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https://github.com/discordjs/discord.js.git
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* UserStore refactor * Create ChannelStore, remove redundant methods in ClientDataManager * Create GuildStore * Emoji stuff * Use a Base class where possible to reduce code duplication * Remove unnecessary comments from ChannelStore * Add Base._clone(); * Remove unused ClientDataManager methods * Refactor some more stuff * ESLint * Move Client#fetchUser to client.users.fetch * Remove .has checks and just see if .get is truthy * Fix guild member chunk error * ESLint * Fix typo * Fix channel storing for user bots * Remove ClientDataManager * GuildChannelStore * Reduce use of Util.cloneObject * and this one too * update typings * Fix MessageUpdate handling (#1507) * Fix role updates (probably fixes #1525) * fix for eslint * Address some of appell's comments * Use debug constant * start message store crap if it's ugly tell me later k * fix that * message store but works™️ * clean up guild stuff * clean up channel store stuff * clean up channel event handling * does this message stuff work? find out soon in the next episode of dIsCoRd.Js * eslint * emojis * emojis and reactions * hi my name is eslint and im A LIL SHIT * so i forgot this huh * user stuff * Fix @class * Fix message stuff * Fix user store docs * Document all the bases * fix the super things * tidy up remove * fix textbasedchannel * fix that too * fix emoji store * make voice state stuff less ugly * make voice states even less ugly * make members less bad * fix bug * fix that too * fix reactions * how was this broken for so long * role store * remove super._patch from UserConnection * Rename UserProfile#setup to _patch * remove unnecessary super calls * update docgen dep (pls fix travis thx) * doc messagestore * fix docs * message store docs * things * DOCS PLS * more things * Document TextBasedChannel#messages as a MessageStore * Rebase * All the stores!
55 lines
1.4 KiB
JavaScript
55 lines
1.4 KiB
JavaScript
const Action = require('./Action');
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const Constants = require('../../util/Constants');
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class GuildDeleteAction extends Action {
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constructor(client) {
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super(client);
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this.deleted = new Map();
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}
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handle(data) {
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const client = this.client;
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let guild = client.guilds.get(data.id);
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if (guild) {
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for (const channel of guild.channels.values()) {
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if (channel.type === 'text') channel.stopTyping(true);
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}
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if (guild.available && data.unavailable) {
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// Guild is unavailable
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guild.available = false;
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client.emit(Constants.Events.GUILD_UNAVAILABLE, guild);
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// Stops the GuildDelete packet thinking a guild was actually deleted,
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// handles emitting of event itself
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return {
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guild: null,
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};
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}
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// Delete guild
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client.guilds.remove(guild.id);
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client.emit(Constants.Events.GUILD_DELETE, guild);
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this.deleted.set(guild.id, guild);
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this.scheduleForDeletion(guild.id);
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} else {
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guild = this.deleted.get(data.id) || null;
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}
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return { guild };
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}
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scheduleForDeletion(id) {
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this.client.setTimeout(() => this.deleted.delete(id), this.client.options.restWsBridgeTimeout);
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}
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}
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/**
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* Emitted whenever a guild becomes unavailable, likely due to a server outage.
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* @event Client#guildUnavailable
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* @param {Guild} guild The guild that has become unavailable
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*/
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module.exports = GuildDeleteAction;
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