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change: ids to use bigint instead of string (#892)
* p1 of bigints change * shtuff fixes and bits * Commit from GitHub Actions (Lint) * finish bigint structs * typings fixes * Commit from GitHub Actions (Lint) * more fixes * Commit from GitHub Actions (Lint) * more fixes * Commit from GitHub Actions (Lint) * blame wolf * Commit from GitHub Actions (Lint) * foxed * Commit from GitHub Actions (Lint) * fix unit tests * Commit from GitHub Actions (Lint) * change: guildUpdate guild ID can't change * delete server has been renamed to delete guild * fixes Co-authored-by: Skillz4Killz <Skillz4Killz@users.noreply.github.com> Co-authored-by: ITOH <72305210+itohatweb@users.noreply.github.com>
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@@ -2,14 +2,20 @@ import { eventHandlers } from "../../bot.ts";
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import { cacheHandlers } from "../../cache.ts";
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import { DiscordGatewayPayload } from "../../types/gateway/gateway_payload.ts";
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import { GuildRoleDelete } from "../../types/guilds/guild_role_delete.ts";
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import { snowflakeToBigint } from "../../util/bigint.ts";
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export async function handleGuildRoleDelete(data: DiscordGatewayPayload) {
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const payload = data.d as GuildRoleDelete;
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const guild = await cacheHandlers.get("guilds", payload.guildId);
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const guild = await cacheHandlers.get(
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"guilds",
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snowflakeToBigint(payload.guildId),
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);
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if (!guild) return;
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const cachedRole = guild.roles.get(payload.roleId)!;
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guild.roles.delete(payload.roleId);
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const roleId = snowflakeToBigint(payload.roleId);
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const cachedRole = guild.roles.get(roleId)!;
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guild.roles.delete(roleId);
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if (cachedRole) eventHandlers.roleDelete?.(guild, cachedRole);
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@@ -28,9 +34,9 @@ export async function handleGuildRoleDelete(data: DiscordGatewayPayload) {
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`2. Running forEach loop in CHANNEL_DELTE file.`,
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);
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// Member does not have this role
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if (!g.roles.includes(payload.roleId)) return;
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if (!g.roles.includes(roleId)) return;
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// Remove this role from the members cache
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g.roles = g.roles.filter((id) => id !== payload.roleId);
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g.roles = g.roles.filter((id) => id !== roleId);
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cacheHandlers.set("members", member.id, member);
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});
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});
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