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https://github.com/discordeno/discordeno.git
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59 lines
2.2 KiB
TypeScript
59 lines
2.2 KiB
TypeScript
import { GatewayCloseEventCodes } from "../types/shared.ts";
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import { GatewayManager } from "./gatewayManager.ts";
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export function createShard(gateway: GatewayManager, shardId: number) {
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const socket = new WebSocket(`${gateway.urlWSS}/?v=9&encoding=json`);
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socket.onerror = (errorEvent) => {
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gateway.debug("GW ERROR", { shardId, error: errorEvent });
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};
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socket.onmessage = ({ data: message }) => gateway.handleOnMessage(gateway, message, shardId);
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socket.onclose = async (event) => {
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gateway.debug("GW CLOSED", { shardId, payload: event });
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if (event.code === 3064 || event.reason === "Discordeno Testing Finished! Do Not RESUME!") {
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return;
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}
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if (event.code === 3065 || ["Resharded!", "Resuming the shard, closing old shard."].includes(event.reason)) {
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return gateway.debug("GW CLOSED_RECONNECT", { shardId, payload: event });
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}
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switch (event.code) {
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// Discordeno tests finished
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case 3061:
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return;
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case 3063: // Resharded
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case 3064: // Resuming
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case 3065: // Reidentifying
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case 3066: // Missing ACK
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// Will restart shard manually
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return gateway.debug("GW CLOSED_RECONNECT", { shardId, payload: event });
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case GatewayCloseEventCodes.UnknownOpcode:
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case GatewayCloseEventCodes.DecodeError:
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case GatewayCloseEventCodes.AuthenticationFailed:
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case GatewayCloseEventCodes.AlreadyAuthenticated:
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case GatewayCloseEventCodes.InvalidShard:
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case GatewayCloseEventCodes.ShardingRequired:
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case GatewayCloseEventCodes.InvalidApiVersion:
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case GatewayCloseEventCodes.InvalidIntents:
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case GatewayCloseEventCodes.DisallowedIntents:
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throw new Error(event.reason || "Discord gave no reason! GG! You broke Discord!");
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// THESE ERRORS CAN NO BE RESUMED! THEY MUST RE-IDENTIFY!
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case GatewayCloseEventCodes.NotAuthenticated:
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case GatewayCloseEventCodes.InvalidSeq:
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case GatewayCloseEventCodes.RateLimited:
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case GatewayCloseEventCodes.SessionTimedOut:
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await gateway.identify(gateway, shardId, gateway.maxShards);
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break;
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default:
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gateway.resume(gateway, shardId);
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break;
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}
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};
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return socket;
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}
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