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fix: intents checking bugs
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@@ -17,7 +17,8 @@ import { ws } from "../../ws/ws.ts";
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*/
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export function fetchMembers(guildId: bigint, shardId: number, options?: Omit<RequestGuildMembers, "guildId">) {
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// You can request 1 member without the intent
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if ((!options?.limit || options.limit > 1) && !(ws.identifyPayload.intents & DiscordGatewayIntents.GuildMembers)) {
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// Check if intents is not 0 as proxy ws won't set intents in other instances
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if (ws.identifyPayload.intents && (!options?.limit || options.limit > 1) && !(ws.identifyPayload.intents & DiscordGatewayIntents.GuildMembers)) {
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throw new Error(Errors.MISSING_INTENT_GUILD_MEMBERS);
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}
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@@ -21,7 +21,8 @@ import { ws } from "../../ws/ws.ts";
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* GW(fetchMembers): 120/m(PER shard) rate limit. Meaning if you have 8 shards your limit is 960/m.
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*/
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export async function getMembers(guildId: bigint, options?: ListGuildMembers & { addToCache?: boolean }) {
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if (!(ws.identifyPayload.intents && DiscordGatewayIntents.GuildMembers)) {
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// Check if intents is not 0 as proxy ws won't set intents in other instances
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if (ws.identifyPayload.intents && !(ws.identifyPayload.intents & DiscordGatewayIntents.GuildMembers)) {
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throw new Error(Errors.MISSING_INTENT_GUILD_MEMBERS);
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}
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