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fix: checkReady return loaded()
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@@ -50,7 +50,7 @@ function checkReady(payload: Ready, shard: DiscordenoShard) {
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if (shard.lastAvailable + 5000 < Date.now()) {
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if (shard.lastAvailable + 5000 < Date.now()) {
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eventHandlers.shardFailedToLoad?.(shard, shard.unavailableGuildIds);
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eventHandlers.shardFailedToLoad?.(shard, shard.unavailableGuildIds);
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// Force execute the loaded function to prevent infinite loop
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// Force execute the loaded function to prevent infinite loop
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loaded(shard);
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return loaded(shard);
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}
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}
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// Not all guilds were loaded but 5 seconds haven't passed so check again
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// Not all guilds were loaded but 5 seconds haven't passed so check again
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