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* fix: check new types idea * fix: type errors * fix: new style * fix: more cleanup * fix: more cleanup * fix: cleanup audit logs * fix: cleanup stickers * fix: cleanup integrations * fix: more cleanup * fix: organize into 1 place * fix: few errors * fix: some broken import fixes * fix: quite a lot of fixes across the board * fix: more fixes for broken imports * fix: more fixes for broken imports * fix: handler imports * fix: all remaining import errors * fix: more errors needing fixes * fix: clearing up transformers * fix: few moer types * fix: more cleanup of extra types * fix: fmt * fix: cleanup discordeno file * Nuke Base Types (#2102) * fix: cleanup snake stuff * convert camelCase to snake_case (#2103) * fix: add camelize * fix: finalize remaining errors * fix: imports in test Co-authored-by: LTS20050703 <87189679+lts20050703@users.noreply.github.com>
24 lines
667 B
TypeScript
24 lines
667 B
TypeScript
import type { Bot } from "../../bot.ts";
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import { DiscordGuild } from "../../types/discord.ts";
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/**
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* This function fetches a guild's data. This is not the same data as a GUILD_CREATE.
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* So it does not cache the guild, you must do it manually.
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*/
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export async function getGuild(
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bot: Bot,
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guildId: bigint,
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options: { counts?: boolean } = {
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counts: true,
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},
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) {
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const result = await bot.rest.runMethod<DiscordGuild>(bot.rest, "get", bot.constants.endpoints.GUILDS_BASE(guildId), {
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with_counts: options.counts,
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});
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return bot.transformers.guild(bot, {
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guild: result,
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shardId: bot.utils.calculateShardId(bot.gateway, guildId),
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});
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}
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