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* fix: check new types idea * fix: type errors * fix: new style * fix: more cleanup * fix: more cleanup * fix: cleanup audit logs * fix: cleanup stickers * fix: cleanup integrations * fix: more cleanup * fix: organize into 1 place * fix: few errors * fix: some broken import fixes * fix: quite a lot of fixes across the board * fix: more fixes for broken imports * fix: more fixes for broken imports * fix: handler imports * fix: all remaining import errors * fix: more errors needing fixes * fix: clearing up transformers * fix: few moer types * fix: more cleanup of extra types * fix: fmt * fix: cleanup discordeno file * Nuke Base Types (#2102) * fix: cleanup snake stuff * convert camelCase to snake_case (#2103) * fix: add camelize * fix: finalize remaining errors * fix: imports in test Co-authored-by: LTS20050703 <87189679+lts20050703@users.noreply.github.com>
35 lines
1.2 KiB
TypeScript
35 lines
1.2 KiB
TypeScript
import type { Bot } from "../../bot.ts";
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/** Modify the positions of channels on the guild. Requires MANAGE_CHANNELS permission. Only channels to be modified are required. */
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export async function swapChannels(bot: Bot, guildId: bigint, channelPositions: ModifyGuildChannelPositions[]) {
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if (!channelPositions.length) {
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throw "You must provide at least one channels to be moved.";
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}
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await bot.rest.runMethod<undefined>(
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bot.rest,
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"patch",
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bot.constants.endpoints.GUILD_CHANNELS(guildId),
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channelPositions.map((channelPosition) => {
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return {
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id: channelPosition.id,
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position: channelPosition.position,
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lock_positions: channelPosition.lockPositions,
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parent_id: channelPosition.parentId,
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};
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}),
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);
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}
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/** https://discord.com/developers/docs/resources/guild#modify-guild-channel-positions */
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export interface ModifyGuildChannelPositions {
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/** Channel id */
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id: string;
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/** Sorting position of the channel */
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position: number | null;
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/** Syncs the permission overwrites with the new parent, if moving to a new category */
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lockPositions?: boolean | null;
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/** The new parent ID for the channel that is moved */
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parentId?: string | null;
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}
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