mirror of
https://github.com/discordeno/discordeno.git
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just fmt
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@@ -22,7 +22,6 @@ export async function handleGuildDelete(
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if (payload.unavailable) {
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const shard = ws.shards.get(shardId);
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if (shard) shard.unavailableGuildIds.add(guild.id);
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await cacheHandlers.set("unavailableGuilds", guild.id, Date.now());
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eventHandlers.guildUnavailable?.(guild);
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+10
-10
@@ -17,7 +17,7 @@ import { tellClusterToIdentify } from "./tell_cluster_to_identify.ts";
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// CONTROLLER LIKE INTERFACE FOR WS HANDLING
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export const ws = {
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/** The secret key authorization header the bot will expect when sending payloads */
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/** The secret key authorization header the bot will expect when sending payloads. */
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secretKey: "",
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/** The url that all discord payloads for the dispatch type should be sent to. */
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url: "",
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@@ -29,7 +29,7 @@ export const ws = {
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maxShards: 0,
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/** Whether or not the resharder should automatically switch to LARGE BOT SHARDING when you are above 100K servers. */
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useOptimalLargeBotSharding: true,
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/** The amount of shards to load per cluster */
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/** The amount of shards to load per cluster. */
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shardsPerCluster: 25,
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/** The maximum amount of clusters to use for your bot. */
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maxClusters: 4,
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@@ -96,7 +96,7 @@ export const ws = {
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createShard,
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/** Begins identification of the shard to discord. */
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identify,
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/** Begins heartbeating of the shard to keep it alive */
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/** Begins heartbeating of the shard to keep it alive. */
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heartbeat,
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/** Sends the discord payload to another server. */
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handleDiscordPayload,
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@@ -114,16 +114,16 @@ export const ws = {
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processQueue,
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/** Closes shard WebSocket connection properly. */
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closeWS,
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/** Properly adds a message to the shards queue */
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/** Properly adds a message to the shards queue. */
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sendShardMessage,
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};
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export interface DiscordenoShard {
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/** The shard id number */
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/** The shard id number. */
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id: number;
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/** The websocket for this shard */
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/** The websocket for this shard. */
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ws: WebSocket;
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/** The amount of milliseconds to wait between heartbeats */
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/** The amount of milliseconds to wait between heartbeats. */
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resumeInterval: number;
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/** The session id important for resuming connections. */
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sessionId: string;
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@@ -131,12 +131,12 @@ export interface DiscordenoShard {
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previousSequenceNumber: number | null;
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/** Whether the shard is currently resuming. */
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resuming: boolean;
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/** Whether the shard has received the ready event */
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/** Whether the shard has received the ready event. */
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ready: boolean;
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/** The list of guild ids that are currently unavailable due to an outage. */
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unavailableGuildIds: Set<bigint>;
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heartbeat: {
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/** The exact timestamp the last heartbeat was sent */
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/** The exact timestamp the last heartbeat was sent. */
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lastSentAt: number;
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/** The timestamp the last heartbeat ACK was received from discord. */
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lastReceivedAt: number;
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@@ -155,7 +155,7 @@ export interface DiscordenoShard {
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processingQueue: boolean;
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/** When the first request for this minute has been sent. */
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queueStartedAt: number;
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/** The request counter of the queue */
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/** The request counter of the queue. */
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queueCounter: number;
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}
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