mirror of
https://github.com/discordeno/discordeno.git
synced 2026-06-16 03:18:17 +00:00
fix: export aliases from mod.ts
This commit is contained in:
@@ -0,0 +1,103 @@
|
||||
import {
|
||||
eventHandlers,
|
||||
lastShardID,
|
||||
setApplicationID,
|
||||
setBotID,
|
||||
} from "../../bot.ts";
|
||||
import { cacheHandlers } from "../../cache.ts";
|
||||
import { initialMemberLoadQueue } from "../../structures/guild.ts";
|
||||
import { structures } from "../../structures/mod.ts";
|
||||
import { DiscordPayload, ReadyPayload } from "../../types/discord.ts";
|
||||
import { cache } from "../../util/cache.ts";
|
||||
import { delay } from "../../util/utils.ts";
|
||||
import { allowNextShard, basicShards } from "../../ws/mod.ts";
|
||||
|
||||
export async function handleReady(
|
||||
data: DiscordPayload,
|
||||
shardID: number,
|
||||
) {
|
||||
// The bot has already started, the last shard is resumed, however.
|
||||
if (cache.isReady) return;
|
||||
|
||||
const payload = data.d as ReadyPayload;
|
||||
setBotID(payload.user.id);
|
||||
setApplicationID(payload.application.id);
|
||||
|
||||
// Triggered on each shard
|
||||
eventHandlers.shardReady?.(shardID);
|
||||
// Save when the READY event was received to prevent infinite load loops
|
||||
const now = Date.now();
|
||||
|
||||
const shard = basicShards.get(shardID);
|
||||
if (!shard) return;
|
||||
|
||||
// Set ready to false just to go sure
|
||||
shard.ready = false;
|
||||
// All guilds are unavailable at first
|
||||
shard.unavailableGuildIDs = new Set(payload.guilds.map((g) => g.id));
|
||||
|
||||
// Start ready check in 2 seconds
|
||||
setTimeout(() => checkReady(payload, shardID, now), 2000);
|
||||
|
||||
// Wait 5 seconds to spawn next shard
|
||||
await delay(5000);
|
||||
allowNextShard();
|
||||
}
|
||||
|
||||
// Don't pass the shard itself because unavailableGuilds won't be updated by the GUILD_CREATE event
|
||||
/** This function checks if the shard is fully loaded */
|
||||
function checkReady(payload: ReadyPayload, shardID: number, now: number) {
|
||||
const shard = basicShards.get(shardID);
|
||||
if (!shard) return;
|
||||
|
||||
// Check if all guilds were loaded
|
||||
if (shard.unavailableGuildIDs.size) {
|
||||
if (Date.now() - now > 10000) {
|
||||
eventHandlers.shardFailedToLoad?.(shardID, shard.unavailableGuildIDs);
|
||||
// Force execute the loaded function to prevent infinite loop
|
||||
loaded(shardID);
|
||||
} else {
|
||||
// Not all guilds were loaded but 10 seconds haven't passed so check again
|
||||
setTimeout(() => checkReady(payload, shardID, now), 2000);
|
||||
}
|
||||
} else {
|
||||
// All guilds were loaded
|
||||
loaded(shardID);
|
||||
}
|
||||
}
|
||||
|
||||
async function loaded(shardID: number) {
|
||||
const shard = basicShards.get(shardID);
|
||||
if (!shard) return;
|
||||
|
||||
shard.ready = true;
|
||||
|
||||
// If it is the last shard we can go full ready
|
||||
if (shardID === lastShardID - 1) {
|
||||
// Still some shards are loading so wait another 2 seconds for them
|
||||
if (basicShards.some((shard) => !shard.ready)) {
|
||||
setTimeout(() => loaded(shardID), 2000);
|
||||
} else {
|
||||
cache.isReady = true;
|
||||
eventHandlers.ready?.();
|
||||
|
||||
// All the members that came in on guild creates should now be processed 1 by 1
|
||||
for (const [guildID, members] of initialMemberLoadQueue.entries()) {
|
||||
await Promise.allSettled(
|
||||
members.map(async (member) => {
|
||||
const memberStruct = await structures.createMemberStruct(
|
||||
member,
|
||||
guildID,
|
||||
);
|
||||
|
||||
return cacheHandlers.set(
|
||||
"members",
|
||||
memberStruct.id,
|
||||
memberStruct,
|
||||
);
|
||||
}),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user