Files
discordeno/helpers/guilds/editWelcomeScreen.ts
Skillz4Killz a0a1554756 refactor: typings using ReturnType (#2105)
* fix: check new types idea

* fix: type errors

* fix: new style

* fix: more cleanup

* fix: more cleanup

* fix: cleanup audit logs

* fix: cleanup stickers

* fix: cleanup integrations

* fix: more cleanup

* fix: organize into 1 place

* fix: few errors

* fix: some broken import fixes

* fix: quite a lot of fixes across the board

* fix: more fixes for broken imports

* fix: more fixes for broken imports

* fix: handler imports

* fix: all remaining import errors

* fix: more errors needing fixes

* fix: clearing up transformers

* fix: few moer types

* fix: more cleanup of extra types

* fix: fmt

* fix: cleanup discordeno file

* Nuke Base Types (#2102)

* fix: cleanup snake stuff

* convert camelCase to snake_case (#2103)

* fix: add camelize

* fix: finalize remaining errors

* fix: imports in test

Co-authored-by: LTS20050703 <87189679+lts20050703@users.noreply.github.com>
2022-03-14 22:11:22 -04:00

44 lines
1.5 KiB
TypeScript

import type { Bot } from "../../bot.ts";
import { DiscordWelcomeScreen } from "../../types/discord.ts";
export async function editWelcomeScreen(bot: Bot, guildId: bigint, options: ModifyGuildWelcomeScreen) {
const result = await bot.rest.runMethod<DiscordWelcomeScreen>(
bot.rest,
"patch",
bot.constants.endpoints.GUILD_WELCOME_SCREEN(guildId),
{
enabled: options.enabled,
welcome_screen: options.welcomeScreen?.map((welcomeScreen) => ({
channel_id: welcomeScreen.channelId,
description: welcomeScreen.description,
emoji_id: welcomeScreen.emojiId,
emoji_name: welcomeScreen.emojiName,
})),
description: options.description,
},
);
return bot.transformers.welcomeScreen(bot, result);
}
/** https://discord.com/developers/docs/resources/guild#modify-guild-welcome-screen */
export interface ModifyGuildWelcomeScreen {
/** Whether the welcome screen is enabled */
enabled?: boolean | null;
/** Channels linked in the welcome screen and their display options */
welcomeScreen?: WelcomeScreenChannel[] | null;
/** The server description to show in the welcome screen */
description?: string | null;
}
export interface WelcomeScreenChannel {
/** The channel's id */
channelId: bigint;
/** The emoji id, if the emoji is custom */
emojiId?: bigint;
/** The emoji name if custom, the unicode character if standard, or `null` if no emoji is set */
emojiName?: string;
/** The description shown for the channel */
description: string;
}