Files
discordeno/src/ws/shard_manager.ts
T
ITOH 2914874d19 types: add gateway opcodes enum (#711)
* bring opcodes enum back

* Update src/types/gateway/opcodes.ts

Co-authored-by: ayntee <ayyantee@gmail.com>

* DiscordGatewayOpcodes

Co-authored-by: ayntee <ayyantee@gmail.com>
2021-03-29 20:58:33 +04:00

101 lines
2.6 KiB
TypeScript

import { eventHandlers } from "../bot.ts";
import { cache } from "../cache.ts";
import { handlers } from "../handlers/mod.ts";
import { Member } from "../structures/mod.ts";
import { DiscordGatewayOpcodes } from "../types/mod.ts";
import { Collection } from "../util/collection.ts";
import { delay } from "../util/utils.ts";
import { createShard, requestGuildMembers } from "./mod.ts";
let createNextShard = true;
/** This function is meant to be used on the ready event to alert the library to start the next shard. */
export function allowNextShard(enabled = true) {
createNextShard = enabled;
}
export async function spawnShards(
data: DiscordBotGatewayData,
payload: DiscordIdentify,
shardID: number,
lastShardID: number,
skipChecks?: number,
) {
// All shards on this worker have started! Cancel out.
if (shardID >= lastShardID) return;
if (skipChecks) {
payload.shard = [
shardID,
data.shards > lastShardID ? data.shards : lastShardID,
];
// Start The shard
createShard(data, payload, false, shardID);
// Spawn next shard
await spawnShards(
data,
payload,
shardID + 1,
lastShardID,
skipChecks - 1,
);
return;
}
// Make sure we can create a shard or we are waiting for shards to connect still.
if (createNextShard) {
createNextShard = false;
// Start the next few shards based on max concurrency
await spawnShards(
data,
payload,
shardID,
lastShardID,
data.session_start_limit.max_concurrency,
);
return;
}
await delay(1000);
await spawnShards(data, payload, shardID, lastShardID, skipChecks);
}
export async function handleDiscordPayload(
data: DiscordPayload,
shardID: number,
) {
eventHandlers.raw?.(data);
await eventHandlers.dispatchRequirements?.(data, shardID);
switch (data.op) {
case DiscordGatewayOpcodes.HeartbeatACK:
// In case the user wants to listen to heartbeat responses
return eventHandlers.heartbeat?.();
case DiscordGatewayOpcodes.Dispatch:
if (!data.t) return;
// Run the appropriate handler for this event.
return handlers[data.t]?.(data, shardID);
default:
return;
}
}
export async function requestAllMembers(
guildID: string,
shardID: number,
resolve: (
value: Collection<string, Member> | PromiseLike<Collection<string, Member>>,
) => void,
options?: FetchMembersOptions,
) {
const nonce = `${guildID}-${Date.now()}`;
cache.fetchAllMembersProcessingRequests.set(nonce, resolve);
await requestGuildMembers(
guildID,
shardID,
nonce,
options,
);
}