change: ids to use bigint instead of string (#892)

* p1 of bigints change

* shtuff fixes and bits

* Commit from GitHub Actions (Lint)

* finish bigint structs

* typings fixes

* Commit from GitHub Actions (Lint)

* more fixes

* Commit from GitHub Actions (Lint)

* more fixes

* Commit from GitHub Actions (Lint)

* blame wolf

* Commit from GitHub Actions (Lint)

* foxed

* Commit from GitHub Actions (Lint)

* fix unit tests

* Commit from GitHub Actions (Lint)

* change: guildUpdate guild ID can't change

* delete server has been renamed to delete guild

* fixes

Co-authored-by: Skillz4Killz <Skillz4Killz@users.noreply.github.com>
Co-authored-by: ITOH <72305210+itohatweb@users.noreply.github.com>
This commit is contained in:
Skillz4Killz
2021-05-03 13:05:18 -04:00
committed by GitHub
parent ee164bff22
commit 3d39b3878a
186 changed files with 1341 additions and 610 deletions
+4 -4
View File
@@ -13,7 +13,7 @@ import { ws } from "../../ws/ws.ts";
* So it does not cache the guild, you must do it manually.
* */
export async function getGuild(
guildId: string,
guildId: bigint,
options: { counts?: boolean; addToCache?: boolean } = {
counts: true,
addToCache: true,
@@ -27,14 +27,14 @@ export async function getGuild(
},
);
const structure = await structures.createDiscordenoGuild(
const guild = await structures.createDiscordenoGuild(
result,
Number((BigInt(guildId) >> 22n) % BigInt(ws.botGatewayData.shards)),
);
if (options.addToCache) {
await cacheHandlers.set("guilds", guildId, structure);
await cacheHandlers.set("guilds", guild.id, guild);
}
return structure;
return guild;
}