cleanup cleanup cleanup on isle dd (#2792)

* cleanup cleanup cleanup on isle dd

* fix: rest manager import in test
This commit is contained in:
Skillz4Killz
2023-02-25 20:11:15 -06:00
committed by GitHub
parent b82dafd173
commit 3bbb03b8e3
173 changed files with 13719 additions and 9270 deletions

View File

@@ -11,14 +11,14 @@ Imagine you have a channel object to which you want to send a message.
```js
const data = {
id: 806947972004839444n,
name: "spam-and-bots",
};
name: 'spam-and-bots',
}
```
The recommended way would be:
```js
await client.helpers.sendMessage(data.id, { content: "hello" });
await client.helpers.sendMessage(data.id, { content: 'hello' })
```
However, you probably want to use something shorter, such as the following:
@@ -26,13 +26,13 @@ However, you probably want to use something shorter, such as the following:
```js
class Channel {
constructor(client, data) {
this.client = client;
this.id = data.id;
this.name = data.name;
this.client = client
this.id = data.id
this.name = data.name
}
async send(options) {
return await this.client.helpers.sendMessage(this.id, options);
return await this.client.helpers.sendMessage(this.id, options)
}
}
```
@@ -40,8 +40,8 @@ class Channel {
Now you can use the `.send()` method on the channel object without using such a long code:
```js
const channel = new Channel(client, data);
await channel.send({ content: "hello" });
const channel = new Channel(client, data)
await channel.send({ content: 'hello' })
```
Moreover, you can modify the `.send()` method to better suit your use case e.g not send the message if the channel is
@@ -74,22 +74,22 @@ construct the client for following the Guide
**Using the Structures:**
```js
const Discord = require("discordeno.js");
const client = new Discord.Client(clientOptions, cacheOptions); //See the Readme above
Discord.startBot(client);
const guild = client.guilds.forge(guildData);
const channel = guild.channels.forge(channelData);
const role = guild.roles.forge(roleData);
const member = guild.members.forge(memberData);
const user = guild.users.forge(userData);
const message = guild.messages.forge(messageData);
const interaction = guild.interactions.forge(interactionData);
const emoji = guild.emojis.forge(emojiData);
const Discord = require('discordeno.js')
const client = new Discord.Client(clientOptions, cacheOptions) //See the Readme above
Discord.startBot(client)
const guild = client.guilds.forge(guildData)
const channel = guild.channels.forge(channelData)
const role = guild.roles.forge(roleData)
const member = guild.members.forge(memberData)
const user = guild.users.forge(userData)
const message = guild.messages.forge(messageData)
const interaction = guild.interactions.forge(interactionData)
const emoji = guild.emojis.forge(emojiData)
const webhook = new Discord.Webhook(client, webhookData);
const embed = new Discord.Embed(embedData); // embedData is optional
const component = new Discord.Component(componentData); // componentData is optional
const collection = new Discord.Collection();
const webhook = new Discord.Webhook(client, webhookData)
const embed = new Discord.Embed(embedData) // embedData is optional
const component = new Discord.Component(componentData) // componentData is optional
const collection = new Discord.Collection()
```
Some popular methods have been added to the structures so that you can use them without having to come up with your own.