Files
discord.js/src/structures/ClientPresence.js
Isabella f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00

78 lines
2.9 KiB
JavaScript

const { Presence } = require('./Presence');
const Collection = require('../util/Collection');
const { ActivityTypes, OPCodes } = require('../util/Constants');
const { TypeError } = require('../errors');
class ClientPresence extends Presence {
constructor(client, data = {}) {
super(client, Object.assign(data, { status: 'online', user: { id: null } }));
}
async set(presence) {
const packet = await this._parse(presence);
this.patch(packet);
if (typeof presence.shardID === 'undefined') {
this.client.ws.broadcast({ op: OPCodes.STATUS_UPDATE, d: packet });
} else if (Array.isArray(presence.shardID)) {
for (const shardID of presence.shardID) {
this.client.ws.shards[shardID].send({ op: OPCodes.STATUS_UPDATE, d: packet });
}
} else {
this.client.ws.shards[presence.shardID].send({ op: OPCodes.STATUS_UPDATE, d: packet });
}
return this;
}
async _parse({ status, since, afk, activity }) { // eslint-disable-line complexity
const applicationID = activity && (activity.application ? activity.application.id || activity.application : null);
let assets = new Collection();
if (activity) {
if (typeof activity.name !== 'string') throw new TypeError('INVALID_TYPE', 'name', 'string');
if (!activity.type) activity.type = 0;
if (activity.assets && applicationID) {
try {
const a = await this.client.api.oauth2.applications(applicationID).assets.get();
for (const asset of a) assets.set(asset.name, asset.id);
} catch (err) { } // eslint-disable-line no-empty
}
}
const packet = {
afk: afk != null ? afk : false, // eslint-disable-line eqeqeq
since: since != null ? since : null, // eslint-disable-line eqeqeq
status: status || this.status,
game: activity ? {
type: activity.type,
name: activity.name,
url: activity.url,
details: activity.details || undefined,
state: activity.state || undefined,
assets: activity.assets ? {
large_text: activity.assets.largeText || undefined,
small_text: activity.assets.smallText || undefined,
large_image: assets.get(activity.assets.largeImage) || activity.assets.largeImage,
small_image: assets.get(activity.assets.smallImage) || activity.assets.smallImage,
} : undefined,
timestamps: activity.timestamps || undefined,
party: activity.party || undefined,
application_id: applicationID || undefined,
secrets: activity.secrets || undefined,
instance: activity.instance || undefined,
} : null,
};
if ((status || afk || since) && !activity) {
packet.game = this.activity;
}
if (packet.game) {
packet.game.type = typeof packet.game.type === 'number' ?
packet.game.type : ActivityTypes.indexOf(packet.game.type);
}
return packet;
}
}
module.exports = ClientPresence;