Commit Graph

58 Commits

Author SHA1 Message Date
Antonio Román
01c708bc75 feat(Sharding): change waitForReady to spawnTimeout (#3080)
This means that you'll not only be able to choose between having a timeout or not, but also to set the amount of milliseconds as you wish.
2019-04-21 13:34:09 +02:00
Gus Caplan
42505b78c1 chore: add strict mode (#2974) 2018-12-03 15:19:10 -06:00
Isabella
f3cad81f53 feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
Schuyler Cebulskie
ab3a439198 Add worker-based sharding to the ShardingManager (#2908)
* Add worker-based sharding mode to ShardingManager

* Fix ClientShardUtil mode

* Fix worker not being cleared on shard death

* Update docs and typings

* Clean up Client sharding logic a bit

* Add info about requirements for worker mode
2018-10-29 15:02:36 -04:00
SpaceEEC
73b9b0e62b fix(Shard): use DISCORD_TOKEN instead of CLIENT_TOKEN, see #2843 2018-10-13 15:20:56 +02:00
Lewdcario
93f8c8547b fix(Shard): allow node to default to process.execArgv 2018-06-29 15:13:01 -05:00
Lewdcario
6b3bfdd7de fix(Shard): fix default args 2018-06-25 16:10:50 -05:00
Isabella
bfbb723f42 feat(ShardingManager): add execArgv option (#2585) 2018-06-23 16:09:03 -05:00
Schuyler Cebulskie
d97af9d2e0 Improveder 2018-06-17 00:51:32 -04:00
Schuyler Cebulskie
f91747a764 Improve Shard#kill description 2018-06-17 00:50:38 -04:00
Lewdcario
512af54e5d fix(Shard): erroneously returning false
The node documentation fails to correctly document when the backlog of unsent messages exceeds a certain threshhold the function will return false. This does not mean it will refuse to send- simply that it will take time. Issue in point: https://github.com/nodejs/node/issues/7657#issuecomment-240581726
2018-06-04 18:01:10 -05:00
Will Nelson
fc81924724 feat: Shard#kill method (#2454)
* add shard#kill method

* docs consistency
2018-05-27 03:26:18 -05:00
Lewdcario
745669a7c9 docs: consistency 2018-04-29 13:28:12 -05:00
Schuyler Cebulskie
952a7123f3 Add missing word in Shard#respawn docblock 2018-04-09 14:35:49 -04:00
Gus Caplan
8aafcd6cde allow passing a function to shard eval (#2193) 2018-01-12 14:05:27 +01:00
Schuyler Cebulskie
e792757e32 Only create ShardClientUtil when spawned by ShardingManager 2018-01-08 22:13:46 -05:00
Schuyler Cebulskie
c6244ee6e1 Fix shards not respawning on exit 2017-11-20 22:37:35 -05:00
Schuyler Cebulskie
527c729aca Possibly fix weird behaviour 2017-11-20 22:29:46 -05:00
Schuyler Cebulskie
c447abad60 Clear evals and fetches on process death 2017-11-20 22:26:14 -05:00
Schuyler Cebulskie
b5459a96fa Move ShardingManager#message event to Shard#message 2017-11-20 22:20:32 -05:00
Schuyler Cebulskie
26b28813a8 Use a custom promisified setTimeout 2017-11-19 13:47:04 -05:00
Schuyler Cebulskie
acf82f32c3 Mark Shard#_exitListener as private 2017-11-19 02:31:06 -05:00
Schuyler Cebulskie
1338e9bd8e Update sharding docs some more 2017-11-19 02:30:20 -05:00
Schuyler Cebulskie
975da5f1a5 Rewrite sharding class descriptions and link Client 2017-11-19 02:21:29 -05:00
Schuyler Cebulskie
f777c19fbf Fix naming conflict with ShardingManager#respawn 2017-11-19 02:03:44 -05:00
Schuyler Cebulskie
2a332d8d15 Add ShardClientUtil#respawnAll 2017-11-19 01:54:10 -05:00
Schuyler Cebulskie
a414e4884f Overhaul sharding 2017-11-19 01:28:46 -05:00
SpaceEEC
6fa4fc532c fix(Shard): extend EventEmitter to be able to emit events (#2112) 2017-11-17 02:49:57 -05:00
Schuyler Cebulskie
196cf7652e Add Shard#ready property and related events 2017-11-16 22:49:38 -05:00
iCrawl
2aa2f73c74 Docs cleanup 2017-08-17 20:04:01 +02:00
Gus Caplan
63e54982f4 Errors Standardization (#1246)
* errors and stuff

* more errors

* all the errors

* fix build
2017-06-25 18:48:05 +01:00
Crawl
ac92d2cecc Improve docs a bit 2017-04-30 04:30:44 +02:00
Schuyler Cebulskie
7232531eb1 Move all util methods into class
Remove TransformMessageOptions altogether
2017-02-15 22:25:18 -05:00
bdistin
4d2153c7c6 Document ShardingManager#message (#1024)
* Document ShardingManager#message

* Update Shard.js
2016-12-27 22:44:17 -05:00
Schuyler Cebulskie
90304aa7d6 Fix loads of JSDoc type issues 2016-11-12 20:52:37 -05:00
Schuyler Cebulskie
8306d50bd8 Clean up a bunch of promise stuff 2016-10-30 12:47:17 -04:00
Schuyler Cebulskie
ecee07655f Simplify Shard.env 2016-10-26 15:31:05 -04:00
Amish Shah
1a3ea65abd fix some shard stuff on linux 2016-10-26 20:15:56 +01:00
Schuyler Cebulskie
915a4cbe37 Rename spawnArgs -> shardArgs 2016-10-14 00:00:15 -04:00
Gus Caplan
853a3dfa04 Add getRecommendedShards and automatic shard count in ShardingManager (#796)
* draft stuff

fix docstring for Client#token

Reorganise resolver

make env better for shards, clean up docs

Fix Gus' log messages

7

meh just gateway/bot not v7 :(

final changes, ready for mergin!

build docs

make default totalShards 'auto', fix docs for totalShards type

clean up docs more

run docs

* make consistancy real

* Update and rename getRecommendedShards.js to GetRecommendedShards.js

* Update GetRecommendedShards.js

* Update index.js

* Update RESTMethods.js

* Update Shard.js

* Update GetRecommendedShards.js

* Update ShardingManager.js

* run docs
2016-10-13 23:26:10 -04:00
Gus Caplan
0de3d1bfc4 make sharding manager constructor better (#794)
* add color stuff to support popular color libraries

* make this better

* fix docs
2016-10-11 20:20:59 -04:00
Schuyler Cebulskie
49d905a7b1 Reorganise some shard logic 2016-09-27 17:23:03 -04:00
Schuyler Cebulskie
9d3b7b49dd Cleanup and reorganise some shard stuff 2016-09-27 02:25:38 -04:00
Schuyler Cebulskie
e5a987e0ef Add client shard eval/client property fetching, and improve existing shard stuff 2016-09-27 02:19:53 -04:00
Schuyler Cebulskie
d9bc5cea1e Small cleanups 2016-09-24 02:43:27 -04:00
Schuyler Cebulskie
13e2b923e8 Return existing promise instead of failing, mark 2 2016-09-24 02:29:15 -04:00
Schuyler Cebulskie
1008f601f4 Add shard client prop fetching, remove guild count fetching, improve eval 2016-09-24 02:12:45 -04:00
Schuyler Cebulskie
e4f416ae6c Add shard eval, broadcastEval, and fix fetchGuildCount response 2016-09-24 01:21:41 -04:00
Gus Caplan
063be5cee2 smarter sharding™ (#732) 2016-09-23 21:43:16 +01:00
Gus Caplan
fc9d049cc1 make shardmanager better (#731)
* add respawn thing for shards, and make it easier to recieve messages from shards

* run docs
2016-09-23 18:36:14 +01:00