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Site: update site structure and add architecture page (#2675)
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site/tutorial/nodejs/Structures/components.md
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site/tutorial/nodejs/Structures/components.md
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---
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sidebar_position: 4
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---
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# Create Components
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Since Discord has decided to make message content accessible only to privileged bots, components will play an
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increasingly important role in the future. Discord has released some components already and many more will follow. Of
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course, this opens up completely new possibilities. On the one hand, it improves the user experience and on the other
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hand, the interactions can be easily handled by the developer.
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To take advantage of this, we'll go into more detail on how to use them.
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:::note Runtime Overhead
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Constructor classes are nice to use and make your code look better, but they incur a slight runtime overhead compared to
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just using raw data because they still execute methods, which takes more time to process.
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:::
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We already have a Template for `Components`, which can be found
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[here](https://github.com/meister03/discordeno.js/tree/master/Structures/Component.js).
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## Different Components:
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There are many different components, which you can quickly read about here:
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### Action Row (`type: 1`):
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This is a top level component, which contains a limited amount of other components. It can be described as container.
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An Action Row ...
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- can not include an action row
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- can maximal have 5 Buttons
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- can have 1 SelectMenu
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- can have 1 Text Input (only available in modal responses)
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### Button (`type: 2`):
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Buttons are interactive components, are bound to a message and they sent an interaction payload, when a user clicks on
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it.
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- Needs a customId, except the Link Button
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- An Action Row can have maximal 5 Buttons
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There are different styles of buttons, which can be used:
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- `1` - PRIMARY - blurple - customId required
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- `2` - DEFAULT - grey - customId required
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- `3` - SUCCESS - green - customId required
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- `4` - DANGER - red - customId required
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- `5` - LINK - grey - url required
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### Select Menu (`type: 3`):
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Select Menus are a simple drop-down with selectable options. They accept a set of allowed selects, which sends an
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interaction payload, when a user selects sth. from the menu.
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- You can specify a range of allowed selects (`minValue` and `maxValue`)
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- Every Select Item can have an `emoji` and has a `value`, in order to identify the selected item
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- A default Select Item can be set
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- An Action Row can have maximal 1 Select Menu
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### Text Input (`type: 4`):
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Text Inputs are interactive components, which can just be sent with a modal response.
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- You can specify a range of text length (`minLength` and `maxLength`)
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- You can add a placeholder, a pre-filled value and specify whether the text input is required
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- An Action Row can have maximal 1 Text Input
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## Send Components
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As mentioned above there are different types of components. This requires to define a type, so that Discord knows, which
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component you want to use.
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```js
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class ActionRow {
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constructor(options = {}) {
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this.type = 1;
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}
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setComponents(...components) {
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this.components = components;
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return this;
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}
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}
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```
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```js
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const button = new Button();
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const button2 = new Button();
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const actionRow = new ActionRow().setComponents(button, button2);
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```
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This code will obviously not work because it's a missing a lot required of data. The other reason is that we can't send
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a class to Discord, we need sth. to transform it to a json object.
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We have a pre-made class for components which you can find
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[here](https://github.com/meister03/discordeno.js/tree/master/Structures/Component.js).
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### Button
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```js
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const Discord = require("discordeno.js");
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const message = client.messages.forge(rawMessage);
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const button = new Discord.Component()
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.setType("BUTTON")
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.setStyle("LINK")
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.setLabel("Click me!")
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.setUrl("https://google.com")
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.toJSON();
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// Button with raw types
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const button2 = new Discord.Component()
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.setType(2)
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.setStyle(4)
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.setLabel("DO NOT CLICK")
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.setCustomId("12345")
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.toJSON();
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const actionRow = new Discord.Component()
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.setType("ACTION_ROW")
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.setComponents(button, button2)
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.toJSON();
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// Message to send
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const messageOptions = { content: "hello", components: [actionRow] };
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// await client.helpers.sendMessage(channelId, messageOptions); // Do it the raw way
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message.channel.send(messageOptions); // Do it with the structure
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```
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As you can see, for simplicity you can use strings instead of numbers (types), which are hard to remember.
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### Select Menu
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```js
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const Discord = require("discordeno.js");
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const message = client.messages.forge(rawMessage);
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const selectMenu = new Discord.Component()
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.setType("SELECT_MENU")
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.setCustomId("12345")
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.setOptions([
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{
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label: "Option 1",
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value: "1",
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description: `This is option 1`,
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},
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{
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label: "Option 2",
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value: "2",
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description: `This is option 2`,
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},
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{
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label: "Default Option",
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value: "3",
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description: `Default option...`,
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default: true,
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},
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])
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.setPlaceholder("Select an option")
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.toJSON();
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const actionRow = new Discord.Component()
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.setType("ACTION_ROW")
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.setComponents(selectMenu)
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.toJSON();
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const messageOptions = { content: "hello", components: [actionRow] };
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// await client.helpers.sendMessage(channelId, messageOptions); // Do it the raw way
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message.channel.send(messageOptions); // Do it with the structure
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```
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### Text Input
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```js
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const Discord = require("discordeno.js");
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const interaction = client.messages.forge(rawInteraction);
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const textInput = new Component()
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.setType("TEXT_INPUT")
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.setStyle("SHORT")
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.setCustomId("t1")
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.setLabel("User ID")
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.setPlaceholder("User ID")
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.setRequired(true)
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.setMaxLength(20)
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.setMinLength(1)
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.toJSON();
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const textInput2 = new Component()
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.setType("TEXT_INPUT")
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.setStyle("PARAGRAPH")
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.setCustomId("t2")
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.setLabel("Reason")
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.setPlaceholder("Reason for Ban")
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.setRequired(false)
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.setMaxLength(300)
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.toJSON();
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const actionRow = new Component().setType("ACTION_ROW").setComponents(textInput).toJSON();
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const actionRow2 = new Component().setType("ACTION_ROW").setComponents(textInput2).toJSON();
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interaction.popupModal({
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customId: "ban_modal",
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title: "Ban User",
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components: [actionRow, actionRow2],
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});
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```
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### Receive Interactions
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When a user clicks a button or selects an option from a Select Menu, Discord sends an `interactionCreate` event, which
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contains the information necessary to process it.
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