Files
discord.js/src/client/actions/VoiceStateUpdate.js
2019-02-11 17:22:17 +00:00

46 lines
1.5 KiB
JavaScript

'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
const VoiceState = require('../../structures/VoiceState');
class VoiceStateUpdate extends Action {
handle(data) {
const client = this.client;
const guild = client.guilds.get(data.guild_id);
if (guild) {
// Update the state
const oldState = guild.voiceStates.has(data.user_id) ?
guild.voiceStates.get(data.user_id)._clone() :
new VoiceState(guild, { user_id: data.user_id });
const newState = guild.voiceStates.add(data);
// Get the member
let member = guild.members.get(data.user_id);
if (member && data.member) {
member._patch(data.member);
} else if (data.member && data.member.user && data.member.joined_at) {
member = guild.members.add(data.member);
}
// Emit event
if (member && member.user.id === client.user.id && data.channel_id) {
client.emit('debug', `[VOICE] received voice state update: ${JSON.stringify(data)}`);
client.emit('self.voiceStateUpdate', data);
}
/**
* Emitted whenever a member changes voice state - e.g. joins/leaves a channel, mutes/unmutes.
* @event Client#voiceStateUpdate
* @param {?VoiceState} oldState The voice state before the update
* @param {VoiceState} newState The voice state after the update
*/
client.emit(Events.VOICE_STATE_UPDATE, oldState, newState);
}
}
}
module.exports = VoiceStateUpdate;