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* fix: check new types idea * fix: type errors * fix: new style * fix: more cleanup * fix: more cleanup * fix: cleanup audit logs * fix: cleanup stickers * fix: cleanup integrations * fix: more cleanup * fix: organize into 1 place * fix: few errors * fix: some broken import fixes * fix: quite a lot of fixes across the board * fix: more fixes for broken imports * fix: more fixes for broken imports * fix: handler imports * fix: all remaining import errors * fix: more errors needing fixes * fix: clearing up transformers * fix: few moer types * fix: more cleanup of extra types * fix: fmt * fix: cleanup discordeno file * Nuke Base Types (#2102) * fix: cleanup snake stuff * convert camelCase to snake_case (#2103) * fix: add camelize * fix: finalize remaining errors * fix: imports in test Co-authored-by: LTS20050703 <87189679+lts20050703@users.noreply.github.com>
33 lines
1.1 KiB
TypeScript
33 lines
1.1 KiB
TypeScript
import type { Bot } from "../../bot.ts";
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import { AtLeastOne, GatewayOpcodes } from "../../types/shared.ts";
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/** Connect or join a voice channel inside a guild. By default, the "selfDeaf" option is true. Requires `CONNECT` and `VIEW_CHANNEL` permissions. */
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export async function connectToVoiceChannel(
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bot: Bot,
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guildId: bigint,
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channelId: bigint,
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options?: AtLeastOne<Omit<UpdateVoiceState, "guildId" | "channelId">>,
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) {
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bot.gateway.sendShardMessage(bot.gateway, bot.utils.calculateShardId(bot.gateway, guildId), {
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op: GatewayOpcodes.VoiceStateUpdate,
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d: {
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guild_id: guildId.toString(),
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channel_id: channelId.toString(),
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self_mute: Boolean(options?.selfMute),
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self_deaf: options?.selfDeaf ?? true,
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},
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});
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}
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/** https://discord.com/developers/docs/topics/gateway#update-voice-state */
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export interface UpdateVoiceState {
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/** id of the guild */
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guildId: string;
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/** id of the voice channel client wants to join (null if disconnecting) */
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channelId: string | null;
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/** Is the client muted */
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selfMute: boolean;
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/** Is the client deafened */
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selfDeaf: boolean;
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}
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