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fix(Shard): use provided timeout when respawning (#6735)
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Vendored
+1
-1
@@ -1677,7 +1677,7 @@ export class Shard extends EventEmitter {
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private _evals: Map<string, Promise<unknown>>;
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private _exitListener: (...args: any[]) => void;
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private _fetches: Map<string, Promise<unknown>>;
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private _handleExit(respawn?: boolean): void;
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private _handleExit(respawn?: boolean, timeout?: number): void;
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private _handleMessage(message: unknown): void;
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public args: string[];
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