Files
discord.js/src/structures/Emoji.js
monbrey 60e5a0e46f feat(Message|TextChannel): Inline replies (#4874)
* feat(Message): remove reply functionality

* feat(InlineReplies): add INLINE_REPLY constant/typing

* feat(InlineReplies): add Message#replyReference property

* feat(InlineReplies): add typings for sending inline replies

* feat(InlineReplies): provide support for inline-replying to messages

* feat(Message): add referencedMessage getter

* fix: check that Message#reference is defined in referencedMessage

* refactor(InlineReplies): rename property, rework Message resolution

* docs: update jsdoc for inline replies

* feat(Message): inline reply method

* fix(ApiMessage): finish renaming replyTo

* fix: jsdocs for Message#referencedMessage

Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>

* fix: restore reply typings

* fix: dont pass channel_id to API when replying

* chore: update jsdocs

* chore: more jsdoc updates

* feat(AllowedMentions): add typings for replied_user

* fix: naming conventions

* fix(Message): referenced_message is null, not undefined

* fix(MessageMentionOptions): repliedUser should be optional

* chore: get this back to the right state

* fix(ApiMessage): pass allowed_mentions when replying without content

* fix(ApiMessage): prevent mutation of client options

Co-authored-by: almostSouji <timoqueezle@gmail.com>
Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>
2020-12-08 21:08:26 +01:00

105 lines
2.3 KiB
JavaScript

'use strict';
const Base = require('./Base');
const Snowflake = require('../util/Snowflake');
/**
* Represents an emoji, see {@link GuildEmoji} and {@link ReactionEmoji}.
* @extends {Base}
*/
class Emoji extends Base {
constructor(client, emoji) {
super(client);
/**
* Whether this emoji is animated
* @type {boolean}
*/
this.animated = emoji.animated;
/**
* The name of this emoji
* @type {string}
*/
this.name = emoji.name;
/**
* The ID of this emoji
* @type {?Snowflake}
*/
this.id = emoji.id;
/**
* Whether this emoji has been deleted
* @type {boolean}
*/
this.deleted = false;
}
/**
* The identifier of this emoji, used for message reactions
* @type {string}
* @readonly
*/
get identifier() {
if (this.id) return `${this.animated ? 'a:' : ''}${this.name}:${this.id}`;
return encodeURIComponent(this.name);
}
/**
* The URL to the emoji file if its a custom emoji
* @type {?string}
* @readonly
*/
get url() {
if (!this.id) return null;
return this.client.rest.cdn.Emoji(this.id, this.animated ? 'gif' : 'png');
}
/**
* The timestamp the emoji was created at, or null if unicode
* @type {?number}
* @readonly
*/
get createdTimestamp() {
if (!this.id) return null;
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the emoji was created at, or null if unicode
* @type {?Date}
* @readonly
*/
get createdAt() {
if (!this.id) return null;
return new Date(this.createdTimestamp);
}
/**
* When concatenated with a string, this automatically returns the text required to form a graphical emoji on Discord
* instead of the Emoji object.
* @returns {string}
* @example
* // Send a custom emoji from a guild:
* const emoji = guild.emojis.cache.first();
* msg.channel.send(`Hello! ${emoji}`);
* @example
* // Send the emoji used in a reaction to the channel the reaction is part of
* reaction.message.channel.send(`The emoji used was: ${reaction.emoji}`);
*/
toString() {
return this.id ? `<${this.animated ? 'a' : ''}:${this.name}:${this.id}>` : this.name;
}
toJSON() {
return super.toJSON({
guild: 'guildID',
createdTimestamp: true,
url: true,
identifier: true,
});
}
}
module.exports = Emoji;