fix: improve unit tests style

This commit is contained in:
Skillz4Killz
2021-11-22 16:34:30 +00:00
committed by GitHub
parent 70e9ef29ac
commit d23ff868c7
46 changed files with 1048 additions and 545 deletions
+1 -28
View File
@@ -3,32 +3,5 @@ import { assertExists } from "../../deps.ts";
import { delayUntil } from "../../utils.ts";
export async function editEmojiTest(bot: Bot, guildId: bigint, t: Deno.TestContext) {
const emoji = await bot.helpers.createEmoji(guildId, {
name: "blamewolf",
image: "https://cdn.discordapp.com/emojis/814955268123000832.png",
roles: [],
});
// Assertions
assertExists(emoji);
// Delay the execution to allow event to be processed
// await delayUntil(10000, async () => bot.cache.guilds.get(guildId)?.emojis?.has(emoji.id));
// if (!bot.cache.guilds.get(guildId)?.emojis?.has(emoji.id)) {
// throw new Error("The emoji seemed to be created but it was not cached.");
// }
await bot.helpers.editEmoji(guildId, emoji.id, {
name: "blamewolf_infinite",
});
// await delayUntil(
// 10000,
// async () => bot.cache.guilds.get(guildId)?.emojis?.get(emoji.id)?.name === "blamewolf_infinite"
// );
// if (bot.cache.guilds.get(guildId)?.emojis?.get(emoji.id)?.name !== "blamewolf_infinite") {
// throw new Error("The emoji seemed to be edited but the cache was not updated.");
// }
}