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https://github.com/discordeno/discordeno.git
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101 lines
3.1 KiB
TypeScript
101 lines
3.1 KiB
TypeScript
import { botId, eventHandlers } from "../bot.ts";
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import { cache } from "../cache.ts";
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import { getChannels } from "../helpers/channels/get_channels.ts";
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import { getGuild } from "../helpers/guilds/get_guild.ts";
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import { getMember } from "../helpers/members/get_member.ts";
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import { structures } from "../structures/mod.ts";
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import type { DiscordGatewayPayload } from "../types/gateway/gateway_payload.ts";
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import type { Guild } from "../types/guilds/guild.ts";
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import { snowflakeToBigint } from "./bigint.ts";
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import { delay } from "./utils.ts";
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const processing = new Set<bigint>();
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export async function dispatchRequirements(data: DiscordGatewayPayload, shardId: number) {
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if (!cache.isReady) return;
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// DELETE MEANS WE DONT NEED TO FETCH. CREATE SHOULD HAVE DATA TO CACHE
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if (data.t && ["GUILD_CREATE", "GUILD_DELETE"].includes(data.t)) return;
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const id = snowflakeToBigint(
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(data.t && ["GUILD_UPDATE"].includes(data.t)
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? // deno-lint-ignore no-explicit-any
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(data.d as any)?.id
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: // deno-lint-ignore no-explicit-any
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(data.d as any)?.guild_id) ?? ""
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);
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if (!id || cache.activeGuildIds.has(id)) return;
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// If this guild is in cache, it has not been swept and we can cancel
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if (cache.guilds.has(id)) {
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cache.activeGuildIds.add(id);
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return;
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}
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if (processing.has(id)) {
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eventHandlers.debug?.(`[DISPATCH] New Guild ID already being processed: ${id} in ${data.t} event`);
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let runs = 0;
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do {
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await delay(500);
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runs++;
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} while (processing.has(id) && runs < 40);
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if (!processing.has(id)) return;
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return eventHandlers.debug?.(
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`[DISPATCH] Already processed guild was not successfully fetched: ${id} in ${data.t} event`
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);
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}
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processing.add(id);
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// New guild id has appeared, fetch all relevant data
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eventHandlers.debug?.(`[DISPATCH] New Guild ID has appeared: ${id} in ${data.t} event`);
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const rawGuild = (await getGuild(id, {
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counts: true,
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addToCache: false,
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}).catch(console.log)) as Guild | undefined;
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if (!rawGuild) {
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processing.delete(id);
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return eventHandlers.debug?.(`[DISPATCH] Guild ID ${id} failed to fetch.`);
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}
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eventHandlers.debug?.(`[DISPATCH] Guild ID ${id} has been found. ${rawGuild.name}`);
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const [channels, botMember] = await Promise.all([
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getChannels(id, false),
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getMember(id, botId, { force: true }),
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]).catch((error) => {
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eventHandlers.debug?.(error);
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return [];
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});
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if (!botMember || !channels) {
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processing.delete(id);
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return eventHandlers.debug?.(
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`[DISPATCH] Guild ID ${id} Name: ${rawGuild.name} failed. Unable to get botMember or channels`
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);
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}
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const guild = await structures.createDiscordenoGuild(
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{ ...rawGuild, memberCount: rawGuild.approximateMemberCount },
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shardId
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);
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// Add to cache
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cache.guilds.set(id, guild);
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cache.dispatchedGuildIds.delete(id);
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channels.forEach((channel) => {
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cache.dispatchedChannelIds.delete(channel.id);
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cache.channels.set(channel.id, channel);
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});
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processing.delete(id);
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eventHandlers.debug?.(`[DISPATCH] Guild ID ${id} Name: ${guild.name} completely loaded.`);
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}
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