Files
discord.js/src/client/voice/VoiceBroadcast.js

61 lines
1.9 KiB
JavaScript

const EventEmitter = require('events');
const BroadcastAudioPlayer = require('./player/BroadcastAudioPlayer');
const DispatcherSet = require('./util/DispatcherSet');
const PlayInterface = require('./util/PlayInterface');
/**
* A voice broadcast can be played across multiple voice connections for improved shared-stream efficiency.
*
* Example usage:
* ```js
* const broadcast = client.createVoiceBroadcast();
* broadcast.play('./music.mp3');
* // Play "music.mp3" in all voice connections that the client is in
* for (const connection of client.voiceConnections.values()) {
* connection.play(broadcast);
* }
* ```
* @implements {PlayInterface}
*/
class VoiceBroadcast extends EventEmitter {
constructor(client) {
super();
/**
* The client that created the broadcast
* @type {Client}
*/
this.client = client;
this.dispatchers = new DispatcherSet(this);
this.player = new BroadcastAudioPlayer(this);
}
/**
* The current master dispatcher, if any. This dispatcher controls all that is played by subscribed dispatchers.
* @type {?BroadcastDispatcher}
*/
get dispatcher() {
return this.player.dispatcher;
}
/**
* Play an audio resource.
* @param {ReadableStream|string} resource The resource to play.
* @param {StreamOptions} [options] The options to play.
* @example
* // Play a local audio file
* broadcast.play('/home/hydrabolt/audio.mp3', { volume: 0.5 });
* @example
* // Play a ReadableStream
* broadcast.play(ytdl('https://www.youtube.com/watch?v=ZlAU_w7-Xp8', { filter: 'audioonly' }));
* @example
* // Using different protocols: https://ffmpeg.org/ffmpeg-protocols.html
* broadcast.play('http://www.sample-videos.com/audio/mp3/wave.mp3');
* @returns {BroadcastDispatcher}
*/
play() { return null; }
}
PlayInterface.applyToClass(VoiceBroadcast);
module.exports = VoiceBroadcast;