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6506252054
* Fix guild being a guild and not an AbstractHandler in PresenceUpdate * update the default guild to be a Guild, and not GuildMember * getters return null instead of undefined * fix lint
69 lines
2.1 KiB
JavaScript
69 lines
2.1 KiB
JavaScript
const AbstractHandler = require('./AbstractHandler');
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const { Events } = require('../../../../util/Constants');
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class PresenceUpdateHandler extends AbstractHandler {
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handle(packet) {
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const client = this.packetManager.client;
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const data = packet.d;
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let user = client.users.get(data.user.id);
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const guild = client.guilds.get(data.guild_id);
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// Step 1
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if (!user) {
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if (data.user.username) {
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user = client.users.add(data.user);
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} else {
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return;
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}
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}
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const oldUser = user._update(data.user);
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if (!user.equals(oldUser)) {
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client.emit(Events.USER_UPDATE, oldUser, user);
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}
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if (guild) {
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let oldPresence = guild.presences.get(user.id);
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if (oldPresence) oldPresence = oldPresence._clone();
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let member = guild.members.get(user.id);
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if (!member && data.status !== 'offline') {
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member = guild.members.add({
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user,
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roles: data.roles,
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deaf: false,
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mute: false,
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});
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client.emit(Events.GUILD_MEMBER_AVAILABLE, member);
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}
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guild.presences.add(Object.assign(data, { guild }));
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if (member && client.listenerCount(Events.PRESENCE_UPDATE)) {
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client.emit(Events.PRESENCE_UPDATE, oldPresence, member.presence);
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}
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}
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}
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}
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/**
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* Emitted whenever a guild member's presence (e.g. status, activity) is changed.
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* @event Client#presenceUpdate
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* @param {?Presence} oldPresence The presence before the update, if one at all
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* @param {Presence} newPresence The presence after the update
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*/
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/**
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* Emitted whenever a user's details (e.g. username, avatar) are changed.
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* <info>Disabling {@link Client#presenceUpdate} will cause this event to only fire
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* on {@link ClientUser} update.</info>
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* @event Client#userUpdate
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* @param {User} oldUser The user before the update
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* @param {User} newUser The user after the update
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*/
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/**
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* Emitted whenever a member becomes available in a large guild.
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* @event Client#guildMemberAvailable
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* @param {GuildMember} member The member that became available
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*/
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module.exports = PresenceUpdateHandler;
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