Files
discordeno/src/handlers/guilds/GUILD_CREATE.ts
T
2021-04-05 09:37:25 +04:00

35 lines
1.1 KiB
TypeScript

import { eventHandlers } from "../../bot.ts";
import { cache, cacheHandlers } from "../../cache.ts";
import { structures } from "../../structures/mod.ts";
import { DiscordGatewayPayload } from "../../types/gateway/gateway_payload.ts";
import { DiscordGuild } from "../../types/guilds/guild.ts";
import { ws } from "../../ws/ws.ts";
export async function handleGuildCreate(
data: DiscordGatewayPayload,
shardId: number,
) {
const payload = data.d as DiscordGuild;
// When shards resume they emit GUILD_CREATE again.
if (await cacheHandlers.has("guilds", payload.id)) return;
const guildStruct = await structures.createGuildStruct(
payload,
shardId,
);
await cacheHandlers.set("guilds", guildStruct.id, guildStruct);
const shard = ws.shards.get(shardId);
if (shard?.unavailableGuildIds.has(payload.id)) {
await cacheHandlers.delete("unavailableGuilds", payload.id);
shard.unavailableGuildIds.delete(payload.id);
return eventHandlers.guildAvailable?.(guildStruct);
}
if (!cache.isReady) return eventHandlers.guildLoaded?.(guildStruct);
eventHandlers.guildCreate?.(guildStruct);
}