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https://github.com/discordeno/discordeno.git
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* Revert "feat: base plugin lib idea (#2308)"
This reverts commit ffe7cdbc6f.
* fmt
This commit is contained in:
@@ -1,7 +0,0 @@
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import { GatewayManager } from "./manager/gatewayManager.ts";
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export function calculateShardId(gateway: GatewayManager, guildId: bigint) {
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if (gateway.manager.totalShards === 1) return 0;
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return Number((guildId >> 22n) % BigInt(gateway.manager.totalShards - 1));
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}
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@@ -1,6 +1,8 @@
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import { GetGatewayBot } from "../../transformers/gatewayBot.ts";
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import { DiscordGatewayPayload } from "../../types/discord.ts";
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import { GatewayBot, PickPartial } from "../../types/shared.ts";
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import { GatewayIntents, MakeRequired, OmitFirstFnArg, PickPartial } from "../../types/shared.ts";
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import { LeakyBucket } from "../../util/bucket.ts";
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import { Collection } from "../../util/collection.ts";
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import { CreateShard, createShard } from "../shard/createShard.ts";
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import { Shard, ShardGatewayConfig } from "../shard/types.ts";
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import { calculateTotalShards } from "./calculateTotalShards.ts";
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@@ -46,7 +48,7 @@ export function createGatewayManager(
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/** The max concurrency buckets.
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* Those will be created when the `spawnShards` (which calls `prepareBuckets` under the hood) function gets called.
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*/
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buckets: new Map<
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buckets: new Collection<
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number,
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{
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workers: { id: number; queue: number[] }[];
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@@ -220,7 +222,7 @@ export interface CreateGatewayManager {
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lastShardId: number;
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/** Important data which is used by the manager to connect shards to the gateway. */
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gatewayBot: GatewayBot;
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gatewayBot: GetGatewayBot;
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gatewayConfig: PickPartial<ShardGatewayConfig, "token">;
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@@ -228,7 +230,7 @@ export interface CreateGatewayManager {
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createShardOptions?: Omit<CreateShard, "id" | "totalShards" | "requestIdentify" | "gatewayConfig">;
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/** Stored as bucketId: { workers: [workerId, [ShardIds]], createNextShard: boolean } */
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buckets: Map<
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buckets: Collection<
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number,
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{
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workers: { id: number; queue: number[] }[];
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@@ -1,4 +1,4 @@
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import { delay } from "../../util/delay.ts";
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import { delay } from "../../util/utils.ts";
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import { GatewayManager } from "./gatewayManager.ts";
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export async function stop(gateway: GatewayManager, code: number, reason: string) {
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@@ -12,6 +12,7 @@ import {
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ShardSocketRequest,
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ShardState,
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} from "./types.ts";
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import { StatusUpdate } from "../../helpers/misc/editShardStatus.ts";
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import { startHeartbeating } from "./startHeartbeating.ts";
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import { stopHeartbeating } from "./stopHeartbeating.ts";
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import { resume } from "./resume.ts";
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@@ -23,7 +24,7 @@ import { connect } from "./connect.ts";
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import { close } from "./close.ts";
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import { shutdown } from "./shutdown.ts";
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import { isOpen } from "./isOpen.ts";
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import { DiscordGatewayPayload, DiscordStatusUpdate } from "../../types/discord.ts";
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import { DiscordGatewayPayload } from "../../types/discord.ts";
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import { GatewayIntents, PickPartial } from "../../types/shared.ts";
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import { API_VERSION } from "../../util/constants.ts";
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@@ -274,7 +275,7 @@ export interface CreateShard {
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isOpen?: typeof isOpen;
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/** Function which can be overwritten in order to get the shards presence. */
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makePresence?(shardId: number): Promise<DiscordStatusUpdate> | DiscordStatusUpdate;
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makePresence?(shardId: number): Promise<StatusUpdate> | StatusUpdate;
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/** The maximum of requests which can be send to discord per rate limit tick.
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* Typically this value should not be changed.
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@@ -1,7 +1,7 @@
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import { DiscordGatewayPayload, DiscordHello, DiscordReady } from "../../types/discord.ts";
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import { GatewayOpcodes } from "../../types/shared.ts";
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import { createLeakyBucket } from "../../util/bucket.ts";
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import { delay } from "../../util/delay.ts";
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import { delay } from "../../util/utils.ts";
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import { decompressWith } from "./deps.ts";
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import { GATEWAY_RATE_LIMIT_RESET_INTERVAL, Shard, ShardState } from "./types.ts";
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@@ -1,5 +1,7 @@
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import { StatusUpdate } from "../../helpers/misc/editShardStatus.ts";
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import { DiscordGatewayPayload } from "../../types/discord.ts";
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import { GatewayOpcodes } from "../../types/shared.ts";
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import { LeakyBucket } from "../../util/bucket.ts";
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import { createShard } from "./createShard.ts";
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// TODO: think whether we also need an identifiedShard function
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