag\\\") that must be defined in this configuration. The value is a boolean indicating whether the tag is supported. The TSDoc parser may report warnings when unsupported tags are encountered. If \\\"supportForTags\\\" is specified for at least one tag, then the \\\"reportUnsupportedTags\\\" validation check is enabled by default.\",\"type\":\"object\",\"patternProperties\":{\"@[a-zA-Z][a-zA-Z0-9]*$\":{\"type\":\"boolean\"}},\"additionalItems\":false}},\"required\":[\"$schema\"],\"additionalProperties\":false,\"definitions\":{\"tsdocTagDefinition\":{\"description\":\"Configuration for a custom supported TSDoc tag.\",\"type\":\"object\",\"properties\":{\"tagName\":{\"description\":\"Name of the custom tag. TSDoc tag names start with an at-sign (@) followed by ASCII letters using camelCase capitalization.\",\"type\":\"string\"},\"syntaxKind\":{\"description\":\"Syntax kind of the custom tag. \\\"inline\\\" means that this tag can appear inside other documentation sections (example: {@link}). \\\"block\\\" means that this tag starts a new documentation section (example: @remarks). \\\"modifier\\\" means that this tag's presence indicates an aspect of the associated API item (example: @internal).\",\"type\":\"string\",\"enum\":[\"inline\",\"block\",\"modifier\"]},\"allowMultiple\":{\"description\":\"If true, then this tag may appear multiple times in a doc comment. By default, a tag may only appear once.\",\"type\":\"boolean\"}},\"required\":[\"tagName\",\"syntaxKind\"],\"additionalProperties\":false}}}";
* **ContextMenuInteractin:** store message as raw value ([#6400](https://github.com/discordjs/discord.js/issues/6400)) ([d9456a1](https://github.com/discordjs/discord.js/commit/d9456a1a76e66bc2bfffa4a4b1dd228132056e9f))
* **Guild:** `preferredLocale` to always be a string ([#6402](https://github.com/discordjs/discord.js/issues/6402)) ([4a64662](https://github.com/discordjs/discord.js/commit/4a64662a7d5526817ad52fa3d2206dc11f38cb29))
* **Managers:** fix typo in unsupported warning ([#6338](https://github.com/discordjs/discord.js/issues/6338)) ([917e71a](https://github.com/discordjs/discord.js/commit/917e71a9ee7d8bd76d8dbea40b40a4fb28276f60))
* **StageInstance:** Ensure `discoverableDisabled` is not `undefined` ([#6395](https://github.com/discordjs/discord.js/issues/6395)) ([dce8fc7](https://github.com/discordjs/discord.js/commit/dce8fc7b9d4603de26b1118058322aaa96ea699a))
* **Util:** remove truthy check before isNaN check ([#6358](https://github.com/discordjs/discord.js/issues/6358)) ([3c17939](https://github.com/discordjs/discord.js/commit/3c17939fd53a1f139d95bd36dfdab85b46538a73))
* **WidgetMember:** Default to `null` and not `undefined` ([#6399](https://github.com/discordjs/discord.js/issues/6399)) ([44bbfa5](https://github.com/discordjs/discord.js/commit/44bbfa5c46a4bb35777aec8681f18590dec9aea4))
### Features
* **CommandInteractionResolvedData:** access to "raw" resolved data ([#6384](https://github.com/discordjs/discord.js/issues/6384)) ([fff887b](https://github.com/discordjs/discord.js/commit/fff887b2f43d19164dbf2878b00abead90a0703f))
* **GuildManager:** allow setting with_counts to false ([#6407](https://github.com/discordjs/discord.js/issues/6407)) ([14aea12](https://github.com/discordjs/discord.js/commit/14aea1290061c225feb9d9f5378508d937e34a69))
* **ContextMenus:** right-clickybois (context menu support for ApplicationCommand and CommandInteraction) ([#6176](https://github.com/discordjs/discord.js/issues/6176)) ([0266f28](https://github.com/discordjs/discord.js/commit/0266f280960729b27bf65ba0ee7b7bd8659f304d))
* **Threads:** max autoArchiveDuration option ([#6304](https://github.com/discordjs/discord.js/issues/6304)) ([394d486](https://github.com/discordjs/discord.js/commit/394d48649fe4faef8c6b30d5c04962588f86261e))
* **CommandInteractionOptionResolver:** type should be USER ([#6148](https://github.com/discordjs/discord.js/issues/6148)) ([02f55f0](https://github.com/discordjs/discord.js/commit/02f55f09712af5d6a6f67b5ac369b1969801e23f))
* **GuildChannel:** setParent not working ([#6276](https://github.com/discordjs/discord.js/issues/6276)) ([7e0618f](https://github.com/discordjs/discord.js/commit/7e0618f17a786708093bc532501b261191e85561))
* **GuildChannel:** use map method on cache not its manager ([#6032](https://github.com/discordjs/discord.js/issues/6032)) ([d58f0d2](https://github.com/discordjs/discord.js/commit/d58f0d243c9bbd803cff7b8da2056c11e0416bef))
* **MessageMentions:** check guild exists before adding roles ([#6313](https://github.com/discordjs/discord.js/issues/6313)) ([1200bba](https://github.com/discordjs/discord.js/commit/1200bba7bcc48dab6a454925e533528a7e3c0cf7))
* export various classes that are exported in the typings ([#6166](https://github.com/discordjs/discord.js/issues/6166)) ([30a58dc](https://github.com/discordjs/discord.js/commit/30a58dc80130d334bf8c85e7b37513c109beda1b))
* remove support for overriding caches that break functionality ([#6282](https://github.com/discordjs/discord.js/issues/6282)) ([a6d4035](https://github.com/discordjs/discord.js/commit/a6d4035176ca784e75bd1cbdf30e039658c62fd4))
* **CommandInteraction:** change options type from Collection to array ([#6139](https://github.com/discordjs/discord.js/issues/6139)) ([77784ac](https://github.com/discordjs/discord.js/commit/77784aca431709ff3c17095bd06f9e4016fbd11d))
* **GuildAuditLog:** Assert `target` to null upon not finding invite codes ([#6171](https://github.com/discordjs/discord.js/issues/6171)) ([c8ca7bf](https://github.com/discordjs/discord.js/commit/c8ca7bfd2c5e7b29e54987a78301e9bdfa4a717b))
* **GuildChannel:** clone its PermissionOverwriteManager too ([#6083](https://github.com/discordjs/discord.js/issues/6083)) ([f72ce7c](https://github.com/discordjs/discord.js/commit/f72ce7c136cf2dfe31a67b190c00e30ba7d70bfa))
* **GuildChannel:** only fetch invites for the specific channel ([#6132](https://github.com/discordjs/discord.js/issues/6132)) ([c40c0f9](https://github.com/discordjs/discord.js/commit/c40c0f934a571c100e4b3aa633a80fe48661d836))
* **Message:** fix typo in sticker_items ([#6173](https://github.com/discordjs/discord.js/issues/6173)) ([870a0de](https://github.com/discordjs/discord.js/commit/870a0de53c01331c9357df4808fc0979ff17b9a4))
* **Message:** make #channel and #guild getters ([#6271](https://github.com/discordjs/discord.js/issues/6271)) ([6e3236a](https://github.com/discordjs/discord.js/commit/6e3236ab64549d27445c631cbb3d88c2bb9bf289))
* **PermissionOverwriteManager:** pass ID to API correctly ([#6026](https://github.com/discordjs/discord.js/issues/6026)) ([8077e4f](https://github.com/discordjs/discord.js/commit/8077e4f4f132f95c4fa21e9fc7313b93a2c4b9d7))
* **PermissionsOverwrites:** only convert type if number ([#6092](https://github.com/discordjs/discord.js/issues/6092)) ([dee5c83](https://github.com/discordjs/discord.js/commit/dee5c83fc0d1147d5b65151a8f91a4a089687a73))
* **PresenceUpdate:** use added presence over nullable getter ([#6077](https://github.com/discordjs/discord.js/issues/6077)) ([637c8e0](https://github.com/discordjs/discord.js/commit/637c8e0fdfb4ce15361646017718c72c3d6af538))
* **SelectMenuInteraction:** set values to empty array if not provided ([#6045](https://github.com/discordjs/discord.js/issues/6045)) ([34708d6](https://github.com/discordjs/discord.js/commit/34708d6d18f94b5c8d9c582973d057e1f89bfe1f))
* **Sticker:** replace 'this.guildID' (undefined) by 'this.guildId' in fetchUser ([#6160](https://github.com/discordjs/discord.js/issues/6160)) ([07017a9](https://github.com/discordjs/discord.js/commit/07017a9699eecc4af7824ace39dd91e8b689f3c6))
* **WebSocketShard:** mark shard ready if no guilds intent ([#6284](https://github.com/discordjs/discord.js/issues/6284)) ([09471be](https://github.com/discordjs/discord.js/commit/09471be30eea2540999c3d5a2b001a985a0d27cc))
* Use `string` instead of `Snowflake` for invites ([#6202](https://github.com/discordjs/discord.js/issues/6202)) ([f060a3f](https://github.com/discordjs/discord.js/commit/f060a3fcd7e1ad30789d582e8baf28dbdddf8063))
* **Typings:** type attachments to InteractionUpdateOptions ([#6162](https://github.com/discordjs/discord.js/issues/6162)) ([4f8ca29](https://github.com/discordjs/discord.js/commit/4f8ca2936a85109757fb3225e9d6cf9aae9714e2))
* channel type check in actions ([#6086](https://github.com/discordjs/discord.js/issues/6086)) ([d433fe8](https://github.com/discordjs/discord.js/commit/d433fe8a0827e6275e2a7ceed537be38411f4f67))
* Remove `connection.url` from open debug message ([#6018](https://github.com/discordjs/discord.js/issues/6018)) ([39db953](https://github.com/discordjs/discord.js/commit/39db95352c91faf175c2fd8ed365f293f965a0e4))
* **Util:** splitMessage not working with array ([#6008](https://github.com/discordjs/discord.js/issues/6008)) ([bd25ff5](https://github.com/discordjs/discord.js/commit/bd25ff59133ba31713647d3e6a5ef66abc4d54fb))
* correct permissions checks and cache on update ([#6015](https://github.com/discordjs/discord.js/issues/6015)) ([568691c](https://github.com/discordjs/discord.js/commit/568691ce6a7994adc85db2b2a5b2227ece8c8358))
* typedefs and typings for image & webhook options ([#5805](https://github.com/discordjs/discord.js/issues/5805)) ([a5a6e22](https://github.com/discordjs/discord.js/commit/a5a6e223166cf9af430da9003780e6582ea17b1c))
* **ApplicationCommand:** default option.required to false ([#5838](https://github.com/discordjs/discord.js/issues/5838)) ([77c1f15](https://github.com/discordjs/discord.js/commit/77c1f15c9f7562465c07727602c3213ddcf02778))
* **ApplicationCommand:** fix typo in JSDoc ([#5994](https://github.com/discordjs/discord.js/issues/5994)) ([6edf55c](https://github.com/discordjs/discord.js/commit/6edf55c04b970235fdc92c00808ee86002e589b6))
* **ApplicationCommand:** stringType isn't supposed to be sent to the API ([#5916](https://github.com/discordjs/discord.js/issues/5916)) ([ca2a36b](https://github.com/discordjs/discord.js/commit/ca2a36b1d713a743045b15adf99eda69a6fdbec7))
* **ApplicationCommands:** allow managing commands for uncached guilds ([#5729](https://github.com/discordjs/discord.js/issues/5729)) ([24e5868](https://github.com/discordjs/discord.js/commit/24e586881865c187ff0a3044ac37f6e338cc51ee))
* **GuildChannel:** clone errors when options.name isn't provided ([#5804](https://github.com/discordjs/discord.js/issues/5804)) ([41673b7](https://github.com/discordjs/discord.js/commit/41673b738232f64da2ded3b15be0f798135ae351))
* **GuildChannel:** don't force parentID/permissionOverwrites to empty on create ([#5823](https://github.com/discordjs/discord.js/issues/5823)) ([c585933](https://github.com/discordjs/discord.js/commit/c5859337b616c1fe2a60884595d27db4f13d8fee))
* **GuildChannel:** improve empty overwrite handling for permissionsLocked ([#5821](https://github.com/discordjs/discord.js/issues/5821)) ([6df3623](https://github.com/discordjs/discord.js/commit/6df36232a05e396d31461200725755745526d2ed))
* **GuildManager:** #create throws when systemChannelFlags is undefined ([#5832](https://github.com/discordjs/discord.js/issues/5832)) ([29173bf](https://github.com/discordjs/discord.js/commit/29173bf814e2cd795467b9b3814f0eaf0773e9ae))
* **Hooks:** make husky hooks executable ([#5812](https://github.com/discordjs/discord.js/issues/5812)) ([77e28cf](https://github.com/discordjs/discord.js/commit/77e28cf65b0fb3fc2fb7ab07fc7bb0f2f5a400b5))
* **InteractionResponses:** set replied status on editReply ([#5899](https://github.com/discordjs/discord.js/issues/5899)) ([6d3d00b](https://github.com/discordjs/discord.js/commit/6d3d00b44577a70e840f0187d6894043677c5329))
* **Message:** editedTimestamp defaulting to 0 ([#5847](https://github.com/discordjs/discord.js/issues/5847)) ([671436c](https://github.com/discordjs/discord.js/commit/671436cbb89f7f48bd9ae0ccb9dd75a376cc5281))
* **Message:** flags not being parsed on some edits ([#5886](https://github.com/discordjs/discord.js/issues/5886)) ([2d7c12b](https://github.com/discordjs/discord.js/commit/2d7c12b0e9387f56f1809822bc2c8c4ee52a00e9))
* **Message:** Make author of referenced message nullable ([#5929](https://github.com/discordjs/discord.js/issues/5929)) ([dc671c8](https://github.com/discordjs/discord.js/commit/dc671c8ac418c1f932034e82f38def28575a4b65))
* **Permissions:** allow admin to override in the missing method ([#5911](https://github.com/discordjs/discord.js/issues/5911)) ([ee025b0](https://github.com/discordjs/discord.js/commit/ee025b05588493b55057b237ca96f88ecc5f0b02))
* **presenceUpdate:** fire when only state/details change on an activity ([#5846](https://github.com/discordjs/discord.js/issues/5846)) ([1f8f3ab](https://github.com/discordjs/discord.js/commit/1f8f3ab0f8dbd346154bbfa14a98726b8df25d57))
* **Sharding:** strict type context and return ([#5933](https://github.com/discordjs/discord.js/issues/5933)) ([1925d01](https://github.com/discordjs/discord.js/commit/1925d01d8f05ca10b2a39b91f25ffcabe363874b))
* **TextBasedChannel:** allow passing an APIMessage with split ([#5815](https://github.com/discordjs/discord.js/issues/5815)) ([93b0a4e](https://github.com/discordjs/discord.js/commit/93b0a4e005b5b1d371f7936238556db2e36cc982))
* **Thread:** make archive_timestamp not nullable ([#5965](https://github.com/discordjs/discord.js/issues/5965)) ([edab5af](https://github.com/discordjs/discord.js/commit/edab5afff9a4c79e5965c7c52b0a0d5ebb9ba35a))
* **ThreadChannel:** check for existence of properties when patching ([#5961](https://github.com/discordjs/discord.js/issues/5961)) ([9ac6867](https://github.com/discordjs/discord.js/commit/9ac68670d782fc81e266784e790af699f280eb0e))
* **ThreadManager:** fixed wrong private and fetchAll check ([#6012](https://github.com/discordjs/discord.js/issues/6012)) ([e4be666](https://github.com/discordjs/discord.js/commit/e4be666c2c273c56f04b8f965efc88bb9aff0032))
* **ThreadMemberManager:** fix ThreadMemberManager#add and ThreadMemberManager#fetch ([#5927](https://github.com/discordjs/discord.js/issues/5927)) ([adecead](https://github.com/discordjs/discord.js/commit/adecead716670278516fd031f240e05792420c75))
* **Typings:** Improve components typings in MessageEditOptions ([#6002](https://github.com/discordjs/discord.js/issues/6002)) ([3a718d8](https://github.com/discordjs/discord.js/commit/3a718d8c625ab45bc9f4dfcd9d6bbdef67ae75b4))
* **User:** fix bot and system properties being incorrect in some cases ([#5923](https://github.com/discordjs/discord.js/issues/5923)) ([e44ae96](https://github.com/discordjs/discord.js/commit/e44ae961005358dac7032c75bfc74be3b719e5a1))
* **Webhook:** resolve non-string avatars too ([#5914](https://github.com/discordjs/discord.js/issues/5914)) ([4714a96](https://github.com/discordjs/discord.js/commit/4714a961b87746b0f85214c756614d276666f285))
* **Webhook:** return void from #delete for consistency. ([#5954](https://github.com/discordjs/discord.js/issues/5954)) ([5ad83a6](https://github.com/discordjs/discord.js/commit/5ad83a6a65e5944ceb3a41fee2df40ba1f5b03e4))
* **Webhook:** throw an error if no token is available when it's required ([#5798](https://github.com/discordjs/discord.js/issues/5798)) ([eb98e33](https://github.com/discordjs/discord.js/commit/eb98e33a85cc9bb235ceb509ed01218bae44ba73))
* don't patch missing properties from partial payloads ([#5796](https://github.com/discordjs/discord.js/issues/5796)) ([097c7b9](https://github.com/discordjs/discord.js/commit/097c7b9cdd5e1bb52b037272eed19f556800ccff))
* add missing imports for custom errors ([#5767](https://github.com/discordjs/discord.js/issues/5767)) ([e980948](https://github.com/discordjs/discord.js/commit/e980948de55e91e59c9e3293ac76bc645a058a53))
* **ApiMessage:** only pass objects as options directly ([#5793](https://github.com/discordjs/discord.js/issues/5793)) ([3578159](https://github.com/discordjs/discord.js/commit/35781597d032fa7821e010e483c89f70ec51926c))
* **BitField:** ensure missing returns an array of strings ([#5795](https://github.com/discordjs/discord.js/issues/5795)) ([68f7aeb](https://github.com/discordjs/discord.js/commit/68f7aebcafcfd62bef02de855ca0c304a54e8d4c))
* **BitField:** throw an error if bit to resolve is undefined ([#5565](https://github.com/discordjs/discord.js/issues/5565)) ([0156f69](https://github.com/discordjs/discord.js/commit/0156f693e08fe2ad75133bf67c4aeb3e9c91a02d))
* **ClientPresence:** produce valid activities for set presences ([#5799](https://github.com/discordjs/discord.js/issues/5799)) ([ea0e06f](https://github.com/discordjs/discord.js/commit/ea0e06f9802fb57b41f471413b39ccd09546bb67))
* add components to MessageOption typedefs ([#5768](https://github.com/discordjs/discord.js/issues/5768)) ([657635c](https://github.com/discordjs/discord.js/commit/657635c1c09aa68211130bc3c56d6e8bb6e8e773))
* remove remnants of awaitMessageComponentInteractions ([#5783](https://github.com/discordjs/discord.js/issues/5783)) ([ae78a33](https://github.com/discordjs/discord.js/commit/ae78a336e1d0d190ec9f525449332dc781e0b3bf))
* **APIMessage:** document Interaction as valid MessageTarget ([#5678](https://github.com/discordjs/discord.js/issues/5678)) ([9f491ff](https://github.com/discordjs/discord.js/commit/9f491ffeb96ff380f2ab5ab2f86201d58be64c41))
* **ApplicationCommand:** return string equivalent of ApplicationCommandOptionType ([#5617](https://github.com/discordjs/discord.js/issues/5617)) ([a6079bc](https://github.com/discordjs/discord.js/commit/a6079bc9ce40ecbb4adace033dbf201897b5459f))
* **ApplicationCommandManager:** fix typo in JSDoc ([#5603](https://github.com/discordjs/discord.js/issues/5603)) ([3392eb7](https://github.com/discordjs/discord.js/commit/3392eb7de270842dbf5a54d19aa3e703dd445ba0))
* **ApplicationCommandManager:** limit permission methods to guilds ([#5613](https://github.com/discordjs/discord.js/issues/5613)) ([03256bd](https://github.com/discordjs/discord.js/commit/03256bd9f88c63dc5c2169e2c09ac8078ea84992))
* **ApplicationCommandOptionData:** options property should be itself ([#5679](https://github.com/discordjs/discord.js/issues/5679)) ([b90b0c3](https://github.com/discordjs/discord.js/commit/b90b0c3cfa2278caa38d1ff41eef2ccf4428b99e))
* **CommandInteraction:** channel type should be text based channels ([#5690](https://github.com/discordjs/discord.js/issues/5690)) ([5141ea4](https://github.com/discordjs/discord.js/commit/5141ea4f0694a60375d8bc0801b1225928bb3bd1))
* **CommandInteraction:** cmds with no options throw error ([#5734](https://github.com/discordjs/discord.js/issues/5734)) ([af2fad9](https://github.com/discordjs/discord.js/commit/af2fad94732eeb620fe17d9b537c279471c567c0))
* **CommandInteraction:** update typings and docs for #editReply ([#5630](https://github.com/discordjs/discord.js/issues/5630)) ([56d44fb](https://github.com/discordjs/discord.js/commit/56d44fbf1c922260c497350e8829d7151eb7a331))
* **DataResolver:** fix circular dependency error with GuildTemplate ([#5622](https://github.com/discordjs/discord.js/issues/5622)) ([b376f31](https://github.com/discordjs/discord.js/commit/b376f31af9881b9cd3f82ac4a42a468947cce482))
* **Emoji:** name can be null ([#5513](https://github.com/discordjs/discord.js/issues/5513)) ([5397021](https://github.com/discordjs/discord.js/commit/5397021efb1f9883cf4b48a0ca78d12b713a61fd))
* **GuildEmojiRoleManager:** bug in #remove ([#5666](https://github.com/discordjs/discord.js/issues/5666)) ([c89bdd7](https://github.com/discordjs/discord.js/commit/c89bdd7566599a95a404b0f9e4b0828a866d0a71))
* **GuildMemberManager:** allow moving members to any non-text channel ([#5681](https://github.com/discordjs/discord.js/issues/5681)) ([d21e6af](https://github.com/discordjs/discord.js/commit/d21e6af1d2b81db9847336b3f964f9d2693394e6))
* **GuildMemberRoleManager:** unable to remove roles when passed an array ([#5556](https://github.com/discordjs/discord.js/issues/5556)) ([9572521](https://github.com/discordjs/discord.js/commit/9572521e3c390e610de8e4dc79e4086b3b1d6e44))
* **HTTPOptions:** change default value in jsdoc to 8 ([#5547](https://github.com/discordjs/discord.js/issues/5547)) ([cb50241](https://github.com/discordjs/discord.js/commit/cb50241e6fa7c95891925c8b18840c17df078620))
* **Message:** bug in #suppressEmbeds due to [#5612](https://github.com/discordjs/discord.js/issues/5612) ([#5644](https://github.com/discordjs/discord.js/issues/5644)) ([840ad0a](https://github.com/discordjs/discord.js/commit/840ad0a35a344a19c5bb84c421f80802fb186d0b))
* **Message:** editing with MessageEmbed or APIMessage ([#5612](https://github.com/discordjs/discord.js/issues/5612)) ([74e97ef](https://github.com/discordjs/discord.js/commit/74e97ef91b413300c83f163bc3914eaf8bd45d89))
* **Message:** update typings and docs related to #edit ([#5745](https://github.com/discordjs/discord.js/issues/5745)) ([a2f0c11](https://github.com/discordjs/discord.js/commit/a2f0c11474826bfd5b770d2a6990b6bd41c89451))
* **MessageComponentInteraction:** correctly type defer method ([#5760](https://github.com/discordjs/discord.js/issues/5760)) ([f0dad26](https://github.com/discordjs/discord.js/commit/f0dad26a5b8c3139b2519d1895df2fe23352b102))
* **MessageEmbed:** import custom RangeError class ([#5740](https://github.com/discordjs/discord.js/issues/5740)) ([bfe01b5](https://github.com/discordjs/discord.js/commit/bfe01b52ab29df1bb26fc2d385f63fb5adbb12b2))
* **PermissionOverwrites:** fix typo in typedef jsdoc ([#5704](https://github.com/discordjs/discord.js/issues/5704)) ([6567ba8](https://github.com/discordjs/discord.js/commit/6567ba821a54d3dc97d07ce8ac55335fef2f346b))
* **RoleManager:** bug in #create ([#5730](https://github.com/discordjs/discord.js/issues/5730)) ([cf22456](https://github.com/discordjs/discord.js/commit/cf224560bc59c05f7801088b0db2ec76c5369302))
* **ShardingManager:** client error event cannot be emitted ([#5559](https://github.com/discordjs/discord.js/issues/5559)) ([d1c5b6f](https://github.com/discordjs/discord.js/commit/d1c5b6fe9e18b532ad69ed4bd82e1874a6dff4df))
* **Types:** make event listeners accept async callbacks ([#5602](https://github.com/discordjs/discord.js/issues/5602)) ([a73a5cf](https://github.com/discordjs/discord.js/commit/a73a5cf91498cf7b08cea85753ad481c194ec089))
* **Webhook:** #editMessage throws error when content is null ([#5757](https://github.com/discordjs/discord.js/issues/5757)) ([2901fd5](https://github.com/discordjs/discord.js/commit/2901fd595be847a0e6c86155b3229d3341cfad32))
* interfaces not importing due to re-export of Snowflake ([#5723](https://github.com/discordjs/discord.js/issues/5723)) ([086c3f0](https://github.com/discordjs/discord.js/commit/086c3f0799d65c64c4e60d6370246a37a27a1eab))
* lint-staged for typescript files ([5f6ec22](https://github.com/discordjs/discord.js/commit/5f6ec2211d1e6555ab2d501579e4a1d97023c647))
* resolve emoji in Message#react ([#5614](https://github.com/discordjs/discord.js/issues/5614)) ([c733436](https://github.com/discordjs/discord.js/commit/c7334363b36c5f7f1c7880fe77a2e9b2eb1a6442))
* typo in GuildMemberManager ([#5616](https://github.com/discordjs/discord.js/issues/5616)) ([73f4114](https://github.com/discordjs/discord.js/commit/73f4114f59fc2f514d570ac8df3eac7d328cca3c))
* **Sticker:** file renamed to SnowflakeUtil ([#5573](https://github.com/discordjs/discord.js/issues/5573)) ([f830eb7](https://github.com/discordjs/discord.js/commit/f830eb7101d05f90bbbf44ff750e4012ecb72449))
* typings for 'Message' ([#5518](https://github.com/discordjs/discord.js/issues/5518)) ([0d68ca8](https://github.com/discordjs/discord.js/commit/0d68ca8eb9abdb517acee562fe01374416d225ed))
* **ApiMessage:** remove resolve() from typings ([#5241](https://github.com/discordjs/discord.js/issues/5241)) ([a6bc39d](https://github.com/discordjs/discord.js/commit/a6bc39d3c699eec0b7851cda334335baa892c1de))
* **ApplicationFlags:** export class ([#5465](https://github.com/discordjs/discord.js/issues/5465)) ([404ce57](https://github.com/discordjs/discord.js/commit/404ce57bcc3ce39c807457f25a5679a80e69d1bb))
* **BaseGuildEmoji:** typo in requiresColons ([#5076](https://github.com/discordjs/discord.js/issues/5076)) ([e272fd6](https://github.com/discordjs/discord.js/commit/e272fd6909a17941d2d3e4840e75436d98a41198))
* **ChannelManager:** Avoid crash in remove method with uncached channel ([#4937](https://github.com/discordjs/discord.js/issues/4937)) ([12c909e](https://github.com/discordjs/discord.js/commit/12c909eeccb9ed6ab205d314ac8d63fc58713ae6))
* **Collection:** toJSON() errors if the collection includes empty values ([#5129](https://github.com/discordjs/discord.js/issues/5129)) ([2c2249e](https://github.com/discordjs/discord.js/commit/2c2249ee7314401b65be677c233370657e1d4695))
* **Collector:** throw an error if a non-function was provided as filter ([#5034](https://github.com/discordjs/discord.js/issues/5034)) ([7365f40](https://github.com/discordjs/discord.js/commit/7365f403006eeb28ab10f03cbf85416272678ef7))
* **GuildAuditLogsEntry:** executor can be missing ([#5500](https://github.com/discordjs/discord.js/issues/5500)) ([e9bf206](https://github.com/discordjs/discord.js/commit/e9bf206d88b9307e4098b7f89178105d08b07544))
* **GuildChannel:** check for community required channels in GuildChannel#deletable ([#5170](https://github.com/discordjs/discord.js/issues/5170)) ([b710a43](https://github.com/discordjs/discord.js/commit/b710a432326be823beb10f5f06f2a1e3fcd7c0ee))
* **GuildChannel:** overload permissionsFor and BaseManager#resolve[id] ([#5260](https://github.com/discordjs/discord.js/issues/5260)) ([41bd6c2](https://github.com/discordjs/discord.js/commit/41bd6c2717faeeaa36514d39a4816f7cf65b4c02))
* **GuildChannel:** regression on default channel type ([#5251](https://github.com/discordjs/discord.js/issues/5251)) ([e7c4f36](https://github.com/discordjs/discord.js/commit/e7c4f3672e7059c264ba67a94b87a655ea6e4da5))
* **GuildEmoji:** check for cahnges to available in equals ([#5201](https://github.com/discordjs/discord.js/issues/5201)) ([f95f5dc](https://github.com/discordjs/discord.js/commit/f95f5dcd791b39c6a4d60dc8d64b0287e06ed768))
* **GuildManager:** add missing toString() on Permission#resolve fns ([#5324](https://github.com/discordjs/discord.js/issues/5324)) ([0778926](https://github.com/discordjs/discord.js/commit/077892645bd59d1b5c50e3291701cb4241c0bbdf))
* **GuildMember:** correctly check for premium_since ([#5312](https://github.com/discordjs/discord.js/issues/5312)) ([aff3625](https://github.com/discordjs/discord.js/commit/aff3625d4fc3c738d77325f8492b72077e6345e7))
* **IntegrationApplication:** add missing export to index.js ([#5475](https://github.com/discordjs/discord.js/issues/5475)) ([8023250](https://github.com/discordjs/discord.js/commit/8023250ee7bb79a5e3f12d7297c29589f91d6b81))
* **InviteDelete:** guild can be missing ([#5457](https://github.com/discordjs/discord.js/issues/5457)) ([6c6b105](https://github.com/discordjs/discord.js/commit/6c6b1053b7a6778a5d0402941a13258ca13378f8))
* **Message:** #system non-zero message types are not guaranteed to be system ([#5108](https://github.com/discordjs/discord.js/issues/5108)) ([bb78120](https://github.com/discordjs/discord.js/commit/bb78120283b671d1926c8707a17a9d4d515aafdd))
* **Message:** update getters to take null permissions into account ([#5066](https://github.com/discordjs/discord.js/issues/5066)) ([98b1c58](https://github.com/discordjs/discord.js/commit/98b1c582189faee9ac40d81963008d94801f3837))
* **MessageEmbed:** include `author.name` in length getter ([#5167](https://github.com/discordjs/discord.js/issues/5167)) ([e37160f](https://github.com/discordjs/discord.js/commit/e37160f4e3d647e8e33b5b03d5f9e6c98b065499))
* **MessageMentions#channels:** Fix type of channels of mentions ([#5370](https://github.com/discordjs/discord.js/issues/5370)) ([565d7b3](https://github.com/discordjs/discord.js/commit/565d7b3747d59ceeb01e2d88b20d761a99927a12))
* **MessageReaction:** set MessageReaction#me in patch method ([#5047](https://github.com/discordjs/discord.js/issues/5047)) ([6b322f4](https://github.com/discordjs/discord.js/commit/6b322f47a0f86115dab71c06c7879fe82ea04ec4))
* **ReactionUserManager:** remove before query option ([#5281](https://github.com/discordjs/discord.js/issues/5281)) ([43bd568](https://github.com/discordjs/discord.js/commit/43bd568f1c38a6df38f56a8d607375ccc9da026a))
* **Resolvables:** valid resolvables throw error when uncached ([#5495](https://github.com/discordjs/discord.js/issues/5495)) ([fa5a37e](https://github.com/discordjs/discord.js/commit/fa5a37e51a14fdd95420092fb8c2acffad132c3b))
* **Role:** pass Permissions class, not the bitfield ([#5321](https://github.com/discordjs/discord.js/issues/5321)) ([d744e51](https://github.com/discordjs/discord.js/commit/d744e51c1bdb4c7a26c0faeea1f2f45baaf5fd3c))
* **RoleManager:** fix ID return value, change return type to collection ([#4935](https://github.com/discordjs/discord.js/issues/4935)) ([12a096b](https://github.com/discordjs/discord.js/commit/12a096b5f1c5ad518e73d1b9f50bb388928117dd))
* **typings:** return types for 'Webhook(Client)#send()' ([#4876](https://github.com/discordjs/discord.js/issues/4876)) ([eb28ee7](https://github.com/discordjs/discord.js/commit/eb28ee7905eee248b9ccd248f7d8275933dd0637))
* **typings:** update GuildMemberRoleManager typings to match implementation ([#5497](https://github.com/discordjs/discord.js/issues/5497)) ([900e576](https://github.com/discordjs/discord.js/commit/900e57657e80833df2557c60862fcd71b35d0df1))
* **UserFlags:** correct early bot dev name, remove deprecated aliases ([#5104](https://github.com/discordjs/discord.js/issues/5104)) ([b509862](https://github.com/discordjs/discord.js/commit/b509862bfa924494824af5e7729bd545315d2c67))
* **Voice:** disconnect if voice channel not cached ([#5467](https://github.com/discordjs/discord.js/issues/5467)) ([3af8179](https://github.com/discordjs/discord.js/commit/3af8179878c093985c8a94ee2fd7e99d45243bda))
* **Voice:** only skip undocumented voice packet byte if present ([#5309](https://github.com/discordjs/discord.js/issues/5309)) ([2b52cdc](https://github.com/discordjs/discord.js/commit/2b52cdc915146c6775bc7565e5ecf31e7c9880e7))
* add presence to ClientPresence from ClientOptions ([#5041](https://github.com/discordjs/discord.js/issues/5041)) ([9c7fe34](https://github.com/discordjs/discord.js/commit/9c7fe34c50808ba080527a1919b1846ed6585d4d))
* filtering of string forms of null and undefined ([#5075](https://github.com/discordjs/discord.js/issues/5075)) ([9042d19](https://github.com/discordjs/discord.js/commit/9042d19c4ef54d9976776f41336610ab0a24db27))
* implement valueOf on pseudomanagers ([#4595](https://github.com/discordjs/discord.js/issues/4595)) ([8883a01](https://github.com/discordjs/discord.js/commit/8883a0144b02e76c767c21ecf28fb430b7223c7f))
* typings for 'WebhookMessageOptions' ([#5476](https://github.com/discordjs/discord.js/issues/5476)) ([67025e6](https://github.com/discordjs/discord.js/commit/67025e63e4e8306a2b3ff62ae1067acf4b468a6a))
* **Voice*:** filter out silent audio from video users ([#5035](https://github.com/discordjs/discord.js/issues/5035)) ([4fcb9eb](https://github.com/discordjs/discord.js/commit/4fcb9ebf300633022e2b9867fa06a586307ff17a))
* **VoiceConnection:** make #dispatcher nullable ([#5217](https://github.com/discordjs/discord.js/issues/5217)) ([0d5de43](https://github.com/discordjs/discord.js/commit/0d5de4333d8afa57826aa75475fc4e3dfe8978c4))
* **WebSocketShard:** key name in WebSocketShard#_send. ([#5304](https://github.com/discordjs/discord.js/issues/5304)) ([56d8b44](https://github.com/discordjs/discord.js/commit/56d8b445ede6c7915aec173a68905cda3d91f0ca)), closes [#3722](https://github.com/discordjs/discord.js/issues/3722)
### Code Refactoring
* removed `code` and `split` options ([#5918](https://github.com/discordjs/discord.js/issues/5918)) ([985d4d6](https://github.com/discordjs/discord.js/commit/985d4d6a438fc9123264f6a1c600f34fccc1825f))
### Features
* **ApplicationCommandOptionType:** add NUMBER (10) ([#6128](https://github.com/discordjs/discord.js/issues/6128)) ([2f1cc1f](https://github.com/discordjs/discord.js/commit/2f1cc1fc27f5af6d9b88cdc353605a3ddf76e579))
* **Channel:** add isThread typeguard for better TS support ([#5978](https://github.com/discordjs/discord.js/issues/5978)) ([b7ed675](https://github.com/discordjs/discord.js/commit/b7ed6752ac98e56e79b6fd9fd3a5e47572454d85))
* **Client:** enforce passing scopes to generateInvite ([#6024](https://github.com/discordjs/discord.js/issues/6024)) ([c6e5521](https://github.com/discordjs/discord.js/commit/c6e55216874f1892727db927f55db3de6a1712d8))
* **Collector:** better types for events ([#6058](https://github.com/discordjs/discord.js/issues/6058)) ([c0a814f](https://github.com/discordjs/discord.js/commit/c0a814fdb35cb1fa7418bb3bdd3cec0a8a130bf5))
* **Collector:** return a boolean on checkEnd ([#6289](https://github.com/discordjs/discord.js/issues/6289)) ([f473f43](https://github.com/discordjs/discord.js/commit/f473f43d081c8c703a0888acaf3fdbaf4bb20c6d))
* **Constants:** added more error codes ([#6234](https://github.com/discordjs/discord.js/issues/6234)) ([6b2098f](https://github.com/discordjs/discord.js/commit/6b2098f7c7592eee2aedbf19e62d3c262e159cba))
* **FetchRecommendedShardsOptions:** account for large bot sharding ([#6184](https://github.com/discordjs/discord.js/issues/6184)) ([19b242a](https://github.com/discordjs/discord.js/commit/19b242ac10aa9b32c1a45a9178c97481d62a9400))
* **Formatters:** added new URL utilities and docs ([#6014](https://github.com/discordjs/discord.js/issues/6014)) ([98e45a5](https://github.com/discordjs/discord.js/commit/98e45a59957842fd1ee55d59e30ee868f985e15d))
* **Guild:** add fetchWidget() for getting widget data ([#6180](https://github.com/discordjs/discord.js/issues/6180)) ([b22272f](https://github.com/discordjs/discord.js/commit/b22272f86075ac5585abf05f54cf05187c4eabf9))
* **InteractionCollector:** reworked to be more generic ([#5999](https://github.com/discordjs/discord.js/issues/5999)) ([374c779](https://github.com/discordjs/discord.js/commit/374c779f7f8bbaa9bf06fa2b5b16f60da5095b5c))
* **Interactions:** option to auto-fetch replies ([#5831](https://github.com/discordjs/discord.js/issues/5831)) ([5e28ff8](https://github.com/discordjs/discord.js/commit/5e28ff83cbc04850077cc2f97bb2039c55b3b8ea))
* **REST:** append additional information to the required User Agent ([#6112](https://github.com/discordjs/discord.js/issues/6112)) ([f200f14](https://github.com/discordjs/discord.js/commit/f200f14a409a56df5efe788de0ae45fc061bb46d))
* **RoleManager:** added `edit` method, alias `Role#edit` ([#5983](https://github.com/discordjs/discord.js/issues/5983)) ([1e73c25](https://github.com/discordjs/discord.js/commit/1e73c25fbfc9b3cb62bed719dc79de25f67707ee))
* **Util:** add SweptCollection for auto sweeping of caches ([#6110](https://github.com/discordjs/discord.js/issues/6110)) ([dbb59ba](https://github.com/discordjs/discord.js/commit/dbb59ba1b29b2f75dd8faab5c3004ade51598abc))
* **WebhookClient:** allow creation of clients via URLs ([#6192](https://github.com/discordjs/discord.js/issues/6192)) ([e000af5](https://github.com/discordjs/discord.js/commit/e000af5c98483046db25a46e905ed244bdcfe262))
* allow channels from uncached guilds to be returned from fetch ([#6034](https://github.com/discordjs/discord.js/issues/6034)) ([755c180](https://github.com/discordjs/discord.js/commit/755c180659c125532fe6f8e33e6c3b56e275311b))
* make Instance#fetch force true by default, and fix force parameter ([#6116](https://github.com/discordjs/discord.js/issues/6116)) ([366f3c9](https://github.com/discordjs/discord.js/commit/366f3c910a370ff1e184afae054f957db9a98293))
* use enums for consistency and speed ([#5843](https://github.com/discordjs/discord.js/issues/5843)) ([f7eeccb](https://github.com/discordjs/discord.js/commit/f7eeccba4b7015496df811f10cc2da2b0fab0630))
* **Client:** make use of with_expiration in #fetchInvite ([#5764](https://github.com/discordjs/discord.js/issues/5764)) ([bf191df](https://github.com/discordjs/discord.js/commit/bf191df9c033404da3e717f73306cdb3f659fafc))
* **Esm:** use `gen-esm-wrapper` instead of manually making the file ([#5700](https://github.com/discordjs/discord.js/issues/5700)) ([db0d7d4](https://github.com/discordjs/discord.js/commit/db0d7d4ea8e7b2bae4d1548e5617875b5ae0bbd4))
* api v9 and threads ([#5570](https://github.com/discordjs/discord.js/issues/5570)) ([7346621](https://github.com/discordjs/discord.js/commit/7346621d15c96906d5b848c483669750ff9c6e12))
* **InteractionCreate:** move to an Action handler ([#5906](https://github.com/discordjs/discord.js/issues/5906)) ([ea49f7c](https://github.com/discordjs/discord.js/commit/ea49f7ca74892495dd53f8d315086035c1814149))
* document and support embeds field in message create endpoint ([#5792](https://github.com/discordjs/discord.js/issues/5792)) ([99ff715](https://github.com/discordjs/discord.js/commit/99ff7151379fe03a1cfd52f252c0e6fc892d7776))
* **Guild:** add enum for mfa_level ([#5797](https://github.com/discordjs/discord.js/issues/5797)) ([ffabec3](https://github.com/discordjs/discord.js/commit/ffabec3a5e3651e5a0b8bcac83ee26bb909695fa))
* **Guild:** add enum for premium_tier ([#5868](https://github.com/discordjs/discord.js/issues/5868)) ([a3cbcca](https://github.com/discordjs/discord.js/commit/a3cbcca13da1af416c219bd64a0a6e84bb87a057))
* **GuildAuditLogs:** make #target a channel for channel related logs ([#5781](https://github.com/discordjs/discord.js/issues/5781)) ([eb0291d](https://github.com/discordjs/discord.js/commit/eb0291d9a5078836183c1b63ea96461ec112f96e))
* **RequestHandler:** emit more info when a rate limit was hit ([#5801](https://github.com/discordjs/discord.js/issues/5801)) ([18ac72e](https://github.com/discordjs/discord.js/commit/18ac72e457fa137d7f7f7bde876436ff643b4a63))
* **Widget:** wrapper for widget.json ([#5619](https://github.com/discordjs/discord.js/issues/5619)) ([038ee99](https://github.com/discordjs/discord.js/commit/038ee99604cded41d4c67edf4bd6bc7969712f52))
* add new APIErrors ([#5794](https://github.com/discordjs/discord.js/issues/5794)) ([e0ab836](https://github.com/discordjs/discord.js/commit/e0ab836b2d88caf0d9e1f9eba76ae46be9df0554))
* **APIRequest:** support setting global headers in HTTPOptions ([#5586](https://github.com/discordjs/discord.js/issues/5586)) ([135abcc](https://github.com/discordjs/discord.js/commit/135abccd9c75c33c8510cdcbe33b0dea4198fe33))
* **CommandInteraction:** make options a collection ([#5705](https://github.com/discordjs/discord.js/issues/5705)) ([fdad140](https://github.com/discordjs/discord.js/commit/fdad14099779e61cb84dcd1cb2497e0e853a6144))
* **Guild:** add the new nsfw_level property ([#5660](https://github.com/discordjs/discord.js/issues/5660)) ([3fe7add](https://github.com/discordjs/discord.js/commit/3fe7add2c5c07023d3cc83c06bba846c1328e446))
* **GuildChannel:** make createOverwrite and updateOverwrite not dependent on cache ([#5489](https://github.com/discordjs/discord.js/issues/5489)) ([58763b0](https://github.com/discordjs/discord.js/commit/58763b0e91b78d068121521ea3e853627b3ea325))
* **GuildChannel#clone:** support for position property ([#5236](https://github.com/discordjs/discord.js/issues/5236)) ([d455cb6](https://github.com/discordjs/discord.js/commit/d455cb65a6188e7d7b6720848b5ce37dbf8b5dff))
* **GuildMemberManager:** extend API coverage ([#4872](https://github.com/discordjs/discord.js/issues/4872)) ([2e2464b](https://github.com/discordjs/discord.js/commit/2e2464bf07c2b2e08d396b093126f887d19aec57))
* **Message:** add ReplyMessageOptions for #reply ([#5296](https://github.com/discordjs/discord.js/issues/5296)) ([7ce741d](https://github.com/discordjs/discord.js/commit/7ce741dacd06fd8af0ab501e38be08cf6b506a62))
* **Message:** allow editing files into messages ([#5718](https://github.com/discordjs/discord.js/issues/5718)) ([b212b64](https://github.com/discordjs/discord.js/commit/b212b64214ecee4f6118e78f9b90f3d3da574ecc))
* **Rest:** show the data that is sent to Discord when an errors occurs ([#5701](https://github.com/discordjs/discord.js/issues/5701)) ([ef92339](https://github.com/discordjs/discord.js/commit/ef92339d073f82cdaa2bc69f7be8443ec16789a7))
* add support for fetching multiple guilds ([#5472](https://github.com/discordjs/discord.js/issues/5472)) ([48d6850](https://github.com/discordjs/discord.js/commit/48d6850d9a8c34f407a22b6b401f2ed74415acd0))
* easier guards for channelUpdate ([#5716](https://github.com/discordjs/discord.js/issues/5716)) ([d52bcd4](https://github.com/discordjs/discord.js/commit/d52bcd46ec5985f9f18da37ba9d7d77209f58337))
* general component improvements ([#5787](https://github.com/discordjs/discord.js/issues/5787)) ([c4f1c75](https://github.com/discordjs/discord.js/commit/c4f1c75efa1cff1f9c775a266dccbe581305e79d))
* **Guild:** allow description and features in edit ([#5505](https://github.com/discordjs/discord.js/issues/5505)) ([8a059cc](https://github.com/discordjs/discord.js/commit/8a059cccb8ecbd0bf60d2ed395a8de0806b3395a))
* **GuildFeatures:** added the new screening features ([#5328](https://github.com/discordjs/discord.js/issues/5328)) ([3c175cb](https://github.com/discordjs/discord.js/commit/3c175cb5116fe50ba3084163565dd244a25b657f))
* **GuildManager:** allow system channel flags in create ([#5504](https://github.com/discordjs/discord.js/issues/5504)) ([d9fa180](https://github.com/discordjs/discord.js/commit/d9fa180cf93f1a339192ae95dfb512482bd0ed0b))
* add support for application command events ([#5596](https://github.com/discordjs/discord.js/issues/5596)) ([9f74f95](https://github.com/discordjs/discord.js/commit/9f74f95f69f4aa8a9a23c160e25dc61010c0a8e0))
* **BitField:** move problematic bit into the error message ([#5228](https://github.com/discordjs/discord.js/issues/5228)) ([273e955](https://github.com/discordjs/discord.js/commit/273e9557be68eb1c2466f29e1c41e9b146a777c1))
* **ClientEvents:** add tuple labels to event arguments ([#5225](https://github.com/discordjs/discord.js/issues/5225)) ([764966e](https://github.com/discordjs/discord.js/commit/764966e398e693a5ec868bc22d722f8518656b3a))
* **GuildChannel:** support conversion between text and news ([#5022](https://github.com/discordjs/discord.js/issues/5022)) ([5ac3b57](https://github.com/discordjs/discord.js/commit/5ac3b57f9bd53d1c20549a70942b023826f6f726))
* **GuildMember:** make GuildMember#setNickname first param nullable ([#5070](https://github.com/discordjs/discord.js/issues/5070)) ([d70127c](https://github.com/discordjs/discord.js/commit/d70127cee69e66e87702a6db4b58ad12aa85f96c))
* **GuildMemberManager:** throw TypeError on incorrect GuildMemberManager#ban params ([#4816](https://github.com/discordjs/discord.js/issues/4816)) ([863734a](https://github.com/discordjs/discord.js/commit/863734aba46c5e0d04fbc83d2ed314726bddcbc2))
* **Message:** added string type for message nonce ([#4782](https://github.com/discordjs/discord.js/issues/4782)) ([4b555fd](https://github.com/discordjs/discord.js/commit/4b555fdf4c3b35fa0ea284f9cd56765ecb608b89))
* **MessageAttachment:** support for #contentType ([#5481](https://github.com/discordjs/discord.js/issues/5481)) ([7b161f9](https://github.com/discordjs/discord.js/commit/7b161f93a040a6bdce6e7e26d7a3c3b6c61a04fd))
* **SysChanFlags:** new flag and rename in sync with client ([#5506](https://github.com/discordjs/discord.js/issues/5506)) ([fe93a7e](https://github.com/discordjs/discord.js/commit/fe93a7e084189b54b8af82461809dee1da112b75))
* move internal regular expressions to static properties ([#5384](https://github.com/discordjs/discord.js/issues/5384)) ([207735c](https://github.com/discordjs/discord.js/commit/207735cedcf9a998571a328c7c7b2414d3ebe9d5))
* **Rest:** better handling of global rate limit and invalid request tracking ([#4711](https://github.com/discordjs/discord.js/issues/4711)) ([9d2d606](https://github.com/discordjs/discord.js/commit/9d2d60691eb4bde729f40fb633ae257cf5bc6545))
* **typings:** add ShardingManager.shardList to type definitions ([#5446](https://github.com/discordjs/discord.js/issues/5446)) ([32b0d71](https://github.com/discordjs/discord.js/commit/32b0d71af7e3afc401898753b1e8cb1e991b70e7))
* **typings:** explicitly type PremiumTier and Collectors ([#5458](https://github.com/discordjs/discord.js/issues/5458)) ([7c49612](https://github.com/discordjs/discord.js/commit/7c49612d4bedfe13f7ed676c125cc7f7f33596df))
* jsdelivr default file support ([#5424](https://github.com/discordjs/discord.js/issues/5424)) ([f469402](https://github.com/discordjs/discord.js/commit/f46940228e9f82db4af09ae2f2dad684db0d74ed))
* make changes to PresenceData typings and docs ([#5317](https://github.com/discordjs/discord.js/issues/5317)) ([eb43ce4](https://github.com/discordjs/discord.js/commit/eb43ce4d4fb4d634696c5b0f026174dc0e435fe3))
* promisified single interaction collection ([#5770](https://github.com/discordjs/discord.js/issues/5770)) ([c2b3ed0](https://github.com/discordjs/discord.js/commit/c2b3ed09a0ec7f9b7453d0bcf9f2900e408f5001))
* **MessageTypes:** add 16 and 17 ([#4685](https://github.com/discordjs/discord.js/issues/4685)) ([c9107e3](https://github.com/discordjs/discord.js/commit/c9107e35fa8b74f8ad7a7d3ee7d7178a35790e18))
* **Role:** role tags ([#4628](https://github.com/discordjs/discord.js/issues/4628)) ([d6234b7](https://github.com/discordjs/discord.js/commit/d6234b764ecbf12ebc0a795429a6aa3a650f5a6c))
* **ShardingManager:** Allow b-Eval/fetchClientValues on a specific shard when not all are ready ([#5222](https://github.com/discordjs/discord.js/issues/5222)) ([001676c](https://github.com/discordjs/discord.js/commit/001676c7a97f4e44c6601dd84aa0354ea94b7c25))
* **Util:** allow array for StringOptions' char ([#5566](https://github.com/discordjs/discord.js/issues/5566)) ([fbcbb29](https://github.com/discordjs/discord.js/commit/fbcbb29884a35308a7af2169f5f9ae5658c458e8))
* **Util:** make `cleanContent` take a channel instead of a message ([#5535](https://github.com/discordjs/discord.js/issues/5535)) ([f1c0c04](https://github.com/discordjs/discord.js/commit/f1c0c043b516f4158ab9d473419e3b5e125a4c03))
* **Voice:** implement support for @discordjs/voice ([#5402](https://github.com/discordjs/discord.js/issues/5402)) ([7b2e12b](https://github.com/discordjs/discord.js/commit/7b2e12b102984abf61132e1057558ef7f04e6d83))
* **WebSocketManager:** let identify throw on depleted limits ([#5283](https://github.com/discordjs/discord.js/issues/5283)) ([624a446](https://github.com/discordjs/discord.js/commit/624a4464ca86bfa0b095ecb2cdaac2e8030cc413))
* support for nested arrays of components, fix error handling ([#6081](https://github.com/discordjs/discord.js/issues/6081)) ([1dcad05](https://github.com/discordjs/discord.js/commit/1dcad051a835407bc24de3446dbd0ac3c0efeefc))
* **BitField:** ⏪ Bring back-compatibility after BitField serialization ([#5910](https://github.com/discordjs/discord.js/issues/5910)) ([0a0630c](https://github.com/discordjs/discord.js/commit/0a0630c0498d8ae24e703a2bfdf978541deb9b60))
@@ -25,7 +28,7 @@ discord.js is a powerful [Node.js](https://nodejs.org) module that allows you to
## Installation
**Node.js 16.6.0 or newer is required.**
**Node.js 16.9.0 or newer is required.**
```sh-session
npm install discord.js
@@ -39,88 +42,104 @@ pnpm add discord.js
- [erlpack](https://github.com/discord/erlpack) for significantly faster WebSocket data (de)serialisation (`npm install discord/erlpack`)
- [bufferutil](https://www.npmjs.com/package/bufferutil) for a much faster WebSocket connection (`npm install bufferutil`)
- [utf-8-validate](https://www.npmjs.com/package/utf-8-validate) in combination with `bufferutil` for much faster WebSocket processing (`npm install utf-8-validate`)
- [@discordjs/voice](https://github.com/discordjs/voice) for interacting with the Discord Voice API
- [@discordjs/voice](https://www.npmjs.com/package/@discordjs/voice) for interacting with the Discord Voice API (`npm install @discordjs/voice`)
If you aren't very familiar with ECMAScript 2017, you may not know about async/await. It's a useful way to handle Promises in a hoisted manner. It's also slightly faster and increases overall readability.
## How do Promises work?
Before we can get into async/await, you should know what Promises are and how they work because async/await is just a way to handle Promises. If you know what Promises are and how to deal with them, you can skip this part.
Promises are a way to handle asynchronous tasks in JavaScript; they are the newer alternative to callbacks. A Promise has many similarities to a progress bar; they represent an unfinished and ongoing process. An excellent example of this is a request to a server (e.g., discord.js sends requests to Discord's API).
A Promise can have three states; pending, resolved, and rejected
The **pending** state means that the Promise still is ongoing and neither resolved nor rejected.
The **resolved** state means that the Promise is done and executed without any errors.
The **rejected** state means that the Promise encountered an error and could not execute correctly.
One important thing to know is that a Promise can only have one state simultaneously; it can never be pending and resolved, rejected and resolved, or pending and rejected. You may be asking, "How would that look in code?". Here is a small example:
<Alert title="Tip" type="success">
This example uses ES6 code. If you do not know what that is, you should read up on that
[here](/additional-info/es6-syntax.md).
</Alert>
<CH.Code client:load>
```js
function deleteMessages(amount) {
return new Promise((resolve) => {
if (amount > 10) throw new Error("You can't delete more than 10 Messages at a time.");
// `deleteMessages` is complete and has not encountered any errors
// the resolved value will be the string "Deleted 10 messages"
})
.catch((error) => {
// `deleteMessages` encountered an error
// the error will be an Error Object
});
```
</CH.Code>
In this scenario, the _`deleteMessages`_ function returns a Promise. The _`.then()`_ method will trigger if the Promise resolves, and the _`.catch()`_ method if the Promise rejects. In the _`deleteMessages`_ function, the Promise is resolved after 2 seconds with the string "Deleted 10 messages.", so the _`.catch()`_ method will never be executed. You can also pass the _`.catch()`_ function as the second parameter of _`.then()`_.
## How to implement async/await
### Theory
The following information is essential to know before working with async/await. You can only use the _`await`_ keyword inside a function declared as _`async`_ (you put the _`async`_ keyword before the _`function`_ keyword or before the parameters when using a callback function).
A simple example would be:
<CH.Code client:load>
```js
async function declaredAsAsync() {
// ...
}
```
</CH.Code>
or
<CH.Code client:load>
```js
const declaredAsAsync = async () => {
// ...
};
```
</CH.Code>
You can use that as well if you use the arrow function as an event listener.
<CH.Code client:load>
```js
client.on('event', async (first, last) => {
// ...
});
```
</CH.Code>
An important thing to know is that a function declared as _`async`_ will always return a Promise. In addition to this, if you return something, the Promise will resolve with that value, and if you throw an error, it will reject the Promise with that error.
### Execution with discord.js code
Now that you know how Promises work and what they are used for, let's look at an example that handles multiple Promises. Let's say you want to react with letters (regional indicators) in a specific order. For this example, here's a basic template for a discord.js bot with some ES6 adjustments.
But since all of these methods are started at the same time, it would just be a race to which server request finished first, so there would be no guarantee that it would react at all (if the message isn't fetched) or in the order you wanted it to. In order to make sure it reacts after the message is sent and in order (a, b, c), you'd need to use the _`.then()`_ callback from the Promises that these methods return. The code would look like this:
// handle failure of any Promise rejection inside here
});
});
}
});
```
</CH.Code>
In this piece of code, the Promises are [chain resolved](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/then#Chaining) with each other, and if one of the Promises gets rejected, the function passed to _`.catch()`_ gets called. Here's the same code but with async/await:
It's mostly the same code, but how would you catch Promise rejections now since _`.catch()`_ isn't there anymore? That is also a useful feature with async/await; the error will be thrown if you await it so that you can wrap the awaited Promises inside a try/catch, and you're good to go.
The return value of a _`.reply()`_ with the _`fetchReply`_ option set to _`true`_ is a Promise which resolves with the reply when it has been sent, but how would the same code with async/await look?
The interface of the callback function is very similar between the two.
For arrays, callbacks usually pass the parameters _`(value, index, array)`_, where _`value`_ is the value iterated to,
_`index`_ is the current index, and _`array`_ is the array. For collections, you would have _`(value, key, collection)`_.
Here, _`value`_ is the same, but _`key`_ is the key of the value, and _`collection`_ is the collection itself instead.
Methods that follow this philosophy of staying close to the _`Array`_ interface are as follows:
- _`find`_
- _`filter`_ - Note that this returns a _`Collection`_ rather than an _`Array`_.
- _`map`_ - Yet this returns an _`Array`_ of values instead of a _`Collection`_!
- _`every`_
- _`some`_
- _`reduce`_
- _`concat`_
- _`sort`_
## Converting to Array
Since _`Collection`_ extends _`Map`_, it is an [iterable](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols), and can be converted to an _`Array`_ through either _`Array.from()`_ or spread syntax (_`...collection`_).
<CH.Code client:load>
```js
// For values.
Array.from(collection.values());
[...collection.values()];
// For keys.
Array.from(collection.keys());
[...collection.keys()];
// For [key, value] pairs.
Array.from(collection);
[...collection];
```
</CH.Code>
<Alert title="Warning" type="warning">
Many people convert Collections to Arrays way too much! This can lead to unnecessary and confusing code. Before you
use _`Array.from()`_ or similar, ask yourself if whatever you are trying to do can't be done with the given _`Map`_ or
_`Collection`_ methods or with a for-of loop.
</Alert>
## Extra Utilities
Some methods are not from _`Array`_ and are instead entirely new to standard JavaScript.
<CH.Code client:load>
```js
// A random value.
collection.random();
// The first value.
collection.first();
// The first 5 values.
collection.first(5);
// Similar to `first`, but from the end.
collection.last();
collection.last(2);
// Removes anything that meets the condition from the collection.
Discord allows developers to register [slash commands](https://discord.com/developers/docs/interactions/application-commands), which provide users a first-class way of interacting directly with your application. Before being able to reply to a command, you must first register it.
## Registering commands
This section will cover only the bare minimum to get you started, but you can refer to our [in-depth page on registering slash commands](/interactions/slash-commands.md#registering-slash-commands) for further details. It covers guild commands, global commands, options, option types, and choices.
### Command deployment script
Create a _`deploy-commands.js`_ file in your project directory. This file will be used to register and update the slash commands for your bot application.
Since commands only need to be registered once, and updated when the definition (description, options etc) is changed, it's not necessary to connect a whole client to the gateway or do this on every _`ready`_ event. As such, a standalone script using the lighter REST manager is preferred.
Below is a deployment script you can use. Focus on these variables:
- _`clientId`_: Your application's client id
- _`guildId`_: Your development server's id
- _`commands`_: An array of commands to register. The [slash command builder](/popular-topics/builders.md#slash-command-builders) from _`discord.js`_ is used to build the data for your commands
<Alert title="Tip" type="success">
In order to get your application's client id, go to [Discord Developer
Portal](https://discord.com/developers/applications) and choose your application. Find the id under "Application ID"
in General Information subpage. To get guild id, open Discord and go to your settings. On the "Advanced" page, turn on
"Developer Mode". This will enable a "Copy ID" button in the context menu when you right-click on a server icon, a
Once you fill in these values, run _`node deploy-commands.js`_ in your project directory to register your commands to a single guild. It's also possible to [register commands globally](/interactions/slash-commands.md#global-commands).
<Alert title="Tip" type="success">
You only need to run `node deploy-commands.js` once. You should only run it again if you add or edit existing
commands.
</Alert>
## Replying to commands
Once you've registered your commands, you can listen for interactions via <DocsLink path="class/Client?scrollTo=e-interactionCreate" /> in your _`index.js`_ file.
You should first check if an interaction is a chat input command via <DocsLink path="class/Interaction?scrollTo=isChatInputCommand" type="method">_`.isChatInputCommand()`_</DocsLink>, and then check the <DocsLink path="class/CommandInteraction?scrollTo=commandName">_`.commandName`_</DocsLink> property to know which command it is. You can respond to interactions with <DocsLink path="class/CommandInteraction?scrollTo=reply">_`.reply()`_</DocsLink>.
Note that servers are referred to as "guilds" in the Discord API and discord.js library. _`interaction.guild`_ refers to the guild the interaction was sent in (a <DocsLink path="class/Guild" /> instance), which exposes properties such as _`.name`_ or _`.memberCount`_.
You could also display the date the server was created, or the server's verification level. You would do those in the same manner – use _`interaction.guild.createdAt`_ or _`interaction.guild.verificationLevel`_, respectively.
<Alert title="Tip" type="success">
Refer to the <DocsLink path="class/Guild" /> documentation for a list of all the available properties and methods!
</Alert>
### User info command
A "user" refers to a Discord user. _`interaction.user`_ refers to the user the interaction was sent by (a <DocsLink path="class/User" /> instance), which exposes properties such as _`.tag`_ or _`.id`_.
Refer to the <DocsLink path="class/User" /> documentation for a list of all the available properties and methods!
</Alert>
And there you have it!
## The problem with if/else if
If you don't plan on making more than a couple commands, then using an _`if`_/_`else if`_ chain is fine; however, this isn't always the case. Using a giant _`if`_/_`else if`_ chain will only hinder your development process in the long run.
Here's a small list of reasons why you shouldn't do so:
- Takes longer to find a piece of code you want;
- Easier to fall victim to [spaghetti code](https://en.wikipedia.org/wiki/Spaghetti_code);
- Difficult to maintain as it grows;
- Difficult to debug;
- Difficult to organize;
- General bad practice.
Next, we'll be diving into something called a "command handler" – code that makes handling commands easier and much more efficient. This allows you to move your commands into individual files.
## Resulting code
<ResultingCode />
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