Files
discordeno/helpers/voice/connectToVoiceChannel.ts
Skillz4Killz a0a1554756 refactor: typings using ReturnType (#2105)
* fix: check new types idea

* fix: type errors

* fix: new style

* fix: more cleanup

* fix: more cleanup

* fix: cleanup audit logs

* fix: cleanup stickers

* fix: cleanup integrations

* fix: more cleanup

* fix: organize into 1 place

* fix: few errors

* fix: some broken import fixes

* fix: quite a lot of fixes across the board

* fix: more fixes for broken imports

* fix: more fixes for broken imports

* fix: handler imports

* fix: all remaining import errors

* fix: more errors needing fixes

* fix: clearing up transformers

* fix: few moer types

* fix: more cleanup of extra types

* fix: fmt

* fix: cleanup discordeno file

* Nuke Base Types (#2102)

* fix: cleanup snake stuff

* convert camelCase to snake_case (#2103)

* fix: add camelize

* fix: finalize remaining errors

* fix: imports in test

Co-authored-by: LTS20050703 <87189679+lts20050703@users.noreply.github.com>
2022-03-14 22:11:22 -04:00

33 lines
1.1 KiB
TypeScript

import type { Bot } from "../../bot.ts";
import { AtLeastOne, GatewayOpcodes } from "../../types/shared.ts";
/** Connect or join a voice channel inside a guild. By default, the "selfDeaf" option is true. Requires `CONNECT` and `VIEW_CHANNEL` permissions. */
export async function connectToVoiceChannel(
bot: Bot,
guildId: bigint,
channelId: bigint,
options?: AtLeastOne<Omit<UpdateVoiceState, "guildId" | "channelId">>,
) {
bot.gateway.sendShardMessage(bot.gateway, bot.utils.calculateShardId(bot.gateway, guildId), {
op: GatewayOpcodes.VoiceStateUpdate,
d: {
guild_id: guildId.toString(),
channel_id: channelId.toString(),
self_mute: Boolean(options?.selfMute),
self_deaf: options?.selfDeaf ?? true,
},
});
}
/** https://discord.com/developers/docs/topics/gateway#update-voice-state */
export interface UpdateVoiceState {
/** id of the guild */
guildId: string;
/** id of the voice channel client wants to join (null if disconnecting) */
channelId: string | null;
/** Is the client muted */
selfMute: boolean;
/** Is the client deafened */
selfDeaf: boolean;
}