mirror of
https://github.com/discordjs/discord.js.git
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124 lines
3.6 KiB
JavaScript
124 lines
3.6 KiB
JavaScript
'use strict';
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const DataStore = require('./DataStore');
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const Role = require('../structures/Role');
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const { resolveColor } = require('../util/Util');
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const Permissions = require('../util/Permissions');
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/**
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* Stores roles.
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* @extends {DataStore}
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*/
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class RoleStore extends DataStore {
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constructor(guild, iterable) {
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super(guild.client, iterable, Role);
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this.guild = guild;
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}
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add(data, cache) {
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return super.add(data, cache, { extras: [this.guild] });
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}
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/**
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* Obtains one or more roles from Discord, or the role cache if they're already available.
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* @param {Snowflake} [id] ID or IDs of the role(s)
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* @param {boolean} [cache=true] Whether to cache the new roles objects if it weren't already
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* @returns {Promise<Role|Role[]>}
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* @example
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* // Fetch all roles from the guild
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* message.guild.roles.fetch()
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* .then(roles => console.log(`There are ${roles.size} roles.`))
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* .catch(console.error);
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* @example
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* // Fetch a single role
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* message.guild.roles.fetch('222078108977594368')
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* .then(role => console.log(`The role color is: ${role.color}`))
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* .catch(console.error);
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*/
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async fetch(id, cache = true) {
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if (id) {
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const existing = this.get(id);
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if (existing) return existing;
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}
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// We cannot fetch a single role, as of this commit's date, Discord API throws with 405
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const roles = await this.client.api.guilds(this.guild.id).roles.get();
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for (const role of roles) this.add(role, cache);
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return id ? this.get(id) || null : this;
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}
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/**
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* Data that can be resolved to a Role object. This can be:
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* * A Role
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* * A Snowflake
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* @typedef {Role|Snowflake} RoleResolvable
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*/
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/**
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* Resolves a RoleResolvable to a Role object.
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* @method resolve
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* @memberof RoleStore
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* @instance
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* @param {RoleResolvable} role The role resolvable to resolve
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* @returns {?Role}
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*/
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/**
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* Resolves a RoleResolvable to a role ID string.
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* @method resolveID
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* @memberof RoleStore
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* @instance
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* @param {RoleResolvable} role The role resolvable to resolve
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* @returns {?Snowflake}
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*/
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/**
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* Creates a new role in the guild with given information.
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* <warn>The position will silently reset to 1 if an invalid one is provided, or none.</warn>
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* @param {Object} [options] Options
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* @param {RoleData} [options.data] The data to create the role with
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* @param {string} [options.reason] Reason for creating this role
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* @returns {Promise<Role>}
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* @example
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* // Create a new role
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* guild.roles.create()
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* .then(console.log)
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* .catch(console.error);
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* @example
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* // Create a new role with data and a reason
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* guild.roles.create({
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* data: {
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* name: 'Super Cool People',
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* color: 'BLUE',
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* },
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* reason: 'we needed a role for Super Cool People',
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* })
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* .then(console.log)
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* .catch(console.error);
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*/
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create({ data = {}, reason } = {}) {
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if (data.color) data.color = resolveColor(data.color);
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if (data.permissions) data.permissions = Permissions.resolve(data.permissions);
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return this.guild.client.api.guilds(this.guild.id).roles.post({ data, reason }).then(r => {
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const { role } = this.client.actions.GuildRoleCreate.handle({
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guild_id: this.guild.id,
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role: r,
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});
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if (data.position) return role.setPosition(data.position, reason);
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return role;
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});
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}
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/**
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* The role with the highest position in the store
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* @type {Role}
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* @readonly
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*/
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get highest() {
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return this.reduce((prev, role) => role.comparePositionTo(prev) > 0 ? role : prev, this.first());
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}
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}
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module.exports = RoleStore;
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