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* fix: check new types idea * fix: type errors * fix: new style * fix: more cleanup * fix: more cleanup * fix: cleanup audit logs * fix: cleanup stickers * fix: cleanup integrations * fix: more cleanup * fix: organize into 1 place * fix: few errors * fix: some broken import fixes * fix: quite a lot of fixes across the board * fix: more fixes for broken imports * fix: more fixes for broken imports * fix: handler imports * fix: all remaining import errors * fix: more errors needing fixes * fix: clearing up transformers * fix: few moer types * fix: more cleanup of extra types * fix: fmt * fix: cleanup discordeno file * Nuke Base Types (#2102) * fix: cleanup snake stuff * convert camelCase to snake_case (#2103) * fix: add camelize * fix: finalize remaining errors * fix: imports in test Co-authored-by: LTS20050703 <87189679+lts20050703@users.noreply.github.com>
37 lines
1.3 KiB
TypeScript
37 lines
1.3 KiB
TypeScript
import type { Bot } from "../../bot.ts";
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import { DiscordRole } from "../../types/discord.ts";
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import { PermissionStrings } from "../../types/shared.ts";
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/** Edit a guild role. Requires the MANAGE_ROLES permission. */
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export async function editRole(bot: Bot, guildId: bigint, id: bigint, options: EditGuildRole) {
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const result = await bot.rest.runMethod<DiscordRole>(
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bot.rest,
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"patch",
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bot.constants.endpoints.GUILD_ROLE(guildId, id),
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{
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name: options.name,
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color: options.color,
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hoist: options.hoist,
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mentionable: options.mentionable,
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permissions: options.permissions ? bot.utils.calculateBits(options.permissions) : undefined,
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},
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);
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return bot.transformers.role(bot, { role: result, guildId });
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}
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export interface EditGuildRole {
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/** Name of the role, default: "new role" */
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name?: string;
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/** Bitwise value of the enabled/disabled permissions, default: everyone permissions in guild */
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permissions?: PermissionStrings[];
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/** RGB color value, default: 0 */
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color?: number;
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/** Whether the role should be displayed separately in the sidebar, default: false */
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hoist?: boolean;
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/** Whether the role should be mentionable, default: false */
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mentionable?: boolean;
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/** The role's unicode emoji (if the guild has the `ROLE_ICONS` feature) */
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unicodeEmoji?: string;
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}
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