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improve startup time .-.
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+16
-22
@@ -23,33 +23,27 @@ export function handleReady(data: DiscordGatewayPayload, shardId: number) {
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shard.ready = false;
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// All guilds are unavailable at first
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shard.unavailableGuildIds = new Set(payload.guilds.map((g) => snowflakeToBigint(g.id)));
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// Set the last available to now
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shard.lastAvailable = Date.now();
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// Start ready check in 2 seconds
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setTimeout(() => {
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eventHandlers.debug?.("loop", `1. Running setTimeout in READY file.`);
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checkReady(payload, shard);
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}, 2000);
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}
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/** This function checks if the shard is fully loaded */
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function checkReady(payload: Ready, shard: DiscordenoShard) {
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// Check if all guilds were loaded
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if (!shard.unavailableGuildIds.size) return loaded(shard);
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// If the last GUILD_CREATE was received 5 seconds ago, the remaining guilds are most likely not available
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if (shard.lastAvailable + 5000 < Date.now()) {
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// Falied to load check
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shard.failedToLoadTimeoutId = setTimeout(() => {
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eventHandlers.shardFailedToLoad?.(shard.id, shard.unavailableGuildIds);
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// Force execute the loaded function to prevent infinite loop
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return loaded(shard);
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}
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}, 5000);
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}
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// Not all guilds were loaded but 5 seconds haven't passed so check again
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setTimeout(() => {
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eventHandlers.debug?.("loop", `2. Running setTimeout in READY file.`);
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checkReady(payload, shard);
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}, 2000);
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export function guildAvailable(shard: DiscordenoShard, guildId: bigint) {
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if (!shard.failedToLoadTimeoutId) return;
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clearTimeout(shard.failedToLoadTimeoutId);
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shard.unavailableGuildIds.delete(guildId);
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if (!shard.unavailableGuildIds.size) return loaded(shard);
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shard.failedToLoadTimeoutId = setTimeout(() => {
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eventHandlers.shardFailedToLoad?.(shard.id, shard.unavailableGuildIds);
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// Force execute the loaded function to prevent infinite loop
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return loaded(shard);
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}, 5000);
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}
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function loaded(shard: DiscordenoShard) {
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