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refactor: typings using ReturnType (#2105)
* fix: check new types idea * fix: type errors * fix: new style * fix: more cleanup * fix: more cleanup * fix: cleanup audit logs * fix: cleanup stickers * fix: cleanup integrations * fix: more cleanup * fix: organize into 1 place * fix: few errors * fix: some broken import fixes * fix: quite a lot of fixes across the board * fix: more fixes for broken imports * fix: more fixes for broken imports * fix: handler imports * fix: all remaining import errors * fix: more errors needing fixes * fix: clearing up transformers * fix: few moer types * fix: more cleanup of extra types * fix: fmt * fix: cleanup discordeno file * Nuke Base Types (#2102) * fix: cleanup snake stuff * convert camelCase to snake_case (#2103) * fix: add camelize * fix: finalize remaining errors * fix: imports in test Co-authored-by: LTS20050703 <87189679+lts20050703@users.noreply.github.com>
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@@ -1,10 +1,9 @@
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import type { DiscoveryMetadata } from "../../types/discovery/discoveryMetadata.ts";
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import type { ModifyGuildDiscoveryMetadata } from "../../types/discovery/modifyGuildDiscoveryMetadata.ts";
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import type { Bot } from "../../bot.ts";
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import { DiscordDiscoveryMetadata } from "../../types/discord.ts";
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/** Modify the discovery metadata for the guild. Requires the MANAGE_GUILD permission. Returns the updated discovery metadata object on success. */
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export async function editDiscovery(bot: Bot, guildId: bigint, data: ModifyGuildDiscoveryMetadata) {
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const result = await bot.rest.runMethod<DiscoveryMetadata>(
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const result = await bot.rest.runMethod<DiscordDiscoveryMetadata>(
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bot.rest,
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"patch",
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bot.constants.endpoints.DISCOVERY_METADATA(guildId),
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@@ -29,3 +28,13 @@ export async function editDiscovery(bot: Bot, guildId: bigint, data: ModifyGuild
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categoryIds: result.category_ids,
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};
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}
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// TODO: add docs link
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export interface ModifyGuildDiscoveryMetadata {
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/** The id of the primary discovery category. Default: 0 */
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primaryCategoryId?: number | null;
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/** Up to 10 discovery search kekywords. Default: null */
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keywords?: string[] | null;
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/** Whether guild info is shown when custom emojis are clicked. Default: true */
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emojiDiscoverabilityEnabled?: boolean | null;
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}
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