--- sidebar_position: 4 --- # Create Components Since Discord has decided to make message content accessible only to privileged bots, components will play an increasingly important role in the future. Discord has released some components already and many more will follow. Of course, this opens up completely new possibilities. On the one hand, it improves the user experience and on the other hand, the interactions can be easily handled by the developer. To take advantage of this, we'll go into more detail on how to use them. :::note Runtime Overhead Constructor classes are nice to use and make your code look better, but they incur a slight runtime overhead compared to just using raw data because they still execute methods, which takes more time to process. ::: We already have a Template for `Components`, which can be found [here](https://github.com/meister03/discordeno.js/tree/master/Structures/Component.js). ## Different Components: There are many different components, which you can quickly read about here: ### Action Row (`type: 1`): This is a top level component, which contains a limited amount of other components. It can be described as container. An Action Row ... - can not include an action row - can maximal have 5 Buttons - can have 1 SelectMenu - can have 1 Text Input (only available in modal responses) ### Button (`type: 2`): Buttons are interactive components, are bound to a message and they sent an interaction payload, when a user clicks on it. ![Different Button Styles](https://i.imgur.com/jUE2Kp0.png) - Needs a customId, except the Link Button - An Action Row can have maximal 5 Buttons There are different styles of buttons, which can be used: - `1` - PRIMARY - blurple - customId required - `2` - DEFAULT - grey - customId required - `3` - SUCCESS - green - customId required - `4` - DANGER - red - customId required - `5` - LINK - grey - url required ### Select Menu (`type: 3`): Select Menus are a simple drop-down with selectable options. They accept a set of allowed selects, which sends an interaction payload, when a user selects sth. from the menu. ![Select Menu](https://i.imgur.com/42Hwiuw.png) - You can specify a range of allowed selects (`minValue` and `maxValue`) - Every Select Item can have an `emoji` and has a `value`, in order to identify the selected item - A default Select Item can be set - An Action Row can have maximal 1 Select Menu ### Text Input (`type: 4`): Text Inputs are interactive components, which can just be sent with a modal response. - You can specify a range of text length (`minLength` and `maxLength`) - You can add a placeholder, a pre-filled value and specify whether the text input is required - An Action Row can have maximal 1 Text Input ## Send Components As mentioned above there are different types of components. This requires to define a type, so that Discord knows, which component you want to use. ```js class ActionRow { constructor(options = {}) { this.type = 1 } setComponents(...components) { this.components = components return this } } ``` ```js const button = new Button() const button2 = new Button() const actionRow = new ActionRow().setComponents(button, button2) ``` This code will obviously not work because it's a missing a lot required of data. The other reason is that we can't send a class to Discord, we need sth. to transform it to a json object. We have a pre-made class for components which you can find [here](https://github.com/meister03/discordeno.js/tree/master/Structures/Component.js). ### Button ```js const Discord = require('discordeno.js') const message = client.messages.forge(rawMessage) const button = new Discord.Component() .setType('BUTTON') .setStyle('LINK') .setLabel('Click me!') .setUrl('https://google.com') .toJSON() // Button with raw types const button2 = new Discord.Component() .setType(2) .setStyle(4) .setLabel('DO NOT CLICK') .setCustomId('12345') .toJSON() const actionRow = new Discord.Component() .setType('ACTION_ROW') .setComponents(button, button2) .toJSON() // Message to send const messageOptions = { content: 'hello', components: [actionRow] } // await client.helpers.sendMessage(channelId, messageOptions); // Do it the raw way message.channel.send(messageOptions) // Do it with the structure ``` As you can see, for simplicity you can use strings instead of numbers (types), which are hard to remember. ### Select Menu ```js const Discord = require('discordeno.js') const message = client.messages.forge(rawMessage) const selectMenu = new Discord.Component() .setType('SELECT_MENU') .setCustomId('12345') .setOptions([ { label: 'Option 1', value: '1', description: `This is option 1`, }, { label: 'Option 2', value: '2', description: `This is option 2`, }, { label: 'Default Option', value: '3', description: `Default option...`, default: true, }, ]) .setPlaceholder('Select an option') .toJSON() const actionRow = new Discord.Component() .setType('ACTION_ROW') .setComponents(selectMenu) .toJSON() const messageOptions = { content: 'hello', components: [actionRow] } // await client.helpers.sendMessage(channelId, messageOptions); // Do it the raw way message.channel.send(messageOptions) // Do it with the structure ``` ### Text Input ```js const Discord = require('discordeno.js') const interaction = client.messages.forge(rawInteraction) const textInput = new Component() .setType('TEXT_INPUT') .setStyle('SHORT') .setCustomId('t1') .setLabel('User ID') .setPlaceholder('User ID') .setRequired(true) .setMaxLength(20) .setMinLength(1) .toJSON() const textInput2 = new Component() .setType('TEXT_INPUT') .setStyle('PARAGRAPH') .setCustomId('t2') .setLabel('Reason') .setPlaceholder('Reason for Ban') .setRequired(false) .setMaxLength(300) .toJSON() const actionRow = new Component() .setType('ACTION_ROW') .setComponents(textInput) .toJSON() const actionRow2 = new Component() .setType('ACTION_ROW') .setComponents(textInput2) .toJSON() interaction.popupModal({ customId: 'ban_modal', title: 'Ban User', components: [actionRow, actionRow2], }) ``` ### Receive Interactions When a user clicks a button or selects an option from a Select Menu, Discord sends an `interactionCreate` event, which contains the information necessary to process it.