diff --git a/src/util/constants.ts b/src/util/constants.ts index 789603947..04a1bc9f0 100644 --- a/src/util/constants.ts +++ b/src/util/constants.ts @@ -9,7 +9,7 @@ export const GATEWAY_VERSION = 9; // TODO: update this version /** https://github.com/discordeno/discordeno/releases */ -export const DISCORDENO_VERSION = "11.0.0-rc.5"; +export const DISCORDENO_VERSION = "11.0.0-rc.6"; /** https://discord.com/developers/docs/reference#user-agent */ export const USER_AGENT = `DiscordBot (https://github.com/discordeno/discordeno, v${DISCORDENO_VERSION})`; diff --git a/src/ws/ws.ts b/src/ws/ws.ts index 5ed80567e..8e0604035 100644 --- a/src/ws/ws.ts +++ b/src/ws/ws.ts @@ -26,7 +26,7 @@ export const ws = { /** The percentage at which resharding should occur. */ reshardPercentage: 80, /** The delay in milliseconds to wait before spawning next shard. OPTIMAL IS ABOVE 2500. YOU DON"T WANT TO HIT THE RATE LIMIT!!! */ - spawnShardDelay: 2500, + spawnShardDelay: 2700, /** The maximum shard Id number. Useful for zero-downtime updates or resharding. */ maxShards: 0, /** Whether or not the resharder should automatically switch to LARGE BOT SHARDING when you are above 100K servers. */