mirror of
https://github.com/discordeno/discordeno.git
synced 2026-06-02 08:50:07 +00:00
49 lines
1.3 KiB
TypeScript
49 lines
1.3 KiB
TypeScript
import { UserPayload } from "./user.ts";
|
|
import { ActivityPayload } from "./activity";
|
|
import { StatusType } from "../types/discord";
|
|
|
|
export type PresencePayload = Partial<{
|
|
/** The user presence is being updated for */
|
|
user: UserPayload;
|
|
|
|
/** Roles this user is in */
|
|
roles: string[];
|
|
|
|
/** Null, or the user's current activity */
|
|
game: ActivityPayload;
|
|
|
|
/** Id of the guild */
|
|
guild_id: string;
|
|
|
|
// This is a deviation from the docs, as it pretty much says `: StatusType`.
|
|
/** The updated status */
|
|
status: StatusType;
|
|
|
|
/** User's current activities */
|
|
activities: ActivityPayload[];
|
|
|
|
/** User's platform-dependent status */
|
|
client_status: ClientStatusPayload;
|
|
|
|
/** When the user used their Nitro boost on the server */
|
|
premium_since: string;
|
|
|
|
/** This users guild nickname (if one is set) */
|
|
nick: string;
|
|
}> & { id: string };
|
|
|
|
export interface ClientStatusPayload {
|
|
/** The user's status set for an active desktop (Windows, Linux, Mac) application session */
|
|
desktop?: StatusType;
|
|
|
|
/** The user's status set for an active mobile (iOS, Android) application session */
|
|
mobile?: StatusType;
|
|
|
|
/** The user's status set for an active web (browser, bot account) application session */
|
|
web?: StatusType;
|
|
}
|
|
|
|
export const createPresence = (data: unknown) => {
|
|
console.log(data)
|
|
}
|