import { eventHandlers } from "../../bot.ts"; import { cacheHandlers } from "../../cache.ts"; import { structures } from "../../structures/mod.ts"; import { DiscordGatewayPayload } from "../../types/gateway/gateway_payload.ts"; import { DiscordGuildMemberWithUser } from "../../types/mod.ts"; import { DiscordVoiceState, VoiceState, } from "../../types/voice/voice_state.ts"; import { camelKeysToSnakeCase, snakeKeysToCamelCase, } from "../../util/utils.ts"; export async function handleVoiceStateUpdate(data: DiscordGatewayPayload) { const payload = snakeKeysToCamelCase( data.d as DiscordVoiceState, ); if (!payload.guildId) return; const guild = await cacheHandlers.get("guilds", payload.guildId); if (!guild) return; const member = payload.member ? await structures.createDiscordenoMember( camelKeysToSnakeCase(payload), guild.id, ) : await cacheHandlers.get("members", payload.userId); if (!member) return; // No cached state before so lets make one for em const cachedState = guild.voiceStates.get(payload.userId); guild.voiceStates.set( payload.userId, payload, ); await cacheHandlers.set("guilds", payload.guildId, guild); if (cachedState?.channelId !== payload.channelId) { // Either joined or moved channels if (payload.channelId) { if (cachedState?.channelId) { // Was in a channel before eventHandlers.voiceChannelSwitch?.( member, payload.channelId, cachedState.channelId, ); } else { // Was not in a channel before so user just joined eventHandlers.voiceChannelJoin?.(member, payload.channelId); } } // Left the channel else if (cachedState?.channelId) { guild.voiceStates.delete(payload.userId); eventHandlers.voiceChannelLeave?.(member, cachedState.channelId); } } eventHandlers.voiceStateUpdate?.(member, payload); }