mirror of
https://github.com/discordeno/discordeno.git
synced 2026-06-03 01:10:07 +00:00
feat: slash commands and interactions (#248)
* start slash commands * lil bit of this * a little bit of that * chore: add slash commands' types (#249) * Add slash Types * style: format source files * interaction create event * make it a valid controller * respond to a slash command * interactions * shtuff * gotta get them all * you gotta hit the bullseye * you gotta survive * most important thing i forgot * please keep this * more shuttttfgvuasdafwesdvjzdk * more endpoints * TYPO * making that party jam * this is my jam * refactor: move slash commands types to webhook.ts (#250) * Move Types * Move to webhook.ts types file * Update webhook.ts * fix: update ExecuteSlashCommandOptions (#252) * Move Types * idk * Remove Unnecessary Comment * details * http side of slash * Format * idk * cleanup * fmt * fix imports * tet * remove log * Update interactions.ts * Update interactions.ts * Update interactions.ts * Use tweetnacl_deno for verification * chore: move tweetnacl import to deps.ts * Update deps.ts * deps: use tweetnacl from GitHub * fix: use serverOptions.slashHexKey * fix: res -> req * fix: use TextEncoder * deps: add std@0.81.0/encoding/hex.ts * chore: use encode() from std/encoding/hex.ts * I am using the GitHub online editor pls help * Update deps.ts * Update interactions.ts * Update interactions.ts * Update interactions.ts * Update interactions.ts * fix: respond with 400 if timestamp and signature not present * style: format files * refactor!: merge createServer() into startServer() * style: format files Co-authored-by: ITOH <72305210+itohatweb@users.noreply.github.com> Co-authored-by: ayntee <ayyantee@gmail.com>
This commit is contained in:
@@ -44,6 +44,10 @@ import {
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handleInternalGuildRoleDelete,
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handleInternalGuildRoleUpdate,
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} from "./roles.ts";
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import {
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handleInternalInteractionsCommandCreate,
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handleInternalInteractionsCreate,
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} from "./interactions.ts";
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export let controllers = {
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READY: handleInternalReady,
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@@ -63,6 +67,8 @@ export let controllers = {
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GUILD_ROLE_CREATE: handleInternalGuildRoleCreate,
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GUILD_ROLE_DELETE: handleInternalGuildRoleDelete,
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GUILD_ROLE_UPDATE: handleInternalGuildRoleUpdate,
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INTERACTION_CREATE: handleInternalInteractionsCreate,
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APPLICATION_COMMAND_CREATE: handleInternalInteractionsCommandCreate,
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MESSAGE_CREATE: handleInternalMessageCreate,
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MESSAGE_DELETE: handleInternalMessageDelete,
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MESSAGE_DELETE_BULK: handleInternalMessageDeleteBulk,
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@@ -1,16 +1,23 @@
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import { RequestManager } from "../../rest/mod.ts";
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import { structures } from "../structures/structures.ts";
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import {
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CreateSlashCommandOptions,
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EditSlashCommandOptions,
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EditSlashResponseOptions,
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EditWebhookMessageOptions,
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Errors,
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ExecuteSlashCommandOptions,
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ExecuteWebhookOptions,
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MessageCreateOptions,
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UpsertSlashCommandOptions,
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WebhookCreateOptions,
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WebhookPayload,
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} from "../../types/types.ts";
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import { endpoints } from "../../util/constants.ts";
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import { botHasChannelPermissions } from "../../util/permissions.ts";
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import { urlToBase64 } from "../../util/utils.ts";
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import { botID } from "../../bot.ts";
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import { cache } from "../../util/cache.ts";
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/** Create a new webhook. Requires the MANAGE_WEBHOOKS permission. Returns a webhook object on success. Webhook names follow our naming restrictions that can be found in our Usernames and Nicknames documentation, with the following additional stipulations:
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*
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@@ -171,3 +178,139 @@ export function deleteWebhookMessage(
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endpoints.WEBHOOK_DELETE(webhookID, webhookToken, messageID),
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);
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}
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/**
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* There are two kinds of Slash Commands: global commands and guild commands. Global commands are available for every guild that adds your app; guild commands are specific to the guild you specify when making them. Command names are unique per application within each scope (global and guild). That means:
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*
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* - Your app **cannot** have two global commands with the same name
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* - Your app **cannot** have two guild commands within the same name **on the same guild**
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* - Your app **can** have a global and guild command with the same name
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* - Multiple apps **can** have commands with the same names
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*
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* Global commands are cached for **1 hour**. That means that new global commands will fan out slowly across all guilds, and will be guaranteed to be updated in an hour.
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* Guild commands update **instantly**. We recommend you use guild commands for quick testing, and global commands when they're ready for public use.
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*/
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export function createSlashCommand(options: CreateSlashCommandOptions) {
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// Use ... for content length due to unicode characters and js .length handling
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if ([...options.name].length < 2 || [...options.name].length > 32) {
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throw new Error(Errors.INVALID_SLASH_NAME);
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}
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if (
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[...options.description].length < 1 || [...options.description].length > 100
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) {
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throw new Error(Errors.INVALID_SLASH_DESCRIPTION);
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}
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return RequestManager.post(
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options.guildID
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? endpoints.COMMANDS_GUILD(botID, options.guildID)
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: endpoints.COMMANDS(botID),
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{
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...options,
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},
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);
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}
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/** Fetch all of the global commands for your application. */
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export function getSlashCommands(guildID?: string) {
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// TODO: Should this be a returned as a collection?
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return RequestManager.get(
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guildID
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? endpoints.COMMANDS_GUILD(botID, guildID)
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: endpoints.COMMANDS(botID),
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);
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}
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/**
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* Edit an existing slash command. If this command did not exist, it will create it.
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*/
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export function upsertSlashCommand(options: UpsertSlashCommandOptions) {
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return RequestManager.post(
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options.guildID
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? endpoints.COMMANDS_GUILD_ID(botID, options.id, options.guildID)
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: endpoints.COMMANDS_ID(botID, options.id),
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{
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...options,
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},
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);
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}
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/** Edit an existing slash command. */
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export function editSlashCommand(options: EditSlashCommandOptions) {
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return RequestManager.patch(
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options.guildID
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? endpoints.COMMANDS_GUILD_ID(botID, options.id, options.guildID)
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: endpoints.COMMANDS_ID(botID, options.id),
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{
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...options,
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},
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);
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}
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/** Deletes a slash command. */
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export function deleteSlashCommand(id: string, guildID?: string) {
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if (!guildID) return RequestManager.delete(endpoints.COMMANDS_ID(botID, id));
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return RequestManager.delete(endpoints.COMMANDS_GUILD_ID(botID, id, guildID));
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}
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/**
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* Send a response to a users slash command. The command data will have the id and token necessary to respond.
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* Interaction `tokens` are valid for **15 minutes** and can be used to send followup messages.
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*
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* NOTE: By default we will suppress mentions. To enable mentions, just pass any mentions object.
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*/
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export function executeSlashCommand(
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id: string,
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token: string,
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options: ExecuteSlashCommandOptions,
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) {
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// If its already been executed, we need to send a followup response
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if (cache.executedSlashCommands.has(token)) {
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return RequestManager.post(endpoints.WEBHOOK(botID, token), {
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...options,
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});
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}
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// Expire in 15 minutes
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cache.executedSlashCommands.set(token, id);
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setTimeout(
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() => cache.executedSlashCommands.delete(token),
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Date.now() + 900000,
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);
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// IF NO MENTIONS ARE PROVIDED, FORCE DISABLE MENTIONS
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if (!(options.data.allowed_mentions)) {
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options.data.allowed_mentions = { parse: [] };
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}
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return RequestManager.post(endpoints.INTERACTION_ID_TOKEN(id, token), {
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...options,
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});
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}
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/** To delete your response to a slash command. If a message id is not provided, it will default to deleting the original response. */
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export function deleteSlashResponse(
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token: string,
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messageID?: string,
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) {
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if (!messageID) {
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return RequestManager.delete(
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endpoints.INTERACTION_ORIGINAL_ID_TOKEN(botID, token),
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);
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}
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return RequestManager.delete(
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endpoints.INTERACTION_ID_TOKEN_MESSAGEID(botID, token, messageID),
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);
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}
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/** To edit your response to a slash command. If a messageID is not provided it will default to editing the original response. */
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export function editSlashResponse(
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token: string,
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options: EditSlashResponseOptions,
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) {
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return RequestManager.patch(
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endpoints.INTERACTION_ORIGINAL_ID_TOKEN(botID, token),
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options,
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);
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}
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